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A '''mission''' is a job offered by an non-playing character to a player which requires the player to accomplish a set of objectives in exchange for a set of rewards. | |||
A '''mission''' is a job offered by an non-playing character to a player which requires the player to accomplish a set of objectives | |||
== | ==Rewards== | ||
These are the rewards that come from missions | These are the rewards that come from missions. | ||
*{{color|#cee686|ISK}} is Eve's currency. Most missions pay you in ISK. | *{{color|#cee686|ISK}} is Eve's currency. Most missions pay you in ISK. | ||
** Killing NPC in combat missions will also pay bounties. You will often get mroe isk from bounties than from mission reward. | |||
*{{color|#cee686|Loyalty Points}} are a currency that you receive from the Corporation whose agent gives you a mission. These points can be used to buy things at the Corporation's store. [[File:LP_storebutton.png|alt=loyalty point store button]] | *{{color|#cee686|Loyalty Points}} are a currency that you receive from the Corporation whose agent gives you a mission. These points can be used to buy things at the Corporation's store. [[File:LP_storebutton.png|alt=loyalty point store button]] | ||
*{{color|#cee686|Loot}} is the name given to various items that can be taken from the ships that you kill in | *{{color|#cee686|Loot}} is the name given to various items that can be taken from the ships that you kill in combat missions. Loot can be sold for ISK, or it can be reprocessed into minerals that can be sold for ISK, and sometimes you can fit it to your ship and use it yourself. | ||
*{{color|#cee686|Standings}} are numbers that indicate how good (or bad) your reputation has become. Doing missions almost always affects your standings with | *{{color|#cee686|Standings}} are numbers that indicate how good (or bad) your reputation has become. Doing missions almost always affects your standings with agents, corporations and factions. | ||
== Mission Levels== | == Mission Levels== | ||
Mission levels go from low to high: 1 to 5. As you go up in level, the missions generally require that you have more skills and access to bigger ships, but they also provide better rewards. The level of a [[#Agents and Standings|Mission Agent]] tells you the level of missions that the agent will offer. Each agent offers only one level of missions. | Mission levels go from low to high: 1 to 5. As you go up in level, the missions generally require that you have more skills and access to bigger ships, but they also provide better rewards. The level of a [[#Agents and Standings|Mission Agent]] tells you the level of missions that the agent will offer. Each agent offers only one level of missions. | ||
*'''Level 1''' is where most new players start. Most, if not all, level 1 missions can be done in a | *'''Level 1''' is where most new players start. Most, if not all, level 1 missions can be done in a basic frigate, Only the most basic [[Starting_Skills|piloting skills]] are required. | ||
*'''Level 2''' mining missions | *'''Level 2''' mining missions stepping up from a frigate. These missions generally expect that you are continually improving your piloting skills and learning how to [[Fitting_Guidelines|fit out new ships]]. | ||
*'''Level 3''' missions require a [[Battlecruiser|battlecruiser]], a mining barge, or a medium-sized industrial ship. These missions go faster if you have trained for better ships and at least some [[Tech_2|Tech 2]] fittings. | *'''Level 3''' missions require a [[Battlecruiser|battlecruiser]], a mining barge, or a medium-sized industrial ship. These missions go faster if you have trained for better ships and at least some [[Tech_2|Tech 2]] fittings. | ||
*'''Level 4''' missions require a [[Battleship|Battleship]], an [[Exhumer]], or a large industrial ship. These missions can be time-consuming, but they offer large rewards. | *'''Level 4''' missions require a [[Battleship|Battleship]], an [[Exhumer]], or a large industrial ship. These missions can be time-consuming, but they offer large rewards. | ||
*'''Level 5''' missions are designed for groups of players and exclusively located in Low Security space. | *'''Level 5''' missions are designed for groups of players or capital ships and are exclusively located in Low Security space. | ||
==Three Common Mission Types== | ==Three Common Mission Types== | ||
There are three standard types of missions: {{color|#cee686|Security}} (sometimes also called "Encounter"), {{color|#cee686|Mining}}, and {{color|#cee686|Distribution}} (sometimes called "Courier"). | There are three standard types of missions: {{color|#cee686|Security}} (sometimes also called "Encounter"), {{color|#cee686|Mining}}, and {{color|#cee686|Distribution}} (sometimes called "Courier"). | ||
Security missions have the highest payout in ISK and Loyalty Points, and they offer the possibility of loot - but they also usually involve the possibility of death | '''Security missions''' are given out by Security Agents and they always require you to go to a location somewhere in space and complete an objective of some kind. The objective is usually to kill a ship or a set of ships, but other goals can be included. Security missions have the highest payout in ISK and Loyalty Points, and they offer the possibility of loot - but they also usually involve the possibility of death. | ||
[[File:Loot_and_salvage.jpg|alt=wrecks in the overview for looting]] | [[File:Loot_and_salvage.jpg|alt=wrecks in the overview for looting]] | ||
'''Mining missions''' are given out by Mining agents and require you to mine an asteroid or set of asteroids and bring the ore back to the agent's station. Level 1 missions will require mining up to 2000 {{m3}} of ore; level 2s up to 6000 {{m3}} of ore. There is a risk of combat in mining missions, though the "belt pirate" NPC hostiles that show up are usually rather weak. Note that Mining missions pay off in ISK and Loyalty points, you do not get ore from Mining missions. | |||
Mining missions are given out by Mining agents and require you to mine an asteroid or set of asteroids and bring the ore back to the agent's station. Level 1 missions will require mining up to 2000 {{m3}} of ore; level 2s up to 6000 {{m3}} of ore. | |||
There is a risk of combat in mining missions, though the "belt pirate" NPC hostiles that show up are usually rather weak. Note that Mining missions pay off in ISK and Loyalty points, you do not get ore from Mining missions | |||
Distribution missions never require combat, though, of course, you may encounter PvP combat on the way to your destination. | '''Distribution missions''' require the movement of a cargo from one station to another. Cargo size for Level 1 and 2 missions can be up to 450 {{m3}} in size. Distribution missions never require combat, though, of course, you may encounter PvP combat on the way to your destination. | ||
== | ==Standings== | ||
Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions changes your standing with the agent, the agent's corporation, in some cases the agent's faction and, in security missions, the faction of the entities that you kill. | |||
Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions changes your standing with the agent, the agent's corporation, the agent's faction and, in security missions, the faction of the entities that you kill. | |||
<div style="margin:0; margin-right:100px; margin-left:100px">{{ important note box | Be aware: security missions can make your standings go up with one faction and simultaneously down with another. }}</div> | <div style="margin:0; margin-right:100px; margin-left:100px">{{ important note box | Be aware: security missions can make your standings go up with one faction and simultaneously down with another. }}</div> | ||
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An agent will offer you missions only when your standings reach a certain amount, depending on the agent's level: | An agent will offer you missions only when your standings reach a certain amount, depending on the agent's level: | ||
*Level 1: Any standings | * Level 1: Any standings | ||
*Level 2: 1. | * Level 2: 1.00 or higher | ||
* Level 3: 3. | * Level 3: 3.00 or higher | ||
* Level 4: 5. | * Level 4: 5.00 or higher | ||
* Level 5: 7. | * Level 5: 7.00 or higher | ||
Agents' standings are determined in part by your standing with their parent corporations. Because of this, there is an advantage to running your missions with the same agent. Each completed mission will raise your standing with that agent ''and'' the agent's corporation and move you more quickly towards the next level. In addition, because Loyalty Point stores are run by corporations, you will be able to buy more items faster if you stick with one corporation. | Agents' standings are determined in part by your standing with their parent corporations. Because of this, there is an advantage to running your missions with the same agent. Each completed mission will raise your standing with that agent ''and'' the agent's corporation and move you more quickly towards the next level. In addition, because Loyalty Point stores are run by corporations, you will be able to buy more items faster if you stick with one corporation. | ||
===Finding Agents=== | ===Finding Agents=== | ||
Needs something | |||
These two web-based tools offer the same data as the in-game Agent Finder, but in an easier format. <span style="color:#aaaaaa">(Easier once you get the hang of it!)</span> | These two web-based tools offer the same data as the in-game Agent Finder, but in an easier format. <span style="color:#aaaaaa">(Easier once you get the hang of it!)</span> | ||
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*[https://eve-online.itemdrop.net/eve_db/agents/ Itemdrop] | *[https://eve-online.itemdrop.net/eve_db/agents/ Itemdrop] | ||
==Storyline Missions== | |||
As you continue to complete missions, you will occasionally get a Storyline Mission offer from a special Storyline agent. This agent will suddenly appear in various stations, however, you may need to travel to the agent's station in order to accept the mission. Once you are in touch with the Storyline Agent, you accept and complete the mission in the usual way. | As you continue to complete missions, you will occasionally get a Storyline Mission offer from a special Storyline agent. This agent will suddenly appear in various stations, however, you may need to travel to the agent's station in order to accept the mission. Once you are in touch with the Storyline Agent, you accept and complete the mission in the usual way. | ||
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Completing a Storyline Mission substantially increases your standings with the agent's corporation and faction. | Completing a Storyline Mission substantially increases your standings with the agent's corporation and faction. | ||
==Special missions== | |||
These mission types are not as widely available as the basic three. | |||
=== Research Missions === | === Research Missions === | ||
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More information on [[#Anomic_Missions_2|Anomic Missions]] can be found in the Details section of this page. | More information on [[#Anomic_Missions_2|Anomic Missions]] can be found in the Details section of this page. | ||
=== | ===Career missions=== | ||
Tutorial missions are missions that are supposed to help new players learn how to play EVE Online. It is a good idea to do these tutorials when you first start playing EVE, as they give valuable ships and equipment, and the increase your standings with the faction offering the missions. | Career missions, also know as Tutorial missions, are missions that are supposed to help new players learn how to play EVE Online. It is a good idea to do these tutorials when you first start playing EVE, as they give valuable ships and equipment, and the increase your standings with the faction offering the missions. | ||
Each player character can only do each Tutorial Mission from a given [[Tutorial and Career Agents in Eve|Tutorial Agent]] once ever, but the tutorial mission chains do count as Storylines in increasing corporation and faction standings. | Each player character can only do each Tutorial Mission from a given [[Tutorial and Career Agents in Eve|Tutorial Agent]] once ever, but the tutorial mission chains do count as Storylines in increasing corporation and faction standings. | ||
===COSMOS | |||
===COSMOS === | |||
===Data Center=== | |||
==Advice For New Mission Runners== | ==Advice For New Mission Runners== | ||
This section offers insights from experienced players on how to be successful as a beginning mission runner. | This section offers insights from experienced players on how to be successful as a beginning mission runner. | ||
===Starting Up a Mission=== | ===Starting Up a Mission=== | ||
If you're new to mission running and your goal is to gain loot, or pile up loyalty points to buy things, or to increase your standing with a faction, then you may want to lay out a plan to help you run your missions with a minimum of down time. Here are some suggestions. | If you're new to mission running and your goal is to gain loot, or pile up loyalty points to buy things, or to increase your standing with a faction, then you may want to lay out a plan to help you run your missions with a minimum of down time. Here are some suggestions. | ||
'''1. Pick An Area In Which To Work''' | '''1. Pick An Area In Which To Work''' | ||
The last thing you want is to be running missions in the middle of a contested low sec region where combatants will shoot at you, or in systems that lie on a busy trade route where pirates will gank you. Use the map and look for a group of fairly high security systems set off from the major trade routes. It's also nice to have multiple star gates nearby, just in case you need to run for it. | The last thing you want is to be running missions in the middle of a contested low sec region where combatants will shoot at you, or in systems that lie on a busy trade route where pirates will gank you. Use the map and look for a group of fairly high security systems set off from the major trade routes. It's also nice to have multiple star gates nearby, just in case you need to run for it. It is also best to not be alone so pick your location near your friends. | ||
[[File:Good_mission_map.jpg|500px]] [[File:Bad_mission_map.jpg|400px]] [[File:Very_bad_mission_map.jpg|350px]] | [[File:Good_mission_map.jpg|500px]] [[File:Bad_mission_map.jpg|400px]] [[File:Very_bad_mission_map.jpg|350px]] | ||
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'''2. Know What You Need; And Check Out What The Various Agents Offer''' | '''2. Know What You Need; And Check Out What The Various Agents Offer''' | ||
Successful mission runs give you ISK and Security missions can give you loot. They also give you standing with the agent that gave you the mission | Successful mission runs give you ISK and Security missions can give you loot. They also give you standing with the agent that gave you the mission and the agent's corporation, and the agent's faction. And, they give you loyalty points that can be redeemed for items in the corporation's store. (For example, Roden Shipyards' missions give standings with the agent, the corporation and the Gallente Federation. And each mission gives loyalty points that can only be used in Roden's stores.) | ||
Most corporation stores sell the same sets of [[Implants#Attribute_Enhancers|augmentation implants]]. However, different corporations offer different sets of [[List_of_Skill_Hardwiring_Implants|skill upgrade implants]], and different factions offer different weapons and ammunition. Roden Shipyards, for example, sells warp drive and astrometric skill upgrades, while Astral Mining offers mining upgrades. Weapons and ammunition offers correspond to the faction's spaceship preferences - Minmitar offer projectile weapons and ammo, while Ammar offer laser weapons and crystals, and so on. | Most corporation stores sell the same sets of [[Implants#Attribute_Enhancers|augmentation implants]]. However, different corporations offer different sets of [[List_of_Skill_Hardwiring_Implants|skill upgrade implants]], and different factions offer different weapons and ammunition. Roden Shipyards, for example, sells warp drive and astrometric skill upgrades, while Astral Mining offers mining upgrades. Weapons and ammunition offers correspond to the faction's spaceship preferences - Minmitar offer projectile weapons and ammo, while Ammar offer laser weapons and crystals, and so on. | ||
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*If you think the mission is finished, but you don't see the green checkmark, or if you're not sure what you need to do to finish, click on the little down-pointing arrow beside the mission name and select "details" from the menu. This will show you the mission statement and you can see what you still have to do to complete it. | *If you think the mission is finished, but you don't see the green checkmark, or if you're not sure what you need to do to finish, click on the little down-pointing arrow beside the mission name and select "details" from the menu. This will show you the mission statement and you can see what you still have to do to complete it. | ||
== | Note though that some missions may not get this completion mark. | ||
== Loyalty Points == | |||
{{main|Loyalty Points}} | {{main|Loyalty Points}} | ||
New missioneers often forget about the Loyalty points that they gain whilst running missions. These points (plus a small amount of ISK) can be exchanged for valuable items in the Loyalty Points store of the mission agent's corporation. | New missioneers often forget about the Loyalty points that they gain whilst running missions. These points (plus a small amount of ISK or items) can be exchanged for valuable items in the Loyalty Points store of the mission agent's corporation. | ||
For some players it is more profitable to accumulate Loyalty Points in order to exchange them for goods which can then be sold than it is to kill, loot and salvage in security missions. This approach also has the advantage of shortening the amount of time it takes to achieve the Standings required to run higher level Missions, which are correspondingly more profitable in Loyalty Points terms as well. | For some players it is more profitable to accumulate Loyalty Points in order to exchange them for goods which can then be sold than it is to kill, loot and salvage in security missions. This approach also has the advantage of shortening the amount of time it takes to achieve the Standings required to run higher level Missions, which are correspondingly more profitable in Loyalty Points terms as well. | ||
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You can review your Loyalty Points in-game in the [[NeoCom|NeoCom]] > JOURNAL button > AGENTS tab > LOYALTY POINTS subtab. | You can review your Loyalty Points in-game in the [[NeoCom|NeoCom]] > JOURNAL button > AGENTS tab > LOYALTY POINTS subtab. | ||
===Mission Preparation and Walkthroughs=== | ===Mission Preparation and Walkthroughs=== | ||