Difference between revisions of "Buzz Kill"
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(Created page with "name=Buzz Kill, Level 4 __NOTOC__{{survival copy}} Faction: Angel Cartel<br> Mission Type: Encounter <br> Space Type: Deadspace<br> Damage dealt: Explosive/ Thermal/ Kinetic...") |
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− | + | __NOTOC__{{NPCTableCSS}} | |
− | + | {{Missiondetails | |
+ | |Level=4 | ||
+ | |Type= Encounter | ||
+ | |Objective= | ||
+ | |Faction1= Angel Cartel | ||
+ | |DamageToDeal= | ||
+ | |DamageToResist= | ||
+ | |WebPoint= Elite frigates | ||
+ | |EWAR= Target painters, Webs | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |We have reports of a strange Angel fleet massing in a nearby system. The reports say they're all small ships, but I'm not sure if I'd trust that. I need a pilot to round up some mates and go take them out. You game? | ||
+ | }} | ||
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Video: [[http://youtu.be/A-nEl4l1wYM Ishtar blitz]], [[http://youtu.be/cngQij0H3nI Cerberus]]<br> | Video: [[http://youtu.be/A-nEl4l1wYM Ishtar blitz]], [[http://youtu.be/cngQij0H3nI Cerberus]]<br> | ||
− | + | Single ungated pocket. | |
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− | + | ''' Tips:''' | |
− | + | *Snipers can warp [fleet] at range. All groups and spawns will auto-aggro. | |
− | + | *Set your drones to passive to keep them from taking out trigger ships that could cause swarming, and watch them for frequent aggro. | |
+ | *The last Hostile killed of a ship class triggers the next spawn unless marked otherwise. | ||
+ | *Following the trigger sequence is advisable for a sniper too, since even the Battleships move in fast. | ||
+ | *The Frigate spawn may not show up. | ||
+ | *Mission is flagged completed after you have killed the last Battleship. | ||
+ | *As usual divert Drone aggro by pulling them in for a second. Remote Shield Booster is an option for Sentries. | ||
+ | *The naming convention under the Overview for ''Type'' and ''Name'' are swapped. This results in ''Angel Destroyer'' being seen as the default name, instead of ''Gistior Seizer''. | ||
− | + | ''' Optional Approach:''' | |
− | + | * Use Micro Jump Drive as it's much easier to take everything out from a distance. | |
− | |||
− | + | '''Blitz:''' | |
− | + | * Kill the initial group, ignore the elite frigates, and focus on the reinforcement wave (triggered by the frigate). | |
− | + | * You may want to kill some or all of the elite cruisers and battlecruisers to reduce incoming damage. | |
− | + | * Kill the disruptor frigates and all the battleships, done. | |
− | + | Spawn triggers need to be verified and confirmed. | |
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− | + | {{NPCTableHead|Initial defenders (25 km)}} | |
− | + | {{NPCTableRow|Elite Cruiser|5|Angel Assault Cruiser|trigger = Last one triggers wave 1 on death}} | |
+ | |} | ||
− | + | {{NPCTableHead|Wave 1 (5-50 km)}} | |
− | + | {{NPCTableRow|Frigate|1|Ange Frigate|ewar = Web| trigger = Triggers frigate wave}} | |
− | + | {{NPCTableRow|Elite Frigate|4|Angel Assault Frigate|ewar = TP| trigger = Triggers backup wave}} | |
+ | |} | ||
− | + | {{NPCTableHead|Backup wave (10 km)}} | |
− | + | {{NPCTableRow|Elite Frigate|3|Angel Assault Frigate|Trigger = Triggers assault frigate wave 1}} | |
+ | {{NPCTableRow|Elite Cruiser|2|Angel Assault Cruiser}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Assault frigate wave 1 (5 km)}} | |
− | + | {{NPCTableRow|Elite Frigate|3|Angel Assault Frigate|trigger = Triggers assault frigate wave 2}} | |
− | + | |} | |
− | + | {{NPCTableHead|Assault frigate wave 2 (30 km)}} | |
− | + | {{NPCTableRow|Elite Frigate|3|Arch Gistii Rufian/Nomad}} | |
− | + | |} | |
− | |||
− | + | {{NPCTableHead|Frigate wave (45 km)}} | |
− | + | {{NPCTableRow|Frigate|3|Angel Frigate|trigger = Triggers assault cruiser wave}} | |
+ | |} | ||
− | + | {{NPCTableHead|Assault cruiser wave (30 km)}} | |
− | + | {{NPCTableRow|Elite Cruiser|4|Arch Gistum Centurion/Phalanx|trigger = Triggers battlecruiser wave}} | |
− | + | |} | |
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− | + | {{NPCTableHead|battlecruiser wave (15 km)}} | |
− | + | {{NPCTableRow|Elite Cruiser|4|Angel Assault Cruiser|trigger = Triggers destroyer wave}} | |
− | + | {{NPCTableRow|Battlecruiser|5|Angel Battlecruiser}} | |
− | + | |} | |
− | |||
− | + | {{NPCTableHead|Destroyer wave (80 km)}} | |
− | + | {{NPCTableRow|Elite Frigate|4|Angel Frigate|ewar = Web|point = yes}} | |
− | + | {{NPCTableRow|Destroyer|3|Angel Destroyer}} | |
+ | {{NPCTableRow|Elite Cruiser|4|Angel Cruiser|trigger = Triggers the battleship wave}} | ||
+ | |} | ||
− | + | {{NPCTableHead|battleship wave (6 km)}} | |
− | + | {{NPCTableRow|Battleship|4|Angel Battleship|ewar = TP|trigger = Mission target}} | |
− | + | |} | |
+ | {{Missionrelated}} | ||
[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 13:24, 3 December 2017
Level | 4 |
Type | Encounter |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Warp disruption | Elite frigates |
EWAR | Target painters, Webs |
Mission briefing |
---|
We have reports of a strange Angel fleet massing in a nearby system. The reports say they're all small ships, but I'm not sure if I'd trust that. I need a pilot to round up some mates and go take them out. You game? |
Video: [Ishtar blitz], [Cerberus]
Single ungated pocket.
Tips:
- Snipers can warp [fleet] at range. All groups and spawns will auto-aggro.
- Set your drones to passive to keep them from taking out trigger ships that could cause swarming, and watch them for frequent aggro.
- The last Hostile killed of a ship class triggers the next spawn unless marked otherwise.
- Following the trigger sequence is advisable for a sniper too, since even the Battleships move in fast.
- The Frigate spawn may not show up.
- Mission is flagged completed after you have killed the last Battleship.
- As usual divert Drone aggro by pulling them in for a second. Remote Shield Booster is an option for Sentries.
- The naming convention under the Overview for Type and Name are swapped. This results in Angel Destroyer being seen as the default name, instead of Gistior Seizer.
Optional Approach:
- Use Micro Jump Drive as it's much easier to take everything out from a distance.
Blitz:
- Kill the initial group, ignore the elite frigates, and focus on the reinforcement wave (triggered by the frigate).
- You may want to kill some or all of the elite cruisers and battlecruisers to reduce incoming damage.
- Kill the disruptor frigates and all the battleships, done.
Spawn triggers need to be verified and confirmed.
Initial defenders (25 km)
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Elite Cruiser Angel Assault Cruiser |
Wave 1 (5-50 km)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Ange Frigate | ||||
4 x Elite Frigate Angel Assault Frigate |
Backup wave (10 km)
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Angel Assault Frigate | ||||
2 x Elite Cruiser Angel Assault Cruiser |
Assault frigate wave 1 (5 km)
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Angel Assault Frigate |
Assault frigate wave 2 (30 km)
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Arch Gistii Rufian/Nomad |
Frigate wave (45 km)
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Angel Frigate |
Assault cruiser wave (30 km)
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Cruiser Arch Gistum Centurion/Phalanx |
battlecruiser wave (15 km)
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Cruiser Angel Assault Cruiser | ||||
5 x Battlecruiser Angel Battlecruiser |
Destroyer wave (80 km)
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Angel Frigate | ||||
3 x Destroyer Angel Destroyer | ||||
4 x Elite Cruiser Angel Cruiser |
battleship wave (6 km)
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship Angel Battleship |
|