Difference between revisions of "Reclamation (Amarr)"

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(Created page with "name=Reclamation, Level 5 __NOTOC__{{survival copy}} Faction: Amarr<br> Mission type: Encounter<br> Space type: Deadspace – no gate<br> Web/Scramble: All Frigates <br> Extra...")
 
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name=Reclamation, Level 5
 
name=Reclamation, Level 5
 
__NOTOC__{{survival copy}}
 
__NOTOC__{{survival copy}}
Faction: Amarr<br>
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<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">Please do final edit and remove Survival Headers tag</div>
Mission type: Encounter<br>
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{{NPCTableCSS}}
Space type: Deadspace – no gate<br>
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{{Template:Missiondetails
Web/Scramble: All Frigates <br>
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|Level=
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter<br>
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|Type= Encounter
Damage dealt: EM 54% / Therm 46%<br>
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|Objective=
Recommended damage dealing: EM/Therm <br>
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|Faction=  Amarr
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters <br>
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|DamageToDeal= {{Damagetype|th|em}}
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|DamageToResist= {{Damagetype|th|em}}
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|WebPoint= All Frigates
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|EWAR= Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
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|ShipSizeLimit=
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|ShipSuggestion=
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|Rewards=
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|Extra=
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}}
  
Direct warp into Deadspace. No Gate
 
  
===Warp-In===
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===Direct warp into Deadspace. No Gate===
  
Initial Group:<br>
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{{NPCTableHead|Initial Group on Warp In}}
 
Ships spawn steadily over 8 minutes. Ships 50 -100km from warp-in
 
Ships spawn steadily over 8 minutes. Ships 50 -100km from warp-in
  
 
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/Reclamation5am-1.jpg" title="Initial group that spawns over 8 minutes" alt="Initial group that spawns over 8 minutes"}}<br>
 
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/Reclamation5am-1.jpg" title="Initial group that spawns over 8 minutes" alt="Initial group that spawns over 8 minutes"}}<br>
  
10 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, '''Web/Scramble'''
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{{NPCTableRow| Frigates |10 |Divine Imperial Imran/Sixtus orbits at 4km, '''Web/Scramble'''|point=yes}}
10 x Destroyers (Imperial Templar Caius/Crusader) orbits at 8-16km
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{{NPCTableRow| Destroyers |10 |Imperial Templar Caius/Crusader orbits at 8-16km}}
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
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{{NPCTableRow| Cruisers |6 |Divine Imperial Champion/Justicar orbits at 14-32km}}
9 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km
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{{NPCTableRow| Battlecruisers |9 |Imperial Templar Champion/Justicar orbits at 10-22km}}
7 x Battleships (Imperial Templar Martyr) orbits at 49km
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{{NPCTableRow| Battleships |7 |Imperial Templar Martyr orbits at 49km}}
1 x Tower Sentry Amarr III
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{{NPCTableRow| Tower Sentry Amarr III|1| }}
3 x Amarr Energy Neutralizer Sentry III '''Trigger'''
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{{NPCTableRow| Amarr Energy Neutralizer Sentry III |3| |trigger = Escalation trigger}}) }}
  
- Timed Spawns:<br><br>
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{{NPCTableHead| Timed Spawns - appear over time, one at a time, in this order}}
Spawns that appear over time, one at a time, in this order
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{{NPCTableRow| Tower Sentry Amarr IIIs| 3 | }}
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{{NPCTableRow| Cruisers |4-6 |Divine Imperial Ambrose/Basil -  orbits at 7-19k|ewar = Neut {{icon|neut|24|Neuting}}}}
  
3 x Tower Sentry Amarr IIIs
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{{NPCTableHead| Neutralizer Spawns - Just shooting each Neutralizer will cause spawns}}
4-6 x Battleships (Imperial Templar Diviner) orbits at 21km, '''NOS, 10% Tracking Disrupter'''
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{{NPCTableRow| Cruisers |4-6 |Divine Imperial Ambrose/Basil -  orbits at 7-19k|ewar = Neut {{icon|neut|24|Neuting}}}}
  
- Neutralizer Spawns:<br><br>
 
Just shooting each Neutralizer will spawn a total of
 
  
4-6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19k, '''NOS'''
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'''Tips:'''
  
'''Tips:'''<br>
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*Use a Passive Tank or plan a capacitor that receives an additional 120 units/s<br>
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s<br>
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*Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%)<br>
- Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%)<br>
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*Set drones to Passive if you don't want them triggering the Neutralizer Spawns<br>
- Set drones to Passive if you don't want them triggering the Neutralizer Spawns<br>
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*Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete<br>
- Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete<br>
 
  
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 19:51, 4 November 2017

name=Reclamation, Level 5 Template:Survival copy

Please do final edit and remove Survival Headers tag


Type Encounter
Faction Amarr
Best damage to deal Thermal damage ThElectromagnetic damage EM
Damage to resist Thermal damage ThElectromagnetic damage EM
Warp disruption All Frigates
EWAR Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter


Direct warp into Deadspace. No Gate

Initial Group on Warp In
) }}
Timed Spawns - appear over time, one at a time, in this order
WD EWAR L

Ships spawn steadily over 8 minutes. Ships 50 -100km from warp-in

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/Reclamation5am-1.jpg" title="Initial group that spawns over 8 minutes" alt="Initial group that spawns over 8 minutes"


10 x Frigates Divine Imperial Imran/Sixtus - orbits at 4km, Web/Scramble Warp Disruptor
10 x Destroyers Imperial Templar Caius/Crusader - orbits at 8-16km
6 x Cruisers Divine Imperial Champion/Justicar - orbits at 14-32km
9 x Battlecruisers Imperial Templar Champion/Justicar - orbits at 10-22km
7 x Battleships Imperial Templar Martyr - orbits at 49km
1 x Tower Sentry Amarr III
3 x Amarr Energy Neutralizer Sentry III Escalation trigger
Neutralizer Spawns - Just shooting each Neutralizer will cause spawns
WD EWAR L


3 x Tower Sentry Amarr IIIs
4-6 x Cruisers Divine Imperial Ambrose/Basil - orbits at 7-19k Neut Neuting
Tips:
  • Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
  • Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%)
  • Set drones to Passive if you don't want them triggering the Neutralizer Spawns
  • Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete
WD EWAR L


4-6 x Cruisers Divine Imperial Ambrose/Basil - orbits at 7-19k Neut Neuting