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More readable, more accepted spellings, more compact output |
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<includeonly><span style="width: | <includeonly><span style="width:50px;display:inline-block">{{#switch: {{{1}}} | ||
|Em | |||
|EM | |||
|em={{icon|em damage|16|Electromagnetic damage}} EM | |||
|Ex | |||
|EX | |||
|ex={{icon|ex damage|16|Explosive damage}} Ex | |||
|Th | |||
|TH | |||
|th={{icon|th damage|16|Thermal damage}} Th | |||
|Kin | |||
|KIN | |||
|kin | |||
|KI | |||
|Ki | |||
|ki={{icon|ki damage|16|Kinetic damage}} Kin}}</span>{{#if:{{{2|}}} | |||
|<span style="width:50px;display:inline-block">{{#switch: {{{2}}} | |||
|Em | |||
|EM | |||
|em={{icon|em damage|16|Electromagnetic damage}} EM | |||
|Ex | |||
|EX | |||
|ex={{icon|ex damage|16|Explosive damage}} Ex | |||
|Th | |||
|TH | |||
|th={{icon|th damage|16|Thermal damage}} Th | |||
|Kin | |||
|KIN | |||
|kin | |||
|KI | |||
|Ki | |||
|ki={{icon|ki damage|16|Kinetic damage}} Kin}} }}{{#if:{{{3|}}}|<span style="width:50px;display:inline-block">{{#switch: {{{3}}} | |||
|Em | |||
|EM | |||
|em={{icon|em damage|16|Electromagnetic damage}} EM | |||
|Ex | |||
|EX | |||
|ex={{icon|ex damage|16|Explosive damage}} Ex | |||
|Th | |||
|TH | |||
|th={{icon|th damage|16|Thermal damage}} Th | |||
|Kin | |||
|KIN | |||
|kin | |||
|KI | |||
|Ki | |||
|ki={{icon|ki damage|16|Kinetic damage}} Kin}}</span>}}</includeonly> | |||
<noinclude> | <noinclude> | ||
{{documentation}} | {{documentation}} | ||
</noinclude> | </noinclude> | ||
Revision as of 07:42, 18 October 2017
Template documentation (for the above template, sometimes hidden or invisible)
- Description
- This template is used to show a graphic representation of one or more damage types.
- Dependencies
- uses
- Used by
- {{Damage to deal}}
- {{Damage to resist}}
- Syntax
- {{Damagetype|<damage type>|<damage type>|<damage type>|<damage type>|<damage type>}}
- Parameters
-
- damage type
- The code for the damage type to show. One or more of the following em for electromagnetic, ex for explosive, ki for kinetic, th for thermal or omni/all for all damage types. Up to five separate damage types can be specified at once.
- Sample output
gives...{{Damagetype|ki|th|em}}