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Stronghold: Difference between revisions

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== History ==
== History ==
Forward Operating Bases were first deployed with the [[https://www.eveonline.com/article/patch-notes-for-eve-online-lifeblood|Lifeblood 1.0 expansion]] on the 24th of October, 2017. They were further revised in the updates of [[https://www.eveonline.com/article/patch-notes-for-december-2017-release|Arms Race 1.0]] release which changed some of the response and structure mechanics, and updated once again in the [[https://www.eveonline.com/article/p435cx/patch-notes-for-february-2018-release-1-0|February 2018 1.0]] release which capped the response fleet in some ways.
Forward Operating Bases were first deployed with the [[https://www.eveonline.com/article/patch-notes-for-eve-online-lifeblood Lifeblood 1.0 expansion]] on the 24th of October, 2017. They were further revised in the updates of [[https://www.eveonline.com/article/patch-notes-for-december-2017-release Arms Race 1.0]] release which changed some of the response and structure mechanics, and updated once again in the [[https://www.eveonline.com/article/p435cx/patch-notes-for-february-2018-release-1-0 February 2018 1.0]] release which capped the response fleet in some ways.


In review, the first release (24 October 2017) of the FOBs put structures out in Gurista and Amarr high security regions. In those days players had to hunt down the FOBs in an intensive process by searching around asteroid belts from system to system looking for a clue such as ♦ Guristas Production Venture or ♦ Blood Raider Retriever: there was no other easy clue that there was an FOB in the system. Next, the hunter would launch combat probes and search for structures in deep safes, usually 40-70 AU from the main nexus of planets and star. Finally the Fleet Commander would bring in a fleet with high resists to their damage type (usually armor tanked) and attack the structure. The FOB would spawn a reinforcement fleet to counter the player fleet, roughly matching its power, and then when roughly 30% of the structure's hit points remained, a second reinforcement fleet would spawn. Finally when the structure was dead, NPC pirate miners would evacuate the system.
In review, the first release (24 October 2017) of the FOBs put structures out in Gurista and Amarr high security regions. In those days players had to hunt down the FOBs in an intensive process by searching around asteroid belts from system to system looking for a clue such as ♦ Guristas Production Venture or ♦ Blood Raider Retriever: there was no other easy clue that there was an FOB in the system. Next, the hunter would launch combat probes and search for structures in deep safes, usually 40-70 AU from the main nexus of planets and star. Finally the Fleet Commander would bring in a fleet with high resists to their damage type (usually armor tanked) and attack the structure. The FOB would spawn a reinforcement fleet to counter the player fleet, roughly matching its power, and then when roughly 30% of the structure's hit points remained, a second reinforcement fleet would spawn. Finally when the structure was dead, NPC pirate miners would evacuate the system.