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==== Damage Selection ==== | ==== Damage Selection ==== | ||
While running missions, you will fight a variety of enemies. Different factions' ships will deal different types of damage to your ship and they will be more vulnerable to different types of damage. In terms of offensive modules, this means we want to be able to pick the kind of damage we are sending towards hostile ships. Weapon systems and ship bonuses that provide the most flexibility in this regard will be the most optimal. Ship bonuses or weapon systems that lock you into only being able to deal one or two type of damage will not be able to adapt as well to different opponents and may find some missions more difficult. Most drone and missile boats will excel at being able to select the type of damage to apply, while laser ships will generally have the most difficulty adapting. Vessels using projectile weapons are fairly good at being able to choose the type of damage they want to shoot, but deal somewhat less damage when wanting to focus on applying kinetic damage. For ships with bonuses locking them into a specific damage type or those using lasers, drones can be a good stopgap to restore some adaptability. | While running missions, you will fight a variety of enemies. Different factions' ships will deal different types of damage to your ship and they will be more vulnerable to different types of damage. In terms of offensive modules, this means we want to be able to pick the kind of damage we are sending towards hostile ships. Weapon systems and ship bonuses that provide the most flexibility in this regard will be the most optimal. Ship bonuses or weapon systems that lock you into only being able to deal one or two type of damage will not be able to adapt as well to different opponents and may find some missions more difficult. Most drone and missile boats will excel at being able to select the type of damage to apply, while laser ships will generally have the most difficulty adapting. Vessels using projectile weapons are fairly good at being able to choose the type of damage they want to shoot, but deal somewhat less damage when wanting to focus on applying kinetic damage. For ships with bonuses locking them into a specific damage type or those using lasers or hybrid weapons, drones can be a good stopgap to restore some adaptability. | ||
Projectile: | |||
- Kinetic = Titanium Sabot (high tracking ammo type deals less dps than other damage types; may be better off shooting into secondary resist hole) | |||
- Thermal = Phased Plasma | |||
- EM = EMP | |||
- Explosive = Fusion | |||
Laser: | |||
- All ammo types are locked to majority EM with a smaller proportion of Thermal damage and choices are dependent on desired optimal | |||
Hybrid: | |||
- All ammo types are locked to ~60% Kinetic and ~40% Thermal damage and choices are dependent on desired optimal | |||
Missile: | |||
- Kinetic = Scourge | |||
- Thermal = Inferno | |||
- EM = Mjolnir | |||
- Explosive = Nova | |||
Drone: | |||
- Kinetic = Caldari | |||
- Thermal = Gallente | |||
- EM = Amarr | |||
- Explosive = Minmatar | |||
==== Damage Application ==== | ==== Damage Application ==== | ||