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{{Weapon Systems Links}} | {{Weapon Systems Links}} | ||
{{hatnote|This article details different types of turrets. For information about turret combat mechanics, see [[Turret mechanics]]. For information about how turret damage in calculated, see [[Turret damage]].}} | {{hatnote|This article details different types of turrets. For information about turret combat mechanics, see [[Turret mechanics]]. For information about how turret damage in calculated, see [[Turret damage]].}} | ||
'''Turrets''' are the most common weapon system in | '''Turrets''' are the most common weapon system in EVE. They apply damage instantly, use ammunition or charges, and their effectiveness is partially determined by the [[tracking|traversal]] speed of the firing ship and its target. This page explains the three variations of turret and their ammunition available in EVE. If you want to delve into the mathematics of gunnery in EVE, see this wiki's page on [[Turret Damage]], and if you want to learn how gunnery works without having to study the mathematical detail, see the [[Gunnery Guide]]. | ||
== Overview == | == Overview == | ||
There are three kinds of turret in | There are three kinds of turret in EVE: | ||
*hybrid turrets | *hybrid turrets | ||
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== Projectile turrets == | == Projectile turrets == | ||
Projectile turrets are | Projectile turrets are EVE's most low-tech weapons (and the ones which can be most accurately called guns). They work like real-life guns. Projectile turrets don't use up any capacitor when they fire (like missile launchers), but they must be regularly reloaded with fresh ammunition. Unlike the other two kinds of turrets, projectile turrets can do all four different kinds of damage depending on the ammunition they are loaded with. | ||
The two kinds of projectile turret are: | The two kinds of projectile turret are: | ||
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==Gunnery Skills== | ==Gunnery Skills== | ||
Besides the skills which let you use guns themselves (Small Energy Turret, Medium Projectile Turret, Large Hybrid Turret &c &c -- these skills also give you 5% more damage per level with their related turrets) | Besides the skills which let you use guns themselves (Small Energy Turret, Medium Projectile Turret, Large Hybrid Turret &c &c -- these skills also give you 5% more damage per level with their related turrets) EVE has a panoply of skills which make your guns more effective. These support skills taken together make a big difference to your DPS, range, tracking and so on; anyone serious about using guns should plan to train most of them to at least level IV, and some of them to level V. | ||
* [[Skills:Gunnery#Controlled_Bursts|Controlled Bursts]]: Reduces capacitor needs of hybrids and lasers by 5%/level. Vital, unless you only use projectile turrets -- in which case, it's useless. | * [[Skills:Gunnery#Controlled_Bursts|Controlled Bursts]]: Reduces capacitor needs of hybrids and lasers by 5%/level. Vital, unless you only use projectile turrets -- in which case, it's useless. | ||
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*[[Turret Damage]] for the mathematics of gunnery. | *[[Turret Damage]] for the mathematics of gunnery. | ||
*[[Gunnery Guide]] for less mathematical discussion of gunnery. | *[[Gunnery Guide]] for less mathematical discussion of gunnery. | ||
*[[Missile Launchers]] and [[Drones]] for | *[[Missile Launchers]] and [[Drones]] for EVE's other main weapon systems. | ||
*[[NPC Damage Types]] for more information about the different kinds of damage (this is still relevant to PvP even though it's directed at NPC damage dealing). | *[[NPC Damage Types]] for more information about the different kinds of damage (this is still relevant to PvP even though it's directed at NPC damage dealing). | ||