Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Hirmuolio Pine/sandbox2: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Hirmuolio Pine (talk | contribs)
Line 248: Line 248:


=== Shield tanking modules ===
=== Shield tanking modules ===
*Shield extenders
** Shield extenders increase ships shield HP by a flat number.
** The extenders also make the ships signature radius larger making it easier to hit.
** "Oversized" modules are often used. Medium on frigates, large on cruisers/battlecruisers.


*Damage control
{|class=wikitable style="width: 900px;background:#111111"
** This passive module increases the ship's shield, armor and hull resist.
|-
** This module is not stacking penalized with most other resist modules. Only the reactive armor hardener is stacking penalized with damage control.
|[[File:Icon shield extender.png]]
|'''Shield extenders''' increase ships shield HP by a flat number. The drawback is increased signature radius that makes the ship easier to hit. Oversized modules are often used. For example medium shield extender on a frigate.
|-


* Shield hardeners
|[[File:Icon module damage control.png]]
** These active modules increase shield resist to single damage type.
|'''Damage control''' is a passive module that increases ship's shield, armor and hull resists. This module is not stacking penalized with most other resist modules. Only the reactive armor hardener is stacking penalized with damage control.
** Adaptive invulnerablility field increases resist to all damage types but less than type specific modules. The name is misleading and the module does not adapt to damage like the reactive armor hardener.
|-
** Higher resist bonus than on shield resistance amplifiers
* Shield resistance amplifiers
** Passive modules that increase resist to single damage type.
** Easier to fit than active hardeners but considerably lower resist bonus.
** The resist bonus increases with apropriate shield compnsation skill.


* Shield power relays
|[[File:Icon resists.png]]
** Increase the passive shield recharge rate at the cost of reduced capacitor recharge rate.
|'''Shield hardeners''' are active modules that increase ship's shield resists. Adaptive invulnerablility field increases resist to all damage types but less than type specific modules. The name is misleading and the module does not adapt to damage like the reactive armor hardener. Active shield hardeners are considerably more effective than the passive shield resistance amplifiers.
** Low slot module.
|-
** This module defines a passive shield tank. Since the relay modules fit in low slots, this means more Extenders may be fitted alongside them. On the other hand, this also means no low slot weapon upgrade modules for high damage. This will limit the situations where a passive tank may be used.


* Shield flux coils
|[[File:Icon thermal amplifier.png]]
** Increase the passive shield recharge rate at the cost of shield capacity.
|'''Shield resistance amplifiers''' are passive modules that increase ship's shield resists. Easier to fit than active hardeners and do not need any capacitor. Considerably lower resist bonus compared to active hardeners. The resist bonus increases with apropriate shield compnsation skill. There is no resistance amplifier that increases all resist types like there is for armor.
** The reduced shield capacity reduces the shield recharge rate but the recharge rate bonus on flux coils is larger than on power relays resulting in higher recharge rate.
|-


* Shield rechargers
|[[File:Icon shield recharger.png]]
** Shield Rechargers are passive mid slot modules which provide a modest increase to the shield recharge rate.
|'''Shield power relays''' are passive modules that increase ship's shield recharge rate at the cost of reduced capacitor recharge rate. This module defines a passive shield tank. Since the relay modules fit in low slots, this means more Extenders may be fitted alongside them. On the other hand, this also means no low slot weapon upgrade modules for high damage. This will limit the situations where a passive tank may be used. One of the few low slot shield modules.
** If there is fitting room for shield extender then that may be a better choice.
|-


* Shield boosters
|[[File:Icon shield recharger.png]]
** These modules repair, or ''boost'', your ship's shield.
|'''Shield flux coils''' are passive modules that increase ship's shield recharge rate at the cost of reduced shield capacity. The reduced shield capacity reduces the shield recharge rate but the recharge rate bonus on flux coils is larger than on power relays resulting in higher recharge rate.
** The repair happens at the beginning of the module cycle.
|-


* Shield boost amplifiers
|[[File:Icon shield recharger.png]]
** Passive mid slot modules that increase shield booster repair ammount.
|'''Shield rechargers''' are passive mid slot modules which provide a modest increase to the shield recharge rate. If there is fitting room for shield extender then that may be a better choice.
** About same fitting requirement as a medium shield booster makes these impractical for sub battleship hulls.
|-
** The repair increase is without additional capacitor usage. If capacitor is limiting then a boost amplifier can be used instead of second shield booster.
** Doubles the module damage from overheating.


* Ancillary shield booster
|[[File:Icon shield glow.png]]
** The Ancillary Shield Booster works in the same way as a normal Shield Booster does: it transfers capacitor energy into shield HP, but it repairs a lot more shield HP per cycle than a normal Shield Booster does.
|'''Shield boosters''' consume ship's capacitor and repair, or ''boost'', the shields in exchange. The repair happens at the beginning of the module cycle.
** Repairs around 40% more than a normal shield booster
|-
** Can be loaded with cap boosters. While the module has cap boosters loaded it uses no capacitor at all.
** After the cap boosters run out the ancillary shield booster uses over three times more capacitor than a normal shield booster.
** Reloading the cap boosters takes one minute. During this time the ancillary shield booster can not be used.
** The size of used cap booster has no effect. The smallest useable cap booster should always be used to maximize number of cycles. With smallest navy cap boosters the ancillary shield booster always fits 10 charges.
** This module is used to get very high active repair for short duration. More than one ancillary shield booster can be fitted.


|[[File:Icon shield glow.png]]
|'''Ancillary shield booster'''  works in the same way as a normal Shield Booster does: it transfers capacitor energy into shield HP, but it repairs a lot more shield HP per cycle than a normal Shield Booster does. Repairs around 40% more than a normal shield booster. Can be loaded with cap boosters. While the module has cap boosters loaded it uses no capacitor at all.  After the cap boosters run out the ancillary shield booster uses over three times more capacitor than a normal shield booster. Reloading the cap boosters takes one minute. During this time the ancillary shield booster can not be used. The size of used cap booster has no effect. The smallest useable cap booster should always be used to maximize number of cycles. With smallest navy cap boosters the ancillary shield booster always fits 10 charges. This module is used to get very high active repair for short duration. More than one ancillary shield booster can be fitted.
|-


* Remote shield boosters
|[[File:Icon shield boost amplifier.png]]
** Use capacitor to repair shields of single target.
|'''Shield boost amplifiers''' are passive mid slot modules that increase shield booster repair ammount by around 30%. The fitting requirements are about same as on a medium shield booster. This makes these impractical for sub battleship hulls. The repair increase is without additional capacitor usage. If capacitor is limiting then a boost amplifier can be used instead of second shield booster.<br>
** You must target lock the ship to be repaired, and that your cannot repair your own ship with a remote shield booster.  
Doubles the module damage from overheating.
|-


** Power diagnostics system
|[[File:RemoteShieldBoostIcon.png]]
** Low slot engineering module. Small percentage increase to shield capacity, capacitor capacity, powergrid output, shield recharge rate and capacitor recharge rate.
|'''Remote shield boosters''' use capacitor to repair shields of a single target. You must target lock the ship to be repaired, and that your cannot repair your own ship with a remote shield booster.  
|-


** Capacitor power relay
|[[File:Icon powergrid.png]]
** Not exactly a shield module. Passive low slot engineering module that increase capacitor recharge rate at the expense of reduced shield booster repair ammount. Thse modules are generally avoided on active shield tanked ships. The penalty does not apply to remote shield boosters.
|'''Power diagnostics systems''' are low slot engineering modules. Small percentage increase to shield capacity, capacitor capacity, powergrid output, shield recharge rate and capacitor recharge rate.
|-


* Rigs
|[[File:Icon capacitor recharger.png]]
** Core defense field extenders increase shield capacity by a percentage ammount.  
|'''Capacitor power relays'''are not exactly a shield modules. Passive low slot engineering modules that increase capacitor recharge rate at the expense of reduced shield booster repair ammount. Thse modules are generally avoided on active shield tanked ships. The penalty does not apply to remote shield boosters.
** Core defense field purgers increase the shield recharge rate. It is however, a lot more effective than a Shield Recharger, and is a staple on almost all passively-tanked ships.
|-
** Screen Reinforcers increases a ship resistance to single type of damage. The most commonly used is the anti-EM and anti-thermal reinforcers as the shields are naturally vulnurable to these damage types.
** Core defense capacitor safeguards make a shield booster run more efficiently reducing the cap requirement
** Core defense operational solidifiers make the shield boosters run faster, increasing tank but also capacitor use. Unlike its armour equivalent, usually ignored in favour of a boost amplifier module.
** Core defense charge economizers reduce the powergrid need of shield extenders. Rarely used except in some very large buffers to pvp fits. Much cheaper than the general PG upgrade rig.
** For active shield fits capacitor will be a major concern and many will rely on a capacitor control circuit I to make the tank work.


* Shield implants
|[[File:Module icon shield rig tech1.png]]
** Slot 6: Zainou 'Gnome' Shield Upgrades SU-6XX series reduces shield extender powergrid needs by a few&nbsp;%. Rarely used.
|'''Rigs'''
** Slot 7: Zainou 'Gnome' Shield Management SM-7XX series bonus to shield capacity. Useful for buffer and passive tanks.
* Core defense field extenders increase shield capacity by a percentage ammount.  
** Slot 8: Zainou 'Gnome' Shield Emission Systems SE-8XX series reduced capacitor need for remote shield repair equipment. Useful for logistics fits.
* Core defense field purgers increase the shield recharge rate. It is however, a lot more effective than a Shield Recharger, and is a staple on almost all passively-tanked ships.
** Slot 9: Zainou 'Gnome' Shield Operation SP-9XX series increases shield recharge rate. useful for passive tanks.
* Screen Reinforcers increases a ship resistance to single type of damage. The most commonly used is the anti-EM and anti-thermal reinforcers as the shields are naturally vulnurable to these damage types.
** You can also pick up the 'Crystal' pirate implant set for a large amount of ISK. This is a set of 6 implants that fit in slots 1-6, and taken together will increase your active shield boosting rates to fantastic levels. The 'Crystal' set comes in high-grade, mid-grade, and low-grade versions, low-grade being for the poor people out there that can't afford the real deal. You can mix and match from different grade sets for a final boost bonus somewhere in between the two values stated on the presentation.
* Core defense capacitor safeguards make a shield booster run more efficiently reducing the cap requirement
* Core defense operational solidifiers make the shield boosters run faster, increasing tank but also capacitor use. Unlike its armour equivalent, usually ignored in favour of a boost amplifier module.
* Core defense charge economizers reduce the powergrid need of shield extenders. Rarely used except in some very large buffers to pvp fits. Much cheaper than the general PG upgrade rig.
* For active shield fits capacitor will be a major concern and many will rely on a capacitor control circuit I to make the tank work.  
|-


* Medical booster
|[[File:Icon implant hardwiring.png]]
** The "Blue Pill" range of boosters adds bonuses to the repair amount of shield boosters.  
|'''Implants'''
** "Mindflood" boosters can also come in handy, as they increase capacitor capacity, which in turn boosts cap recharge rate and allows shield boosters and active shield hardeners to run longer.  
* Slot 6: Zainou 'Gnome' Shield Upgrades SU-6XX series reduces shield extender powergrid needs by a few&nbsp;%. Rarely used.
* Slot 7: Zainou 'Gnome' Shield Management SM-7XX series bonus to shield capacity. Useful for buffer and passive tanks.
* Slot 8: Zainou 'Gnome' Shield Emission Systems SE-8XX series reduced capacitor need for remote shield repair equipment. Useful for logistics fits.
* Slot 9: Zainou 'Gnome' Shield Operation SP-9XX series increases shield recharge rate. useful for passive tanks.
* You can also pick up the 'Crystal' pirate implant set for a large amount of ISK.  This is a set of 6 implants that fit in slots 1-6, and taken together will increase your active shield boosting rates to fantastic levels. The 'Crystal' set comes in high-grade, mid-grade, and low-grade versions, low-grade being for the poor people out there that can't afford the real deal. You can mix and match from different grade sets for a final boost bonus somewhere in between the two values stated on the presentation.
|-
 
|[[File:Icon blue pill.png]]
|'''Blue Pill''' medical booster greatly increases the ship's active shield boosting ammount.
|-
 
|}


=== Shield skills===
=== Shield skills===