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Visual effects for the different types of EWAR are shown on the [[Identifying Visual Effects]] page. | Visual effects for the different types of EWAR are shown on the [[Identifying Visual Effects]] page. | ||
== Electronic | == Electronic Countermeasures (ECM) == | ||
{{main|Electronic Countermeasures}} | {{main|Electronic Countermeasures}} | ||
[[File:Icon ecm gravimetric.png|left]]ECM causes the targeted ship to lose all of its current target locks (often called 'jamming' the targeted ship). The jammed ship cannot target anyone or anything for the duration of the ECM module's cycle (20 seconds), and can only re-acquire its targets after the ECM module fails to jam its target or stops cycling. ECM is often considered the most powerful of the four types of EWAR, because it renders an opponent virtually helpless, disabling their interactions with other ships and with their environment. | [[File:Icon ecm gravimetric.png|left]]ECM causes the targeted ship to lose all of its current target locks (often called 'jamming' the targeted ship). The jammed ship cannot target anyone or anything for the duration of the ECM module's cycle (20 seconds), and can only re-acquire its targets after the ECM module fails to jam its target or stops cycling. ECM is often considered the most powerful of the four types of EWAR, because it renders an opponent virtually helpless, disabling their interactions with other ships and with their environment. | ||