Difference between revisions of "Contested Minmatar Guerilla Base"
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{{CMBSite|Contested Minmatar Guerilla Base}} | {{CMBSite|Contested Minmatar Guerilla Base}} | ||
− | '''Contested Minmatar Guerilla Base''' is a static COSMOS deadspace complex found in | + | '''Contested Minmatar Guerilla Base''' is a static COSMOS deadspace complex found in Tvink system. It is a warpable beacon and requires no scanning. The site is limited to battleships and below. |
This complex is NOT [[deadspace]]. you can warp in the site freely and warp directly to any room. | This complex is NOT [[deadspace]]. you can warp in the site freely and warp directly to any room. |
Revision as of 20:25, 5 June 2020
Contested Minmatar Guerilla Base | |
Type | COSMOS site |
Rating | DED 5/10 |
Found in | Tvink |
Max ship size | Battleship |
Pirate faction | Angel |
Damage to deal | Ex Kin |
Damage to Resist |
Ex Kin |
Sig. Strength | Beacon |
Contested Minmatar Guerilla Base is a static COSMOS deadspace complex found in Tvink system. It is a warpable beacon and requires no scanning. The site is limited to battleships and below.
This complex is NOT deadspace. you can warp in the site freely and warp directly to any room.
Site details
This COMPLEX is 3 pockets deep, with an additional pocket reachable from the second room. The gates allow battleships and below to enter. Mainly angel forces with some Minmatar narcotics officers. Damage type to resist is explosive. Bring a ship (preferably a battleship) with a strong tank. As the Angels tend so swarm you short range weapons with good tracking is recommended on battleships, smaller ships should kite. Teaming up is even better.
Contested Security Post
A bunch of Angel frigates and cruisers sit in the midth of the pocket, accompanied with some sentry guns. The difficulty of fighting them is relatively low compared to the packs deeper in the COMPLEX. They tend to aggro all together. The fastest way to the acceleration gate, which is 46 km from the entrance, leads right through them. There are 2 camps of Minmatar Republic Narcotics NPCs 50 km and 100 km from the entrance point, that can be fought seperately from the angel forces. These camps also have at least one battleship in their midth, but are rather easy to fight. No deadspace structures or Named NPCs in this pocket, although some NPCs drop some special Tags. The pocket is very big, but you can grid warp in here.
WD | EWAR | L
| ||
---|---|---|---|---|
16 x Frigate Angel Drug Addict/Gist Precursor/... | ||||
9 x Cruiser Gist Harbringer | ||||
1 x Battleship Minmatar Republic Narcotic | ||||
4 x Sentry Ammatar point Defence Battery |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Gate to Overrun Supply Bunker |
Overrun Supply Bunker
Two gates in this pocket, 42 km and 55 km from the entrance point. Like in the first pocket there is a camp of angel frigates and cruisers in the midth of the pocket blocking the direct way to these acceleration gates. Unlike the first pocket the damage output of the NPC ships is considerable higher. They use a lot of missiles and target paint your ship. On top of that they tend to respawn very fast. Do not underestimate these rats. The pack of Minmatar Republic Narcotics NPCs 100 km from the entrance are by far easier to fight, even with the battleship in their midth. Scattered in this pocket you will find deadspace structures named "Deserted Nefantar Bunker" which contain Refugees. You can grid warp again.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Gate to Overrun Supply Bunker | ||||
1 x Gate to Angel Information Center | ||||
4 x Angel Hardware Storage | ||||
7 x Deserted Nefantar Bunker |
Overrun Military Depot
You have autoaggro the moment you land in this pocket. Frigates, cruisers and battleships from the angel cartel are your main opponents. There are also two Minmatar Republic Narcotics NPC groups present. Drones will draw aggro, so watch out for them. A named battleship ("Red Hammer") in here can tank a lot of damage and is hard to crack. The Deadspace structures "Abandoned Nefantar Bunker" scattered around the room don't drop anything. Grid warp possible.
WD | EWAR | L
| ||
---|---|---|---|---|
7 x Abandoned Nefantar Bunker |
Angel Information Center
Two angel forces packs on both sides of the entrance point consisting of frigates, cruisers and battleships. Drones have a much larger aggro range than yourself, so watch out for them. The frigates scram and web your ship if they get close and the cruisers and battleships deal a dangerous amount of damage. To top it, they even tank better than any other ships in this COMPLEX. The respawn time in this pocket is again very low. You have to bring a ship with a good tank and which is able to deal a lot of damage. The loot from the wrecks is poor, only ammunition, drones and booster charges. The Deadspace structure in the pocket has a lot of hitpoints and drops nothing, so ignore it.
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Frigate Angel Sentinel | ||||
20 x Cruiser Angel Data Guard | ||||
8 x Battleship Angel Executioner/Wiper |
WD | EWAR | L
| ||
---|---|---|---|---|
27 x Angel File Cache/... |