Difference between revisions of "Contested Amarr Bastion of Blood"
(Created page with "{{stub}}{{Cleanup}} Amarr COSMOS site DED level 4<br> agents: Thumal Ebotiz, Sheroz Amokin<br> At the warp-in point there are two acceleration gates: "The Slope" (restricted ...") |
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* "Stronghold of the Fundamentalist" (3rd stage):<br>up to 10 sentries, 3 battlecruisers, 3 cruisers, 4 destroyers, 14 frigates,<br>Blood Raider Foreman drops "Foreman's Head",<br>other ships drop "Antiseptic Biomass",<br>acceleration gate to "Treasure Chamber" needs "Bastion Master Key" | * "Stronghold of the Fundamentalist" (3rd stage):<br>up to 10 sentries, 3 battlecruisers, 3 cruisers, 4 destroyers, 14 frigates,<br>Blood Raider Foreman drops "Foreman's Head",<br>other ships drop "Antiseptic Biomass",<br>acceleration gate to "Treasure Chamber" needs "Bastion Master Key" | ||
* "Treasure Chamber" (4th stage):<br>3 battleships, 4 battlecruisers, 3 cruisers, 8 destroyers, 3 frigates,<br>attacking battleship group will aggro all ships,<br> loot Altar of the Blessed for The Apocryphon,<br>loot Generator Building for Generator Debris<br>lootable structures and ships respawn irregularly (shortest: 20 minutes) | * "Treasure Chamber" (4th stage):<br>3 battleships, 4 battlecruisers, 3 cruisers, 8 destroyers, 3 frigates,<br>attacking battleship group will aggro all ships,<br> loot Altar of the Blessed for The Apocryphon,<br>loot Generator Building for Generator Debris<br>lootable structures and ships respawn irregularly (shortest: 20 minutes) | ||
+ | |||
+ | |||
+ | {{CMBSite|Contested Amarr Bastion of Blood}} | ||
+ | |||
+ | ==Warpin== | ||
+ | |||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Acceleration Gate|1|Gate to The Slope|note = Restricted to battlecruisers and below}} | ||
+ | {{NPCTableRow|Acceleration Gate|1|Gate to The Ravelin}} | ||
+ | |} | ||
+ | |||
+ | ==1st pocket - The Slope== | ||
+ | |||
+ | {{MessageBox | ||
+ | |Information Database | ||
+ | |Sentry guns guard the entry to the bastion. Old watchposts have been manned with fast fighters prepared to take on any intruders. | ||
+ | Reports indicate that every unauthorized intrusion is met with instant aggression.}} | ||
+ | |||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Frigate|8|Corpse Dealer|cargo = Bug-Ridden Corpse}} | ||
+ | {{NPCTableRow|Frigate|3|Corpii Squire}} | ||
+ | {{NPCTableRow|Cruiser|3|Corpum Footman|ewar = TD}} | ||
+ | {{NPCTableRow|Elite Cruiser|1|Corpum Footman|ewar = TD}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Structure|1|Blood Kernel|cargo = Blood Fund }} | ||
+ | {{NPCTableRow|Acceleration Gate|1|Gate to the Amber Courtyard}} | ||
+ | |} | ||
+ | |||
+ | ==2nd pocket - Amber Courtyard== | ||
+ | |||
+ | {{MessageBox | ||
+ | |Information Database | ||
+ | |Long range weapons are strategically placed in the second deadspace pocket as to force unwelcome visitors to turn away upon entry. | ||
+ | Agents report that resistance is quite furious, but limited in power and perseverance.}} | ||
+ | |||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Frigate|16|Corpii Lancer/Yeoman}} | ||
+ | {{NPCTableRow|Cruiser|4|Corpum Sentry|ewar = Neut}} | ||
+ | {{NPCTableRow|Sentry|4|"Archer" Corpus Battery}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Structure|1|Blood Kernel|cargo = Blood Fund }} | ||
+ | {{NPCTableRow|Acceleration Gate|1|Gate to the Stronghold of the Fundamentalist}} | ||
+ | |} | ||
+ | |||
+ | ==3rd pocket - the Stronghold of the Fundamentalist== | ||
+ | |||
+ | |||
+ | {{MessageBox | ||
+ | |Information Database | ||
+ | |The reference to "fundamentalists" in this pocket's name is traditional. It was carried over from the scouts who re-established communications with the old fanatics that inhabited this deadspace complex for a thousand years after the empire lost interest in it. | ||
+ | Ever loyal to the emperor, the settlers eventually found that their equipment had deteriorated to the point that, when Kador's scouts and diplomats reached them for the re-activation of the complex, nearly all they had left was unusable. The power cores actually proved so unstable that most of them blew up within the first month of reactivation, taking half of the stations with them.}} | ||
+ | |||
+ | The acceleration gate to the Treasure Chamber is locked and requires a key. The key is received from [[Ormon Parsik]] and [[Sheroz Amokin]]. The key is consumed on use. | ||
+ | |||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Frigate|6|Corpse Collector|cargo = Antiseptic Biomass}} | ||
+ | {{NPCTableRow|Frigate|8|Corpii Knight/Page}} | ||
+ | {{NPCTableRow|Cruiser|3|Blood Raider Builder}} | ||
+ | {{NPCTableRow|Cruiser|1|Blood Raider Foreman|cargo = Foreman's Head }} | ||
+ | {{NPCTableRow|Battlecruiser|4|Corpum Blood Duke/...}} | ||
+ | {{NPCTableRow|Sentry|8|Corpus Blood Outlook/Stinger}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Acceleration Gate|1|Gate to the Treasure Chamber|note = Requires key}} | ||
+ | |} | ||
+ | |||
+ | ==4th pocket - Treasure Chamber== | ||
[[Category:COSMOS sites]] | [[Category:COSMOS sites]] |
Revision as of 09:41, 23 May 2018
Amarr COSMOS site
DED level 4
agents: Thumal Ebotiz, Sheroz Amokin
At the warp-in point there are two acceleration gates: "The Slope" (restricted in ship size) and "The Ravelin" (unrestricted)
- "The Ravelin":
no enemies, agents Sheroz Amokin and Thumal Ebotiz,
acceleration gate back to the entrance ("Deadspace Warp Point") - "The Slope" (1st stage):
up to 5 sentries, 4 cruisers, 2 destroyers and 13 frigates respawn every few minutes (drone aggro, MTU recommeded),
loot wrecks for "Bug-Ridden Corpse",
acceleration gate leads to "Amber Courtyard" - "Amber Courtyard" (2nd stage):
up to 7 cruisers and 16 frigates respawn in a few minutes,
kill & loot "Blood Kernel" structure (lots of HP) for "Blood Fund",
loot ships for "Antiseptic Biomass",
acceleration gate leads to "Stronghold of the Fundamentalist" - "Stronghold of the Fundamentalist" (3rd stage):
up to 10 sentries, 3 battlecruisers, 3 cruisers, 4 destroyers, 14 frigates,
Blood Raider Foreman drops "Foreman's Head",
other ships drop "Antiseptic Biomass",
acceleration gate to "Treasure Chamber" needs "Bastion Master Key" - "Treasure Chamber" (4th stage):
3 battleships, 4 battlecruisers, 3 cruisers, 8 destroyers, 3 frigates,
attacking battleship group will aggro all ships,
loot Altar of the Blessed for The Apocryphon,
loot Generator Building for Generator Debris
lootable structures and ships respawn irregularly (shortest: 20 minutes)
Contested Amarr Bastion of Blood | |
Type | COSMOS site |
Rating | |
Found in | |
Max ship size | Battlecruiser |
Pirate faction | |
Damage to deal | |
Damage to Resist |
|
Sig. Strength |
Warpin
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Gate to The Slope | ||||
1 x Gate to The Ravelin |
1st pocket - The Slope
Information Database |
---|
Sentry guns guard the entry to the bastion. Old watchposts have been manned with fast fighters prepared to take on any intruders.
Reports indicate that every unauthorized intrusion is met with instant aggression. |
WD | EWAR | L
| ||
---|---|---|---|---|
8 x Frigate Corpse Dealer | ||||
3 x Frigate Corpii Squire | ||||
3 x Cruiser Corpum Footman | ||||
1 x Elite Cruiser Corpum Footman |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Blood Kernel | ||||
1 x Gate to the Amber Courtyard |
2nd pocket - Amber Courtyard
Information Database |
---|
Long range weapons are strategically placed in the second deadspace pocket as to force unwelcome visitors to turn away upon entry.
Agents report that resistance is quite furious, but limited in power and perseverance. |
WD | EWAR | L
| ||
---|---|---|---|---|
16 x Frigate Corpii Lancer/Yeoman | ||||
4 x Cruiser Corpum Sentry | ||||
4 x Sentry "Archer" Corpus Battery |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Blood Kernel | ||||
1 x Gate to the Stronghold of the Fundamentalist |
3rd pocket - the Stronghold of the Fundamentalist
Information Database |
---|
The reference to "fundamentalists" in this pocket's name is traditional. It was carried over from the scouts who re-established communications with the old fanatics that inhabited this deadspace complex for a thousand years after the empire lost interest in it.
Ever loyal to the emperor, the settlers eventually found that their equipment had deteriorated to the point that, when Kador's scouts and diplomats reached them for the re-activation of the complex, nearly all they had left was unusable. The power cores actually proved so unstable that most of them blew up within the first month of reactivation, taking half of the stations with them. |
The acceleration gate to the Treasure Chamber is locked and requires a key. The key is received from Ormon Parsik and Sheroz Amokin. The key is consumed on use.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Gate to the Treasure Chamber |