Difference between revisions of "Avatar"
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(Fittings updated.) |
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==Summary== | ==Summary== | ||
− | The Avatar is the Amarr Titan. The Avatar is a popular choice for Titan pilots due to it having 8 low slots, allowing it to fit the heaviest armor tank in its class. | + | The Avatar is the Amarr Titan. The Avatar is a popular choice for Titan pilots due to it having 8 low slots, allowing it to fit the heaviest armor tank in its class, and the meta favoring armor for big capital fights for many years makes it a default choice. Because of the way that bonuses (especially for damage) work on Titans, having Titan V is a huge boost to the effectiveness of this hull. Titan III and under are wholly insufficient skills to sit in a Titan. |
==Skills== | ==Skills== | ||
Line 108: | Line 108: | ||
==Fitting== | ==Fitting== | ||
− | + | {{ShipFitting | |
+ | | ship=Avatar | ||
+ | | shipTypeID=11567 | ||
+ | | fitName=Avatar - Armor No Prop Pulse Dual Giga Basic | ||
+ | | fitID=Avatar---Armor-No-Prop-Pulse-Dual-Giga-Basic | ||
+ | | low1name=Syndicate Damage Control | ||
+ | | low1typeID=41201 | ||
+ | | low2name=Corelum A-Type Energized EM Membrane | ||
+ | | low2typeID=18825 | ||
+ | | low3name=Corelum A-Type Energized Kinetic Membrane | ||
+ | | low3typeID=18821 | ||
+ | | low4name=Corelum A-Type Energized Thermal Membrane | ||
+ | | low4typeID=18827 | ||
+ | | low5name=Corelum A-Type Energized Explosive Membrane | ||
+ | | low5typeID=18823 | ||
+ | | low6name=Corpum A-Type Energized Adaptive Nano Membrane | ||
+ | | low6typeID=18881 | ||
+ | | low7name=CONCORD 25000mm Steel Plates | ||
+ | | low7typeID=41456 | ||
+ | | low8name=CONCORD 25000mm Steel Plates | ||
+ | | low8typeID=41456 | ||
+ | | mid1name=Capital F-RX Compact Capacitor Booster, Navy Cap Booster 3200 | ||
+ | | mid1typeID=41492 | ||
+ | | charge1name=Navy Cap Booster 3200 x1 | ||
+ | | charge1typeID=41490 | ||
+ | | mid2name=Shadow Serpentis Sensor Booster, Scan Resolution Script | ||
+ | | mid2typeID=14236 | ||
+ | | charge2name=Scan Resolution Script x1 | ||
+ | | charge2typeID=29011 | ||
+ | | mid3name=Shadow Serpentis Sensor Booster, Scan Resolution Script | ||
+ | | mid3typeID=14236 | ||
+ | | mid4name=Federation Navy Tracking Computer, Optimal Range Script | ||
+ | | mid4typeID=15792 | ||
+ | | charge3name=Optimal Range Script x1 | ||
+ | | charge3typeID=28999 | ||
+ | | mid5name=10000MN Afterburner II | ||
+ | | mid5typeID=41239 | ||
+ | | high1name='Judgment' Electromagnetic Doomsday | ||
+ | | high1typeID=24550 | ||
+ | | high2name=Cynosural Field Generator I | ||
+ | | high2typeID=21096 | ||
+ | | high3name=Dual Giga Pulse Laser II, Blood Multifrequency XL | ||
+ | | high3typeID=37298 | ||
+ | | charge4name=Blood Multifrequency XL x1 | ||
+ | | charge4typeID=21254 | ||
+ | | high4name=Dual Giga Pulse Laser II, Blood Multifrequency XL | ||
+ | | high4typeID=37298 | ||
+ | | high5name=Dual Giga Pulse Laser II, Blood Multifrequency XL | ||
+ | | high5typeID=37298 | ||
+ | | high6name=Dual Giga Pulse Laser II, Blood Multifrequency XL | ||
+ | | high6typeID=37298 | ||
+ | | high7name=Dual Giga Pulse Laser II, Blood Multifrequency XL | ||
+ | | high7typeID=37298 | ||
+ | | high8name=Dual Giga Pulse Laser II, Blood Multifrequency XL | ||
+ | | high8typeID=37298 | ||
+ | | rig1name=Capital Trimark Armor Pump II | ||
+ | | rig1typeID=31061 | ||
+ | | rig2name=Capital Trimark Armor Pump II | ||
+ | | rig2typeID=31061 | ||
+ | | rig3name=Capital Trimark Armor Pump II | ||
+ | | rig3typeID=31061 | ||
+ | | charge5name=open | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes=Bridging Titans are similar, they drop one gun for a Jump Portal Generator. Phenomena Generators are at FC's call. Bring lots of refits.</li><li>35.3M EHP with High-Grade Slaves and HG-1008 implant. | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=LATEST | ||
+ | | showTOC=Y | ||
+ | | shipDNA=11567:41201;1:18825;1:18821;1:18827;1:18823;1:18881;1:41456;2:41492;1:41490;1:14236;2:29011;1:15792;1:28999;1:41239;1:24550;1:21096;1:37298;6:21254;1:31061;3:: | ||
+ | | fleetup= | ||
+ | | alphacanuse=N | ||
+ | }} | ||
+ | |||
==Tactics== | ==Tactics== |
Revision as of 20:03, 16 April 2018
RELATED UNI-WIKI REFERENCES
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Casting his sight on his realm, the Lord witnessed SHIP BONUSES
Amarr Titan bonuses (per skill level):
Ship Attributes
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Summary
The Avatar is the Amarr Titan. The Avatar is a popular choice for Titan pilots due to it having 8 low slots, allowing it to fit the heaviest armor tank in its class, and the meta favoring armor for big capital fights for many years makes it a default choice. Because of the way that bonuses (especially for damage) work on Titans, having Titan V is a huge boost to the effectiveness of this hull. Titan III and under are wholly insufficient skills to sit in a Titan.
Skills
Further information about additional or recommended skills to pilot Avatar for a specific or it's common role(s) can be written here.
Fitting
'Judgment' Electromagnetic Doomsday
Cynosural Field Generator I
Dual Giga Pulse Laser II, Blood Multifrequency XL
Dual Giga Pulse Laser II, Blood Multifrequency XL
Dual Giga Pulse Laser II, Blood Multifrequency XL
Dual Giga Pulse Laser II, Blood Multifrequency XL
Dual Giga Pulse Laser II, Blood Multifrequency XL
Dual Giga Pulse Laser II, Blood Multifrequency XL
Capital F-RX Compact Capacitor Booster, Navy Cap Booster 3200
Shadow Serpentis Sensor Booster, Scan Resolution Script
Shadow Serpentis Sensor Booster, Scan Resolution Script
Federation Navy Tracking Computer, Optimal Range Script
10000MN Afterburner II
Syndicate Damage Control
Corelum A-Type Energized EM Membrane
Corelum A-Type Energized Kinetic Membrane
Corelum A-Type Energized Thermal Membrane
Corelum A-Type Energized Explosive Membrane
Corpum A-Type Energized Adaptive Nano Membrane
CONCORD 25000mm Steel Plates
CONCORD 25000mm Steel Plates
Capital Trimark Armor Pump II
Capital Trimark Armor Pump II
Capital Trimark Armor Pump II
Navy Cap Booster 3200 x1
Scan Resolution Script x1
Optimal Range Script x1
Blood Multifrequency XL x1
- Bridging Titans are similar, they drop one gun for a Jump Portal Generator. Phenomena Generators are at FC's call. Bring lots of refits.
- 35.3M EHP with High-Grade Slaves and HG-1008 implant.
Tactics
No sub-article about Avatar roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Avatar here.