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Recover the Containers: Difference between revisions

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Djavin novienta (talk | contribs)
Created page with "name=Recover the Containers, Level 5 __NOTOC__{{survival copy}} Faction: Caldari<br> Mission type: Encounter<br> Space type: Deadspace<br> Web/Scramble: Stasis Towers, All Fr..."
 
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__NOTOC__{{survival copy}}
__NOTOC__{{survival copy}}


Faction: Caldari<br>
<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">Please do final edit and remove Survival Headers tag</div>
Mission type: Encounter<br>
Space type: Deadspace<br>
Web/Scramble: Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble<br>
Extras: Caldari Energy Neutralizer Sentry IIIs, ECM Jamming<br>
Damage dealt: Kinetic 81% / Therm 19%<br>
Recommended damage dealing: Kin/Th <br>
Recommended ships: Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ 2 Shield Transporters, but recommend more DPS. Industrial needed for hauling.<br>


**Mission requires the player to be able to use a Codebreaker module for hacking**
==Recover the Containers==
 
{{Template:Missiondetails
|Level= 5
|Type= Encounter
|Objective= Sealed Containers
|Faction=  Caldari
|DamageToDeal= {{Damagetype|Th|Kin}}
|DamageToResist= {{Damagetype|Th|Kin}}
|WebPoint= Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble
|EWAR= Caldari Energy Neutralizer Sentry IIIs, ECM Jamming
|ShipSizeLimit=
|ShipSuggestion= Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ 2 Shield Transporters, but recommend more DPS. Industrial needed for hauling.
|Rewards=
|Extra= Deadspace
}}
{{NPCTableCSS}}
 
<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">Mission requires the player to be able to use a Codebreaker module for hacking.</div>


Direct warp into Deadspace. No initial gate.
Direct warp into Deadspace. No initial gate.
Line 17: Line 28:
===Warp-In Pocket 1===
===Warp-In Pocket 1===


Initial Group:<br>
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and time released Spawns]
Full Room Aggro begins 5 seconds after warp-in:<br>
 
2 x Tower Sentry Caldari IIIs
4 x Caldari Cruise Missile Batteries
7 x Caldari Stasis Towers '''Trigger'''


Spawn 1:<br>
{{NPCTableHead|Initial Group}}
Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed:<br>
{{NPCTableRow| Tower Sentry Caldari IIIs|2|}}
{{NPCTableRow| Caldari Cruise Missile Batteries|4 |}}
{{NPCTableRow| Caldari Stasis Towers '''Trigger'''|7|}}
|}
Full Room Aggro begins 5 seconds after warp-in.


4 x Caldari Energy Neutralizer Sentry IIIs
{{NPCTableHead|Spawn 1}}
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs|4| }}
|}
Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed.


===Pocket 2===
===Pocket 2===
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg" title="Initial Group and time released Spawns" alt="Initial Group and time released Spawns"}}<br>
Initial Group:<br>
Full Room Aggro at warp-in (Spawns appear to be timed):<br>
2 x Cruisers (Taibu State Samurai)
3 x Battlecruisers (State Shukuro Bajo)
5 x Battleships (State Shukuro Shogun)
2 x Tower Sentry Caldari IIIs
6 x Caldari Cruise Missile Batteries
Spawn 1:<br>
3 minutes after warp-in, there spawns in the Debris Field:<br>
2 x Frigates (Taibu State Katana/Wakizashi) '''Web/Scramble'''
3 x Battlecruisers (State Oni/Kanpaku)
2 x Battleships (State Zen)


Spawn 2:<br>
{{NPCTableHead|Initial Group}}
More ships spawn later in the same Debris Field:<br>
{{NPCTableRow| Cruiser |2 |Taibu State Samurai }}
{{NPCTableRow| Battlecruiser |3 |State Shukuro Bajo }}
{{NPCTableRow| Battleship |5 |State Shukuro Shogun }}
{{NPCTableRow| Tower Sentry Caldari IIIs|2| }}
{{NPCTableRow| Caldari Cruise Missile Batteries|6 |}}
|}
Full Room Aggro at warp-in (Spawns appear to be timed).


7 x Frigates (Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi*) '''Web/Scramble, *ECM Jamming'''
{{NPCTableHead|Spawn 1}}
2 x Cruisers (Taibu State Bajo/Samurai )
{{NPCTableRow| Frigate |2 |Taibu State Katana/Wakizashi|point=yes }}
3 x Battleships (State Shukuro Daijo)
{{NPCTableRow| Battlecruiser |3 |State Oni/Kanpaku }}
{{NPCTableRow| Battleship |2 |State Zen }}
|}
3 minutes after warp-in, there spawns in the Debris Field.


Hacking Spawns:<br>
{{NPCTableHead|Spawn 2}}
Most of the Databanks, upon hacking, will create a spawn of:<br>
{{NPCTableRow| Frigate |7 |Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi|point=tes|ewar=ECM }}
{{NPCTableRow| Cruiser |2 |Taibu State Bajo/Samurai  }}
{{NPCTableRow| Battleship |3 |State Shukuro Daijo }}
|}
More ships spawn later in the same Debris Field.


2 x Frigates (Taibu State Wakizashi/Nagasa) '''Web/Scramble'''
{{NPCTableHead|Hacking Spawns}}
{{NPCTableRow| Frigate |2 |Taibu State Wakizashi/Nagasa|point=yes }}
|}
Most of the Databanks, upon hacking, will create a spawn.


===Pocket 3===
===Pocket 3===
Full Room Aggro at warp-in:


Initial Group:<br>
{{NPCTableHead|Initial Group}}
Full Room Aggro at warp-in:<br>
{{NPCTableRow| Battlecruiser |4 |State Shukuro Bajo }}
 
{{NPCTableRow| Battleship |5 |State Shukuro Bishamon/Daijo/Tenno/State Oshiro }}
4 x Battlecruisers (State Shukuro Bajo)
{{NPCTableRow| Tower Sentry Caldari IIIs|3 |}}
5 x Battleships (State Shukuro Bishamon/Daijo/Tenno/State Oshiro)
{{NPCTableRow| Caldari Cruise Missile Batteries|2|trigger=Trigger |}}
3 x Tower Sentry Caldari IIIs
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs |2|trigger=Trigger |}}
2 x Caldari Cruise Missile Batteries '''Trigger'''
|}
2 x Caldari Energy Neutralizer Sentry IIIs '''Trigger'''
 
Spawn 1:<br>
Cruise Missile Batteries and a Neutralizer, when destroyed, spawn a total of:<br>
 
3 x Tower Sentry Caldari IIIs


Hacking Spawn:<br>
{{NPCTableHead|Spawn 1}}
Upon Hacking the correct Databank, there spawns:<br>
{{NPCTableRow| Tower Sentry Caldari IIIs|3 |}}
|}
Cruise Missile Batteries and a Neutralizer, when destroyed, spawn these.


4 x Frigates (Taibu State Wakizashi/Nagasa/Shinai) '''Web/Scramble'''
{{NPCTableHead|Hacking Spawn}}
5 x Cruisers (Taibu State Bajo/Samurai )
{{NPCTableRow| Frigate |4 |Taibu State Wakizashi/Nagasa/Shinai|point=yes }}
{{NPCTableRow| Cruiser |5 |Taibu State Bajo/Samurai }}
|}
Hacking the correct Databank spawns these.


===Pocket 4===
===Pocket 4===
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg" title="Initial Group at Warp-In" alt="Initial Group at Warp-In"}}<br>
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]
 
Initial Group:<br>
Full Room Aggro at warp-in:<br>
 
3 x Frigates (Taibu State Tachi*) '''Trigger 1, Web/Scramble, *ECM Jamming'''
3 x Cruisers (Taibu State Kanpaku) '''Trigger 2'''
(Taibu State Oni)
1 x Battlecruiser (State Shukuro Bajo) '''Trigger 3'''
6 x Battleships (State Shukuro Bishamon) '''Trigger 4'''
(State Shukuro Daijo) '''Trigger 5'''
(State Shukuro Shogun)
4 x Caldari Cruise Missile Batteries '''Trigger 6'''
4 x Caldari Energy Neutralizer Sentry IIIs
 
Spawn 1:<br>
Upon destroying the frigates, there spawns:<br>
 
3 x Frigates (Taibu State Nagasa/Shinai) '''Web/Scramble'''
 
Spawn 2:<br>
Upon destroying the Taibu State Kanpaku there spawns:<br>
 
3 x Cruisers (Taibu State Bajo/Samurai)


Spawn 3:<br>
Full Room Aggro at warp-in.
Upon destroying the State Shukuro Bajo there spawns:<br>


3 x Battlecruisers (State Shukuro Bajo/Samurai)
{{NPCTableHead|Initial Group}}
2 x Cruisers (Taibu State Bajo/Samurai)
{{NPCTableRow| Frigate |3 |Taibu State Tachi|trigger=Trigger|point=yes|ewar=ECM }}
{{NPCTableRow| Cruiser |3 |Taibu State Kanpaku/Oni|trigger=Trigger }}
{{NPCTableRow| Battlecruiser |1 |State Shukuro Bajo|trigger=Trigger }}
{{NPCTableRow| Battleship |6 |State Shukuro Bishamon/Daijo/Shogun|trigger=Trigger }}
{{NPCTableRow| Caldari Cruise Missile Batteries|4|trigger=Trigger |}}
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs |4| }}
|}


Spawn 4:<br>
{{NPCTableHead|Spawn 1}}
Upon destroying the final State Shukuro Bishamon there spawns:<br>
{{NPCTableRow| Frigate |3 |Taibu State Nagasa/Shinai |point=yes}}
|}
Upon destroying the frigates, these spawn.


3 x Battleships (State Shukuro Shogun)
{{NPCTableHead|Spawn 2}}
{{NPCTableRow| Cruiser |3 |Taibu State Bajo/Samurai }}
|}
Upon destroying the Taibu State Kanpaku these spawn.


Spawn 5:<br>
{{NPCTableHead|Spawn 3}}
Upon destroying the final State Shukuro Daijo there spawns:<br>
{{NPCTableRow| Battlecruiser |3 |State Shukuro Bajo/Samurai }}
{{NPCTableRow| Cruiser |2 |Taibu State Bajo/Samurai }}
|}
Upon destroying the State Shukuro Bajo these spawn.


4 x Cruisers (State Shukuro Bajo/Samurai)
{{NPCTableHead|Spawn 4}}
{{NPCTableRow| Battleship |3 |State Shukuro Shogun }}
|}
Upon destroying the final State Shukuro Bishamon these spawn.


Spawn 6:<br>
{{NPCTableHead|Spawn 5}}
As each original Cruise Missile Battery is destroyed, it spawns one replacement
{{NPCTableRow| Cruiser |4 |State Shukuro Bajo/Samurai }}
|}
Upon destroying the final State Shukuro Daijo these spawn


4 x Caldari Cruise Missile Batteries
{{NPCTableHead|Spawn 6}}
{{NPCTableRow| Caldari Cruise Missile Batteries|4|}}
|}
As each original Cruise Missile Battery is destroyed, it spawns one replacement.


'''Tips:'''<br>
===Notes===
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers<br>
*Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers.
- Spawns more often than not will aggro secondary teammates and drones; and often split aggro<br>
*Spawns more often than not will aggro secondary teammates and drones; and often split aggro.
- Each room’s Databanks contain 1 of the 3 Sealed Containers ''(objectives)''<br>
*Each room’s Databanks contain 1 of the 3 Sealed Containers .
- Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt<br>
*{{co|#ff7100|Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt.}} Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns.
- Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns<br>
*Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%)
- Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%)<br><br>


[[Category:Mission reports]]
[[Category:Mission reports]]