Difference between revisions of "Informed Attack"
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m (Aberzhulan en gravonere moved page Informed Attack (4 of 5) to Informed Attack) |
Revision as of 20:16, 18 May 2019
Type | Encounter |
Faction | Amarr |
Best damage to deal | EM/Therm |
Damage to resist | EM 64% / Therm 36% |
Warp disruption | Stasis Towers |
Ship suggestion | (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters |
Extra | Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter |
Part 4 of 5
(Part 3 covered here: PrisonBust5 Prison Bust)
Space type: Deadspace - No Gate
Direct Warp into Deadspace. No gate.
Warp-In
Ships are split into four groups 65-80km away
Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/InformedAttack5-1.jpg" title="4 groups of ships at Warp-In" alt="4 groups of ships at Warp-In"
18 x Frigates (Divine Imperial Napat) orbits at 10km, 30% Tracking Disrupter
10 x Battlecruisers (Imperial Templar Seer) orbits at 22km, NOS, -- Trigger 1 -- at 50% Armor
4 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, -- Trigger 2 -- at 50% Structure
16 x Amarr Cruise Missile Batteries
1 x Amarr Energy Neutralizer Sentry I
2 x Amarr Energy Neutralizer Sentry II
1 x Amarr Energy Neutralizer Sentry III
4 x Amarr Stasis Tower
Spawn 1:
When the first Battlecruiser of each group is reduced to 50% Armor, there spawns:
3-5 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
Spawn 2:
As each Diviner is reduced to 50% Structure, there spawns:
2-3 x Battleships (Imperial Templar Judgment) orbits at 49km
Destroy the Extremely Powerful EM Forcefield (5,200hp, recharges 83hp/s), which reveals the Amarr Bio Weapons Facility (250,000 hp)
Weapons Facility Spawns:
- Shooting Weapons Facility Spawns**
5 x Fighters (Imperial Fighter) orbits at 2km, Destroying triggers 5 more Fighters 4 x Frigates (Divine Imperial Imran/Sixtus) 8 x Battlecruisers (Imperial Templar Phalanx/Donus/Tamir)
- At 20% Shields, there spawns 3 groups of **
4 x Frigates (Divine Imperial Imran/Sixtus)
8 x Battlecruisers (Imperial Templar Phalanx/Donus/Tamir)
Tips:
- Use a Passive Tank or plan a capacitor for Neutralizers that will neut 90 units/s plus other NOS
- Maximum damage dealing of initial group if it gets into range is 1956 hp/s (EM 68%, Therm 32%)
- Mission is flagged complete when the Amarr Bio Weapons Facility is destroyed