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Serpentis Lookout: Difference between revisions

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{{cleanup}}
{{cleanup}}
{{Complex|Serpentis Lookout}}
{{Complex|Serpentis Lookout}}
No NPCs at initial warp in.
Initial gate will allow Tech 2 cruisers to pass.
== Walkthrough ==
== Walkthrough ==
=== First Room ===
=== First Room ===
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The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro.
The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro.
Gate to second room is 27km from warp in.


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}
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{{MessageBox|Expeditions: [[Angel Kickbacks]]
{{MessageBox|Expeditions: [[Angel Kickbacks]]
|As soon as you arrive, your instruments detect a large group of ships departing. Further analysis of the data indicates this was a convoy of six to eight transport ships from the Salvation Angels accompanied by an unknown number of combat vessels. Your navigational systems have already come up with a likely destination in case you feel you have any business with them.}}
|As soon as you arrive, your instruments detect a large group of ships departing. Further analysis of the data indicates this was a convoy of six to eight transport ships from the Salvation Angels accompanied by an unknown number of combat vessels. Your navigational systems have already come up with a likely destination in case you feel you have any business with them.}}
Failure message:
The trail seems to have run cold at this point.