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User:Breeze one/sandbox2: Difference between revisions

From EVE University Wiki
Breeze one (talk | contribs)
Breeze one (talk | contribs)
Line 24: Line 24:
The primary focus is on maximizing your volley damage at range. 3 Gyrostabilizers maximize your damage output, while the tracking enhancers help maximize application. The Hurricanes are fast, but aren’t cap stable, and fitting a cap booster reduces your already sub-par tank, so careful module management is necessary from the FC to maintain range without perma-running the MWD. Orders such as “prop mods on, 2 cycles” are a common feature of Hurricane fleets
The primary focus is on maximizing your volley damage at range. 3 Gyrostabilizers maximize your damage output, while the tracking enhancers help maximize application. The Hurricanes are fast, but aren’t cap stable, and fitting a cap booster reduces your already sub-par tank, so careful module management is necessary from the FC to maintain range without perma-running the MWD. Orders such as “prop mods on, 2 cycles” are a common feature of Hurricane fleets


Given the need to maximize your volley damage, fitting command bursts onto some of the Hurricanes themselves rather than a dedicated command destroyer or similar, is very useful. Your priority is skirmish boosts for speed and reduced signature radius, with shield tanking boosts as a secondary priority
Given the need to maximize your volley damage, fitting command bursts onto some of the Hurricanes themselves rather than a dedicated command destroyer or similar, is very useful. You will struggle to fit the Command Burst alongside a full rack of T2 guns, however T1 guns are generally perfectly adequate for this fleet, given the slight extra range is rarely used. Your priority is skirmish boosts for speed and reduced signature radius, with shield tanking boosts as a secondary priority
{{ShipFitting
{{ShipFitting
| ship=Hurricane
| ship=Hurricane
Line 188: Line 188:
| alphacanuse=N
| alphacanuse=N
}}
}}
[Hurricane, FCC Hurricane Command Burst]
{{ShipFitting
 
| ship=Hurricane
Damage Control II
| shipTypeID=24702
Gyrostabilizer II
| fitName=FCC Hurricane Command Burst
Gyrostabilizer II
| fitID=FCC-Hurricane-Command-Burst
Reactor Control Unit II
| low1name=Damage Control II
Tracking Enhancer II
| low1typeID=2048
Tracking Enhancer II
| low2name=Gyrostabilizer II
 
| low2typeID=519
50MN Cold-Gas Enduring Microwarpdrive
| low3name=Gyrostabilizer II
Adaptive Invulnerability Field II
| low3typeID=519
Adaptive Invulnerability Field II
| low4name=Reactor Control Unit II
Large Shield Extender II
| low4typeID=1355
 
| low5name=Tracking Enhancer II
720mm 'Scout' Artillery I
| low5typeID=1999
720mm 'Scout' Artillery I
| low6name=Tracking Enhancer II
720mm 'Scout' Artillery I
| low6typeID=1999
720mm 'Scout' Artillery I
| mid1name=50MN Cold-Gas Enduring Microwarpdrive
720mm 'Scout' Artillery I
| mid1typeID=5975
720mm 'Scout' Artillery I
| mid2name=Adaptive Invulnerability Field II
Information Command Burst II
| mid2typeID=2281
 
| mid3name=Adaptive Invulnerability Field II
Medium Anti-EM Screen Reinforcer I
| mid3typeID=2281
Medium Core Defense Field Extender I
| mid4name=Large Shield Extender II
Medium Core Defense Field Extender I
| mid4typeID=3841
 
| high1name=720mm 'Scout' Artillery I
 
| high1typeID=9451
Warrior I x5
| high2name=720mm 'Scout' Artillery I
 
| high2typeID=9451
 
| high3name=720mm 'Scout' Artillery I
Republic Fleet EMP M x600
| high3typeID=9451
Republic Fleet Fusion M x600
| high4name=720mm 'Scout' Artillery I
Republic Fleet Nuclear M x600
| high4typeID=9451
Republic Fleet Phased Plasma M x600
| high5name=720mm 'Scout' Artillery I
Republic Fleet Proton M x600
| high5typeID=9451
Republic Fleet Titanium Sabot M x600
| high6name=720mm 'Scout' Artillery I
Republic Fleet Carbonized Lead M x600
| high6typeID=9451
Republic Fleet Depleted Uranium M x600
| high7name=Information Command Burst II
Nanite Repair Paste x150
| high7typeID=43554
Sensor Optimization Charge x300
| rig1name=Medium Anti-EM Screen Reinforcer I
| rig1typeID=31718
| rig2name=Medium Core Defense Field Extender I
| rig2typeID=31790
| rig3name=Medium Core Defense Field Extender I
| rig3typeID=31790
| drone1name=Warrior I x5
| drone1typeID=2486
| charge1name=Republic Fleet EMP M x600
| charge1typeID=21896
| charge2name=Republic Fleet Fusion M x600
| charge2typeID=21904
| charge3name=Republic Fleet Nuclear M x600
| charge3typeID=21912
| charge4name=Republic Fleet Phased Plasma M x600
| charge4typeID=21922
| charge5name=Republic Fleet Proton M x600
| charge5typeID=21928
| charge6name=Republic Fleet Titanium Sabot M x600
| charge6typeID=21937
| charge7name=Republic Fleet Carbonized Lead M x600
| charge7typeID=28326
| charge8name=Republic Fleet Depleted Uranium M x600
| charge8typeID=28334
| charge9name=Nanite Repair Paste x150
| charge9typeID=28668
| charge10name=Sensor Optimization Charge x300
| charge10typeID=42835
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=24702:2048;1:519;2:1355;1:1999;2:5975;1:2281;2:3841;1:9451;6:43554;1:31718;1:31790;2:2486;5:21896;600:21904;600:21912;600:21922;600:21928;600:21937;600:28326;600:28334;600:28668;150:42835;300::
| fleetup=
| alphacanuse=N
}}
====Logi====
====Logi====
Due to their light tank, and poor resists, Hurricanes do not scale as well with Logi as some other doctrines, however a small Logi wing is still very useful to repair light damage. BLAP Ospreys are the E-Uni standard and work perfectly well, although you should be wary of compromising your DD wing (and therefore alpha strike) in order to get more Logi
Due to their light tank, and poor resists, Hurricanes do not scale as well with Logi as some other doctrines, however a small Logi wing is still very useful to repair light damage. BLAP Ospreys are the E-Uni standard and work perfectly well, although you should be wary of compromising your DD wing (and therefore alpha strike) in order to get more Logi
 
<wikifit fittingid="138953" /><wikifit fittingid="128703" />
====Support Ships====
====Support Ships====
Support ships are fairly standard – Interceptors for scouts, Interdictors for bubbles
Support ships are fairly standard – Interceptors for scouts, Interdictors for bubbles