Difference between revisions of "Rogue Eradication"

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(Created page with "name=Rogue Eradication, Level 5 __NOTOC__{{survival copy}} ====Part 3 of 3==== (Part 1 covered here: RogueSpy5 Rogue Spy)<br> (Part 2 covered here: [[RogueHunt5 Rogue Hun...")
 
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name=Rogue Eradication, Level 5
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{{Template:Missiondetails
__NOTOC__{{survival copy}}
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|Level=5
 +
|Type=Encounter
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|Objective=Destroy all ships
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|Faction1=Rogue Drones
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|DamageToDeal=
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|DamageToResist=
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|WebPoint=
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|EWAR=Energy Neutralizer Sentry III (Neut)
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|ShipSizeLimit=
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|ShipSuggestion=Can be completed in:
 +
*(1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters, but recommend more support, especially for mission invaders.
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*(1) Drake w/ passive tank and (1) Drake w/ shield transporters, but recommend more support.
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*(1) Nighthawk with passive tank, (1) Dominix with Large Remote Shield Reppers, and (1) Maelstrom with 8x 1200mm 'Scouts' for DPS. Had to warp out several times during Pocket 2.
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*(1) Ishtar (Sentry rigged) with passive tank with 1x Explosive and 1x Thermal Resistance Amplifier and no more than two medium shield transfers, easy due to mostly BS enemies not hitting for full damage against a HAC that is not shield rigged
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*(1) Tengu with passive tank, kill batteries first, then smaller->larger ships, orbit around something at 15km to reduce dps
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|Rewards=
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|Extra=
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}}
  
====Part 3 of 3====
 
(Part 1 covered here: [[RogueSpy5 Rogue Spy]])<br>
 
(Part 2 covered here: [[RogueHunt5 Rogue Hunt]])<br>
 
  
Faction: Drones<br>
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===First Pocket===
Mission type: Deadspace<br>
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At gate's destination, NPCs await your ship in two clusters: One behind you, and one to your left. All ships, missile batteries, and sentries are between 20 – 25km away. Full Room aggro upon warp-in.
Web/Scramble: none<br>
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Extras: (2) Energy Neutralizer Sentry IIIs per pocket<br>
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[http://i609.photobucket.com/albums/tt174/climb22033/RogueEradication5-1.jpg Orientation of ship in first pocket.]
Damage dealt: All Kinds (Therm: 41%, Expl: 31% Kin: 18%, EM: 10%)<br>
 
Recommended damage dealing: EM/Thermal (Kin/Thermal for batteries/sentries) <br>
 
Recommended ships: Can be completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters, but recommend more support, especially for mission invaders.<br>
 
(1) Drake w/ passive tank and (1) Drake w/ shield transporters, but recommend more support.
 
Completed in (1) Nighthawk with passive tank, (1) Dominix with Large Remote Shield Reppers, and (1) Maelstrom with 8x 1200mm 'Scouts' for DPS. Had to warp out several times during Pocket 2.<br>
 
Completed in (1) Ishtar (Sentry rigged) with passive tank with 1x Explosive and 1x Thermal Resistance Amplifier and no more than two medium shield transfers, easy due to mostly BS enemies not hitting for full damage against a HAC that is not shield rigged<br>
 
Completed in (1) Tengu with passive tank, kill batteries first, then smaller->larger ships, orbit around something at 15km to reduce dps
 
  
Acceleration Gate into Deadspace.
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{{NPCTableHead|Initial Group}}
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{{NPCTableRow|Frigate|2|Strain Raider Alvi|note=Orbits at 7km}}
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{{NPCTableRow|Cruiser|2|Strain Atomizer Alvum|note=Orbits at 19km}}
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{{NPCTableRow|Battleship|12|Matriarch Alvus/Alvus Ruler|note=Orbits at 31km}}
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{{NPCTableRow|Sentry|4|Drone Cruise Missile Battery}}
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{{NPCTableRow|Sentry|2|Drone Heavy Missile Battery}}
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{{NPCTableRow|Sentry|2|Drone Energy Neutralizer Sentry III|ewar=Neut}}
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|}
  
===First Pocket===
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===Second Pocket===
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Acceleration Gate dangerously lands your ship on top of a Drone Bunker and several Wall structures that can entangle your ship. Landing spots vary slightly per gate activation so entanglement is chance based. All NPCs surround you between 1 – 9 km away, and retreat to their respective orbits. Full Room aggro upon warp-in.
  
At gate's destination, NPCs await your ship in two clusters: One behind you, and one to your left. All ships, missile batteries, and sentries are between 20 – 25km away. Full Room aggro upon warp-in.<br>
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[http://i609.photobucket.com/albums/tt174/climb22033/RogueEradication5-2.jpg Close ships at warp-in.]
  
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/RogueEradication5-1.jpg" title="Direction of ship as you take the first Gate into Pocket 1" alt="text"}}<br>
 
  
2 x Frigates (Strain Raider Alvi) orbits at 7 km
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{{NPCTableHead|Initial Group}}
2 x Cruisers (Strain Atomizer Alvum) orbits at 19 km
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{{NPCTableRow|Battleship|14|Matriarch Alvus/Alvus Queen|note=Orbits at 36km}}
12 x Battleships
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{{NPCTableRow|Sentry|6|Drone Cruise Missile Battery}}
(8 x Matriarch Alvus) orbits at 39 km
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{{NPCTableRow|Sentry|4|Tower Sentry Drone III}}
(4 x Alvus Ruler) orbits at 31 km
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{{NPCTableRow|Sentry|2|Drone Energy Neutralizer Sentry III|ewar=Neut}}
4 x Drone Cruise Missile Batteries
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|}
2 x Drone Heavy Missile Batteries
 
2 x Drone Energy Neutralizer Sentry IIIs
 
  
===Second Pocket===
 
  
Acceleration Gate dangerously lands your ship on top of a Drone Bunker and several Wall structures that can entangle your ship. Landing spots vary slightly per gate activation so entanglement is chance based. All NPCs surround you between 1 – 9 km away, and retreat to their respective orbits. Full Room aggro upon warp-in.
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Structure|2|Drone Bunker|note=Drops no loot}}
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|}
  
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/RogueEradication5-2.jpg" title="Close ships at Warp-In" alt="text"}}<br>
 
  
14 x Battleships
 
(7 x Matriarch Alvus) orbits at 39 km
 
(7 x Alvus Queen) orbits at 36 km
 
6 x Drone Cruise Missile Batteries
 
4 x Tower Sentry Drone IIIs
 
2 x Drone Energy Neutralizer Sentry IIIs
 
  
'''Structures:'''<br><br>
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===Notes===
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*Plan your tank's resistances and repair for up to 2010 hp/s of damage from initial agro. Dealt as:
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**Pocket 1 - 1,728 hp/s (Therm: 46%, Expl: 26%, Kin: 22%, EM: 6%)
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**Pocket 2 - 2,010 hp/s (Therm: 36%, Expl: 35%, Kin: 15%, EM: 14%)
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*Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.
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*Mission is flagged complete when all ships are destroyed
  
**Drone Bunkers:** Dropped no loot in both pockets<br>
 
  
'''Tips:'''<br><br>
 
  
- Plan your tank's resistances and repair for up to 2010 hp/s of damage from initial agro. Dealt as: <br><br>
 
Pocket 1 - 1,728 hp/s (Therm: 46%, Expl: 26%, Kin: 22%, EM: 6%)<br>
 
Pocket 2 - 2,010 hp/s (Therm: 36%, Expl: 35%, Kin: 15%, EM: 14%)<br>
 
- Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s. <br>
 
- Mission is flagged complete when all ships are destroyed<br>
 
  
[[Category:Mission reports]]
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<noinclude>
 +
[[Category:Mission_reports]]
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{{NPCTableCSS}}
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</noinclude>

Revision as of 16:43, 12 April 2019

Level 5
Type Encounter
Objective Destroy all ships
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
EWAR Energy Neutralizer Sentry III (Neut)
Ship suggestion Can be completed in:
  • (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters, but recommend more support, especially for mission invaders.
  • (1) Drake w/ passive tank and (1) Drake w/ shield transporters, but recommend more support.
  • (1) Nighthawk with passive tank, (1) Dominix with Large Remote Shield Reppers, and (1) Maelstrom with 8x 1200mm 'Scouts' for DPS. Had to warp out several times during Pocket 2.
  • (1) Ishtar (Sentry rigged) with passive tank with 1x Explosive and 1x Thermal Resistance Amplifier and no more than two medium shield transfers, easy due to mostly BS enemies not hitting for full damage against a HAC that is not shield rigged
  • (1) Tengu with passive tank, kill batteries first, then smaller->larger ships, orbit around something at 15km to reduce dps


First Pocket

At gate's destination, NPCs await your ship in two clusters: One behind you, and one to your left. All ships, missile batteries, and sentries are between 20 – 25km away. Full Room aggro upon warp-in.

Orientation of ship in first pocket.


Initial Group
WD EWAR L


Frigate 2 x Frigate Strain Raider Alvi Orbits at 7km
Cruiser 2 x Cruiser Strain Atomizer Alvum Orbits at 19km
Battleship 12 x Battleship Matriarch Alvus/Alvus Ruler Orbits at 31km
Sentry 4 x Sentry Drone Cruise Missile Battery
Sentry 2 x Sentry Drone Heavy Missile Battery
Sentry 2 x Sentry Drone Energy Neutralizer Sentry III Energy Neutralizer

Second Pocket

Acceleration Gate dangerously lands your ship on top of a Drone Bunker and several Wall structures that can entangle your ship. Landing spots vary slightly per gate activation so entanglement is chance based. All NPCs surround you between 1 – 9 km away, and retreat to their respective orbits. Full Room aggro upon warp-in.

Close ships at warp-in.


Initial Group
WD EWAR L


Battleship 14 x Battleship Matriarch Alvus/Alvus Queen Orbits at 36km
Sentry 6 x Sentry Drone Cruise Missile Battery
Sentry 4 x Sentry Tower Sentry Drone III
Sentry 2 x Sentry Drone Energy Neutralizer Sentry III Energy Neutralizer


Structures
WD EWAR L


Structure 2 x Drone Bunker Drops no loot


Notes

  • Plan your tank's resistances and repair for up to 2010 hp/s of damage from initial agro. Dealt as:
    • Pocket 1 - 1,728 hp/s (Therm: 46%, Expl: 26%, Kin: 22%, EM: 6%)
    • Pocket 2 - 2,010 hp/s (Therm: 36%, Expl: 35%, Kin: 15%, EM: 14%)
  • Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.
  • Mission is flagged complete when all ships are destroyed