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Marshal: Difference between revisions

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Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.<br><br>
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.<br><br>
While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
| bonuses=<b>Black Ops bonuses (per skill level):</b><br>125% bonus to ship max velocity when using Cloaking Devices<br>10% bonus to Warp Scrambler and Warp Disruptor optimal range<br>20% to Stasis Webifier optimal range<br>10% bonus to warp speed and acceleration<br><b>Gallente Battleship bonuses (per skill level):</b><br>5% bonus to Large Hybrid Turret damage<br>7.5% bonus to Large Hybrid Turret tracking speed<br><b>Minmatar Battleship bonuses (per skill level):</b><br>5% bonus to Large Projectile Turret rate of fire<br>10% bonus to Large Projectile Turret falloff<br><b>Caldari Battleship bonuses (per skill level):</b><br>5% bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br>10% bonus to Cruise Missile and Torpedo flight time<br><b>Amarr Battleship bonuses (per skill level):</b><br>5% bonus to Large Energy Turret damage<br>10% bonus to Large Energy Turret optimal range<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>&bull;&nbsp;No targeting delay aftr Cloaking Device deactivation<br>&bull;&nbsp;Cloak reactivation delay reduced to 5 seconds<br>75% reduction to effective distance traveled for jump fatigue<br>10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship<br>&bull;&nbsp;Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%<br>
| bonuses=<b>Black Ops bonuses (per skill level):</b><br>125% bonus to ship max velocity when using Cloaking Devices<br>10% bonus to Warp Scrambler and Warp Disruptor optimal range<br>20% to Stasis Webifier optimal range<br>10% bonus to warp speed and acceleration<br><b>Gallente Battleship bonuses (per skill level):</b><br>5% bonus to Large Hybrid Turret damage<br>7.5% bonus to Large Hybrid Turret tracking speed<br><b>Minmatar Battleship bonuses (per skill level):</b><br>5% bonus to Large Projectile Turret rate of fire<br>10% bonus to Large Projectile Turret falloff<br><b>Caldari Battleship bonuses (per skill level):</b><br>5% bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br>10% bonus to Cruise Missile and Torpedo flight time<br><b>Amarr Battleship bonuses (per skill level):</b><br>5% bonus to Large Energy Turret damage<br>10% bonus to Large Energy Turret optimal range<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>&bull;&nbsp;No targeting delay after Cloaking Device deactivation<br>&bull;&nbsp;Cloak reactivation delay reduced to 5 seconds<br>75% reduction to effective distance traveled for jump fatigue<br>10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship<br>&bull;&nbsp;Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%<br>
| structurehp=4,000 HP
| structurehp=4,000 HP
| shieldhp=5,000 HP
| shieldhp=5,000 HP