Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Cowardly Commander: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
preparing for transclusion
Hirmuolio Pine (talk | contribs)
mNo edit summary
Line 30: Line 30:


===Acceleration Gate Entrance===
===Acceleration Gate Entrance===
----
 
Destroying the last ship in the Initial Group will trigger Wave 1.
Destroying the last ship in the Initial Group will trigger Wave 1.
{{NPCTableHead|Initial Group}}
{{NPCTableHead|Initial Group}}
Line 48: Line 48:


===Room 1===
===Room 1===
----
 
Destroying the last ship in the Initial Group will trigger Wave 1.
Destroying the last ship in the Initial Group will trigger Wave 1.
{{NPCTableHead|Initial Group}}
{{NPCTableHead|Initial Group}}
Line 67: Line 67:


===Room 2===
===Room 2===
----
 
{{NPCTableHead|Initial Group}}
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Ravener|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Ravener|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
Line 92: Line 92:


===Room 3===
===Room 3===
----
 
No standing loss for destroying Amarr ships in Room 3.
No standing loss for destroying Amarr ships in Room 3.
{{NPCTableHead|Initial Group}}
{{NPCTableHead|Initial Group}}
Line 115: Line 115:


Last ship destroyed in Wave 2 completes the mission objective.
Last ship destroyed in Wave 2 completes the mission objective.
Completing this mission leads to chapter 2 - [[Right to Rule/Chapter 2: Spiderweb Politics|Spiderweb Politics]].


<noinclude>
<noinclude>

Revision as of 20:20, 25 July 2017

Amarr epic arc - Right to Rule
Chapter 1 - Interference
Previous mission: Raging Sansha
Next mission: Aralin Jick in Chapter 2 - Spiderweb Politics


Type Encounter
Objective Destroy enemy ships
Faction Sansha's Nation, Amarr Empire
EWAR Energy neutralizers and tracking disruptors


The mission is completed when last ship in third room wave 2 dies.

Tips:

  • Be prepared for very heavy dps and large amounts of EWAR
  • Make sure to prioritize targets (destroy EWAR ships first)
    • Energy neutralizer towers are always primary targets

Acceleration Gate Entrance

Destroying the last ship in the Initial Group will trigger Wave 1.

Initial Group
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Minion/Scavenger Stasis webifier
Battleship 4 x Battleship Centus Plague Lord/Beast Lord Tracking disruption
Sentry 2 x Sentry Sansha Sentry III 250 km range


Wave 1
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Butcher/Manslayer/Follower Stasis webifier
Battleship 2 x Battleship Centus Dark Lord/Overlord

Template:StructureTable

Room 1

Destroying the last ship in the Initial Group will trigger Wave 1.

Initial Group
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Slavehunter/Savage Tracking disruption
Battleship 4 x Battleship Centus Dark Lord/Overlord
Sentry 2 x Sentry Sansha Energy Neutralizer I Energy neutralizer - 250km range
Sentry 2 x Sentry Sansha Sentry III 250 km range


Wave 1
WD EWAR L


Battlecruiser 3 x Battlecruiser Centatis Daemon/Devil
Battleship 4 x Battleship Centus Beast Lord/Plague Lord Tracking disruption

Template:StructureTable

Room 2

Initial Group
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Ravener Warp Disruptor Stasis webifier
Elite Cruiser 4 x Elite Cruiser Centum Loyal Torturer/Hellhound/Mutilator Last elite cruiser destroyed triggers Wave 1
Battlecruiser 4 x Battlecruiser Centatis Daemon/Behemoth Last battlecruiser destroyed triggers Wave 2
Battleship 4 x Battleship Centus Plague Lord/Beast Lord Tracking disruption
Sentry 1 x Sentry Sansha Energy Neutralizer I Energy neutralizer - 250km range
Sentry 2 x Sentry Sansha Sentry III 250km range


Wave 1
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Scavenger/Ravener Stasis webifier
Battleship 3 x Battleship Centus Dread Lord/Tyrant


Wave 2
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Butcher/Plague/Manslayer
Battleship 4 x Battleship Centus Dark Lord/Overlord

Template:StructureTable

Room 3

No standing loss for destroying Amarr ships in Room 3.

Initial Group
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Imran Warp Disruptor Stasis webifier
Cruiser 3 x Cruiser Imperial Templar Tamir/Donus
Battleship 3 x Battleship Imperial Martyr/Dominator Last battleship destroyed triggers Wave 1 Energy neutralizer - 10km range


Wave 1
WD EWAR L


Elite Frigate 3 x Elite Frigate Divine Imperial Valok/Paladin
Elite Cruiser 3 x Elite Cruiser Divine Imperial Tamir Tracking disruption Energy neutralizer - 10km range
Battlecruiser 2 x Battlecruiser Imperial Champion/Templar Justicar
Battleship 4 x Battleship Imperial Templar Ultara/Dominator Last ship destroyed triggers Wave 2
Battleship 3 x Battleship Imperial Martyr/Ultara/Templar Torah Energy neutralizer - 10km range


Wave 2
WD EWAR L


Destroyer 3 x Destroyer Imperial Templar Caius
Battlecruiser 2 x Battlecruiser Imperial Templar Phalanx
Battleship 2 x Battleship Imperial Templar Martyr

Last ship destroyed in Wave 2 completes the mission objective.

Completing this mission leads to chapter 2 - Spiderweb Politics.