Difference between revisions of "Stray Caldari Carrier"
(Created page with "name=Stray Caldari Carrier, Level 5 __NOTOC__{{survival copy}} Faction: Caldari<br> Mission type: Encounter<br> Space type: Normal Space, No Gates<br> Web/Scramble: All Friga...") |
m |
||
Line 1: | Line 1: | ||
− | name=Stray Caldari Carrier, Level 5 | + | {{survival copy}}{{NPCTableCSS}}{{MissionLinks}} |
− | + | ||
+ | {{Missiondetails}}name=Stray Caldari Carrier, Level 5 | ||
Faction: Caldari<br> | Faction: Caldari<br> | ||
Line 57: | Line 58: | ||
- The Fighters are only be able to hit Large and Medium drones <br> | - The Fighters are only be able to hit Large and Medium drones <br> | ||
- Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array<br> | - Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array<br> | ||
− | + | {{Missionrelated}} | |
[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 01:53, 10 September 2019
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
name=Stray Caldari Carrier, Level 5
Faction: Caldari
Mission type: Encounter
Space type: Normal Space, No Gates
Web/Scramble: All Frigates
Extras: Energy Neutralizer Sentries, NOS, ECM Jamming
Damage dealt: Kin 76%, Therm 24%
Recommended damage dealing: Kin/Therm
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters
Warp-In
Ships at 25-75k unless you choose to warp to within a different distance
8 x Frigates (Taibu State Nagasa/Shinai/Tachi*/Wakizashi) orbits of 3-17k, Web/Scramble, *ECM Jammer 7 x Cruisers (Taibu State Bajo/Samurai/Shugo*) orbits of 18-33k, *ECM Jammer 7 x Battleships (State Shukuro Shogun/State Zen^^/Oshiro*) orbits 29-35k, *ECM Jammer, (^^Trigger) 1 x Carrier (State Izanaki) NOS 5 x Fighters (State Fighter) Carrier Support Group 1, orbits at 3k 12 x Caldari Cruise Missile Batteries
Spawn 1:
5 x Battleships (State Shukuro Bishamon/Shogun)
Carrier Spawns:
- When you've destroyed 40% of the Carrier’s shields, there spawns:**
- When you've destroyed 40% of the Carrier’s shields, there spawns:**
5 x Fighters (State Fighter) Carrier Support Group 2 3 x Caldari Energy Neutralizer IIIs
- When you've destroyed 95% of the Carrier's shields, there spawns:**
- When you've destroyed 95% of the Carrier's shields, there spawns:**
5 x Fighters (State Fighter) Carrier Support Group 3 3 x Caldari Energy Neutralizer IIIs
- When you've destroyed 40% of the Carrier's armor, there spawns:**
- When you've destroyed 40% of the Carrier's armor, there spawns:**
5 x Fighters (State Fighter) Carrier Support Group 4
- When you've destroyed 95% of the Carrier's armor, there spawns:**
- When you've destroyed 95% of the Carrier's armor, there spawns:**
5 x Fighters (State Fighter) Carrier Support Group 5
- When you've destroyed 50% of the Carrier's hull, there spawns:**
- When you've destroyed 50% of the Carrier's hull, there spawns:**
5 x Fighters (State Fighter) Carrier Support Group 6
Tips:
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon
- Try selecting warp, canceling your warp, then warping to your desired distance
- Warping to within 100km leaves plenty of distance that spreads out the aggro
- Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
- The Fighters are only be able to hit Large and Medium drones
- Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array
|