Difference between revisions of "Tormentor"
(→Summary: Updating) |
m (→Summary) |
||
Line 80: | Line 80: | ||
The Tormentor is an excellent platform for learning about PvP, and especially solo and small-gang PvP in low-sec space. The ship is frequently fit as a scram-kiter, with the scram and web modules used to keep frigate opponents 8 km away while the pilot hits them with bonused beam lasers. The Tormentor can also be fit as a short-range brawler with pulse lasers, though it is not as tanky as other frigates that are commonly used in this role. The ship has the largest capacitor of any Tech I combat frigate, and this makes it especially good at holding tackle against opponents with neutralizers. It can also field two light combat drones (and carry four). | The Tormentor is an excellent platform for learning about PvP, and especially solo and small-gang PvP in low-sec space. The ship is frequently fit as a scram-kiter, with the scram and web modules used to keep frigate opponents 8 km away while the pilot hits them with bonused beam lasers. The Tormentor can also be fit as a short-range brawler with pulse lasers, though it is not as tanky as other frigates that are commonly used in this role. The ship has the largest capacitor of any Tech I combat frigate, and this makes it especially good at holding tackle against opponents with neutralizers. It can also field two light combat drones (and carry four). | ||
− | The Tormentor is a good PvE ship for low-level missions, but the sturdier [[Punisher]] may be a better PvE frigate for novice pilots. The Punisher’s two mid slots, however, make it substantially more difficult to fit for tackle than the Tormentor. | + | The Tormentor is a good PvE ship for low-level missions, but the sturdier [[Punisher]] may be a better PvE frigate for novice Amarr pilots. The Punisher’s two mid slots, however, make it substantially more difficult to fit for tackle than the Tormentor. |
==Skills== | ==Skills== |
Revision as of 00:38, 23 August 2017
RELATED UNI-WIKI REFERENCES
|
The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat. SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
|
Summary
The Tormentor is an Amarr Combat Frigate. It is an exceptional frigate for solo PvP, and is very commonly used in low-security faction warfare combat sites. The Tormentor’s bonuses to small laser damage and capacitor cost, coupled with the versatility of laser crystal ammo, allow it to apply damage at a variety of PvP ranges. In fleets, the Tormentor can also be used as a “second tackle” frigate, following up the initial tackler by applying a warp scrambler (“scram”) and stasis webifier (“web”) to targets. Overall, the Tormentor is a versatile combat ship, especially for new Amarr pilots.
The Tormentor is an excellent platform for learning about PvP, and especially solo and small-gang PvP in low-sec space. The ship is frequently fit as a scram-kiter, with the scram and web modules used to keep frigate opponents 8 km away while the pilot hits them with bonused beam lasers. The Tormentor can also be fit as a short-range brawler with pulse lasers, though it is not as tanky as other frigates that are commonly used in this role. The ship has the largest capacitor of any Tech I combat frigate, and this makes it especially good at holding tackle against opponents with neutralizers. It can also field two light combat drones (and carry four).
The Tormentor is a good PvE ship for low-level missions, but the sturdier Punisher may be a better PvE frigate for novice Amarr pilots. The Punisher’s two mid slots, however, make it substantially more difficult to fit for tackle than the Tormentor.
Skills
Fitting
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Faint Epsilon Scoped Warp Scrambler
X5 Enduring Stasis Webifier
1MN Monopropellant Enduring Afterburner
'Refuge' Adaptive Nano Plating I
Extruded Compact Heat Sink
Small Ancillary Armor Repairer
Damage Control II
Small Energy Collision Accelerator I
Small Polycarbon Engine Housing I
Small Nanobot Accelerator I
Warrior I x2
Dual Light Pulse Laser I
Dual Light Pulse Laser I
Dual Light Pulse Laser I
J5b Enduring Warp Scrambler
Fleeting Compact Stasis Webifier
5MN Y-T8 Compact Microwarpdrive
200mm Rolled Tungsten Compact Plates
Extruded Compact Heat Sink
Damage Control I
Limited Adaptive Nano Plating I
Small Anti-Kinetic Pump I
Small Anti-Thermal Pump I
Small Anti-Explosive Pump I
Hobgoblin II x4
Imperial Navy Multifrequency S x3
Imperial Navy Ultraviolet S x3
Imperial Navy Microwave S x3
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
1MN Afterburner II
Fleeting Compact Stasis Webifier
Faint Epsilon Scoped Warp Scrambler
IFFA Compact Damage Control
Small Ancillary Armor Repairer
Extruded Compact Heat Sink
'Refuge' Adaptive Nano Plating I
Small Energy Burst Aerator I
Small Energy Collision Accelerator I
Hobgoblin II x2
Warrior II x2
Gleam S x3
True Sanshas Microwave S x3
- Very tight fitting requirements which needs investment into skills like WU, AWU, PGM, CPU M
- AB/Scram/Kite archetype for Faction Warfare PVP
- Use Microwave ammo to fight Kitey opponents
- Tracking issues can reduce damage application. Try to mitigate with effective piloting.
- Overdrive Injector System can be swapped in to improve range control for tracking(in lieu of 'Refuge' Adaptive Nano Plating I)
- One turret rig can be replaced with an alternate rig (for tank or control). This also removes PG requirement penalty applied by the turret rig for easier fitting.
Tactics
No sub-article about Tormentor roles or piloting tactics. You can write them here.
Notes
You can add notes here.