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War Situation: Difference between revisions

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Created page with "name=War Situation, Level 4 __NOTOC__{{survival copy}} **Note:** There are two versions of this mission pair with the same name. Version A consists solely of two courier miss..."
 
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name=War Situation, Level 4
{{NPCTableCSS}}'''War Situation''' is a Level 4 mission consisting of two sub-missions. It involves combat with the [[Amarr Empire]].
__NOTOC__{{survival copy}}
<br>
<br>
'''Note:''' There are two versions of this mission pair with the same name. Version A consists solely of two courier missions and is suitable for a shuttle. Version B is laid out below. Declining the combat version might give you the courier version of this mission.


**Note:** There are two versions of this mission pair with the same name. Version A consists solely of two courier missions and is suitable for a shuttle. Version B is laid out below. <br>
==Part 1==
Declining the combat version might give you the courier version of this mission.
{{:War Situation (1 of 2)}}


====Part 1 of 2====
==Part 2==
Faction: Amarr<br>
{{:War Situation (2 of 2)}}
Mission type: Encounter<br>
Space type: Deadspace<br>
Damage dealt: EM/therm<br>
Recommended damage dealing: EM/therm<br>
Difficulty: Easy<br>
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi, Drake<br>
 
===Single Pocket===
4x Frigates (amarr Navy Soldier)<br>
2x Cruisers (Amarr Navy Maller)<br>
2x Battleships (Amarr Navy apocalypse)<br>
 
Remember to destroy the lookout post.
 
===Blitz===
No Blitz. You have to destroy all ships and the lookout to complete this missions.
 
====Part 2 of 2====
Faction: Amarr<br>
Mission type: Encounter<br>
Space type: Deadspace<br>
Damage dealt: EM/therm/kin<br>
Web/scramble: Support frigates<br>
Recommended damage dealing: therm/em<br>
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi<br>
 
===Pocket 1===
5x Frigates (Amarr Navy Gamma Support Frigate '''Warp Scramble/Web'''/Scout/Crucifier)<br>
3x Cruisers (Amarr Navy Maller)<br>
1x Battleship (Amarr Navy Armageddon)<br>
 
You have to kill all hostiles to unlock the acceleration gate.
 
===Pocket 2===
6x Frigates (Amarr Navy Crucifier/Amarr Navy Scout/Amarr Navy Soldiers)<br>
4x Cruisers (Amarr Navy Maller)<br>
2x Battleships (Amarr Navy Apocalypse)<br>
1x Battleship (General 'Buck' Turgidson/Apocalypse) Orbit distance: 40km (Use EM weapons!!!)<br><br>
 
One of the Apocs might move away to approx 250km away from you, but it will return back to it's original position.
 
===Blitz===
No Blitz. You have to destroy all ships and the General's Quarters to complete this missions.


{{Missionrelated}}
[[Category:Mission reports]]
[[Category:Mission reports]]