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User:Breeze one/sandbox2: Difference between revisions

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Breeze one (talk | contribs)
Breeze one (talk | contribs)
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The primary focus is on maximizing your volley damage at range. 2 Gyrostabilizers provide a substantial damage boost, while the tracking enhancers help maximise application. The Hurricanes are fast, but aren’t cap stable, and fitting a cap booster reduces your already sub-par tank, so careful module management is necessary from the FC to maintain range without perma-running the MWD. Orders such as “prop mods on, 2 cycles” are a common feature of Hurricane fleets
The primary focus is on maximizing your volley damage at range. 2 Gyrostabilizers provide a substantial damage boost, while the tracking enhancers help maximise application. The Hurricanes are fast, but aren’t cap stable, and fitting a cap booster reduces your already sub-par tank, so careful module management is necessary from the FC to maintain range without perma-running the MWD. Orders such as “prop mods on, 2 cycles” are a common feature of Hurricane fleets


Given the need to maximize your volley damage, fitting command bursts onto some of the Hurricanes themselves rather than placing a pilot into a dedicated command destroyer, which while useful, doesn't add much to your damage output. You will struggle to fit the Command Burst alongside a full rack of T2 guns, however T1 guns are generally perfectly adequate for this fleet, given the slight extra range is rarely used. Your priority is skirmish boosts for speed and reduced signature radius, with shield tanking boosts as a secondary priority
Given the need to maximize your volley damage, fitting command bursts onto some of the Hurricanes themselves rather than placing a pilot into a dedicated command destroyer, which while useful, doesn't add much to your damage output. You will struggle to fit the Command Burst alongside a full rack of T2 guns, however T1 guns are generally perfectly adequate for this fleet, given the slight extra range is rarely used. Your priority is information boosts for lock range, with Skirmish boosts secondary for speed and reduced signature radius, with shield tanking boosts as a final priority
{{ShipFitting
{{ShipFitting
| ship=Hurricane
| ship=Hurricane