Difference between revisions of "Avenge a Fallen Comrade (Blood Raiders) (Level 2)"

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name=Avenge a Fallen Comrade, Level 2
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{{NPCTableCSS}}{{Missiondetails
__NOTOC__{{survival copy}}
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|Name=  
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|Level=
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|Type= Encounter
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|Objective= Destroy the Habitat
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|Faction=
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|Faction1= Blood Raiders
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|WebPoint=
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|EWAR= Tracking Disrupter
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|ShipSizeLimit=
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|ShipSuggestion=
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|Rewards=
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|StandingLoss=
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|Extra=
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}}
  
Faction: Blood Raiders<br>
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No hostiles at initial gate.
Mission type: Encounter<br>
 
Space Type: Deadspace<br>
 
Damage dealt: EM/Therm<br>
 
Recommended damage dealing: EM/Therm<br>
 
Recommended ship: Heavy frigate, cruiser<br>
 
Completed in: Pulse-Punisher [[MacLypse]]<br>
 
  
===Single Pocket===
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'''Blitz:'''
4 groups. All groups aggro. Groups appear after the last one is destryed at 30-40 km
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* Destroy Habitat, warp out.
  
Group 1: (10 km):<br><br>
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===1st Pocket===
3x Frigates (Corpii Diviner/Raider)<br>
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All groups aggro immediately.
  
Group 2:<br><br>
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{{NPCTableHead|Initial Hostiles}}
3x Destroyers (Corpior Visionary)<br>
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{{NPCTableSeparator|Group 1 (10km)}}
1x Cruiser (Corpum Arch Templar) (appears at 50 km after the destroyers get close to you)<br>
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{{NPCTableRow|Frigate|3|Corpii Diviner/Raider}}
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|}
  
Group 3:<br><br>
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{{NPCTableHead|Wave 1 (On Group 1 destruction)}}
6x Frigates (Corpii Follower)<br>
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{{NPCTableRow|Destroyer|3|Corpior Visionary}}
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{{NPCTableRow|Cruiser|1|Corpum Arch Templar|ewar = TD|note = Might be delayed spawn}}
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|}
  
Group 4:<br><br>
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{{NPCTableHead|Wave 2 (On Wave 1 destruction)}}
5x Frigates (Corpii Diviner/Engraver)<br>
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{{NPCTableRow|Frigate|6|Corpii Follower}}
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|}
  
'''Blitz:== Just destroy the Habitat and warp back to your agent.:'''<br><br>
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{{NPCTableHead|Wave 3 (On Wave 2 destruction)}}
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{{NPCTableRow|Frigate|5|Corpii Diviner/Engraver}}
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|}
  
[[Category:Mission reports]]
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Structure|1|Habitat}}
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|}
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{{Missionrelated}}[[Category:Mission reports]]

Revision as of 16:48, 5 May 2018

Type Encounter
Objective Destroy the Habitat
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Tracking Disrupter


No hostiles at initial gate.

Blitz:

  • Destroy Habitat, warp out.

1st Pocket

All groups aggro immediately.


Initial Hostiles
WD EWAR L
Group 1 (10km)
Frigate 3 x Frigate Corpii Diviner/Raider


Wave 1 (On Group 1 destruction)
WD EWAR L


Destroyer 3 x Destroyer Corpior Visionary
Cruiser 1 x Cruiser Corpum Arch Templar Might be delayed spawn Tracking Disruptor


Wave 2 (On Wave 1 destruction)
WD EWAR L


Frigate 6 x Frigate Corpii Follower


Wave 3 (On Wave 2 destruction)
WD EWAR L


Frigate 5 x Frigate Corpii Diviner/Engraver


Structures
WD EWAR L


Structure 1 x Habitat