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Tanking: Difference between revisions

From EVE University Wiki
Armor tanking modules: Typo correction + Cleanup + Small information added
Hirmuolio Pine (talk | contribs)
Armor tanking modules: Ancillary armor repairers use full capacitor ammount even wiht paste
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|[[File:Icon armor repairer i.png|link=|]]
|[[File:Icon armor repairer i.png|link=|]]
|'''Ancillary armor repairers''' are similar to normal armor repairers. These modules can be loaded with nanite repair paste to provide an active tanking without depleting your capacitor. When activated, they consume a set amount of Nanites (1 for small, 4 for medium, 8 for large) instead of capacitor, then provide armor rep at the end of the cycle. If nanites are not loaded, it will consume a lot of capacitors to provide below-average rep. The repairer reloads in 1 minute (60 seconds). Ancillary Armor Repairers are almost exclusively used in PvP to provide a capacitor-free method of active tanking. Usage in PvE is not recommended due to the high cost of Nanite pastes.
|'''Ancillary armor repairers''' are similar to normal armor repairers. These modules can be loaded with nanite repair paste to drastically increase the repair ammount. With paste the ancillary armor repairers repair considerably (1.25x) more than normal T2 armor repairers. Each cycle consumes nanite paste (1 for small, 4 for medium, 8 for large). Once the paste runs out the module can be used without paste. Without paste the ancillary armor repairers repair considerably (0.75x) less than T2 normal armor repairers. Reloading the paste takes one minute. During this time the module can not be used.
 
Ancillary Armor Repairers are almost exclusively used in PvP to provide a capacitor-free method of active tanking. Usage in PvE is not recommended due to the high cost of Nanite pastes.
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