Difference between revisions of "Recon (1 of 3) (Angel Cartel) (Level 4)"
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|Faction1= Angel Cartel | |Faction1= Angel Cartel | ||
|DamageToDeal= | |DamageToDeal= | ||
− | |DamageToResist= | + | |DamageToResist= {{Damagetype|omni}} |
|WebPoint= Elite frigates | |WebPoint= Elite frigates | ||
|EWAR= | |EWAR= | ||
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Recon mission chain has three missions. The parts 2 and 3 are same for all factions. | Recon mission chain has three missions. The parts 2 and 3 are same for all factions. | ||
+ | |||
+ | The Angel cartel ships deal mixture of all damage types. Majority of the damage is explosive and kinetic but many of the ships deal EM or thermal as their third damage type. | ||
'''Blitz:''' The gates are not locked, so you can blitz this mission in a shuttle without a single kill. Go to warp gate, activate it, when you reach the next pocket you are done! | '''Blitz:''' The gates are not locked, so you can blitz this mission in a shuttle without a single kill. Go to warp gate, activate it, when you reach the next pocket you are done! | ||
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===1st pocket=== | ===1st pocket=== | ||
− | The gate is not locked so you can proceed to next pocket as fast as you can move. 25km | + | The gate is not locked so you can proceed to next pocket as fast as you can move. 25km to acceleration gate, no loot drops from structures. |
Clear: In general, keep moving either towards the other gate or towards a distant object. Every minute, another group will respawn. If you are not killing them fast enough, you can get overwhelmed. There are a couple warp scrambling elite frigates, and most of the ships do damage from a distance (36km). Once they all spawn, it can make things rather difficult for a weakly tanked ship. So be careful. | Clear: In general, keep moving either towards the other gate or towards a distant object. Every minute, another group will respawn. If you are not killing them fast enough, you can get overwhelmed. There are a couple warp scrambling elite frigates, and most of the ships do damage from a distance (36km). Once they all spawn, it can make things rather difficult for a weakly tanked ship. So be careful. | ||
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{{NPCTableSeparator|1 minute after warp-in}} | {{NPCTableSeparator|1 minute after warp-in}} | ||
{{NPCTableRow| Elite Frigate |1|Arch Gistii Outlaw|point=yes }} | {{NPCTableRow| Elite Frigate |1|Arch Gistii Outlaw|point=yes }} | ||
− | {{NPCTableRow| Elite Cruiser |1|Arch Gistum Phalanx | + | {{NPCTableRow| Elite Cruiser |1|Arch Gistum Phalanx}} |
− | {{NPCTableRow| Battleship |1|Gist Cherubim | + | {{NPCTableRow| Battleship |1|Gist Cherubim}} |
{{NPCTableSeparator|2 minutes after warp-in}} | {{NPCTableSeparator|2 minutes after warp-in}} | ||
{{NPCTableRow| Elite Cruiser |1|Arch Gistum Breaker }} | {{NPCTableRow| Elite Cruiser |1|Arch Gistum Breaker }} | ||
− | {{NPCTableRow| Battlecruiser |1|Gistatis Tribuni | + | {{NPCTableRow| Battlecruiser |1|Gistatis Tribuni}} |
− | {{NPCTableRow| Battleship |1|Gist Seraphim | + | {{NPCTableRow| Battleship |1|Gist Seraphim}} |
{{NPCTableSeparator|3 minutes after warp-in}} | {{NPCTableSeparator|3 minutes after warp-in}} | ||
{{NPCTableRow| Elite Cruiser |1|Arch Gistum Breaker }} | {{NPCTableRow| Elite Cruiser |1|Arch Gistum Breaker }} | ||
− | {{NPCTableRow| Battleship |2|Gist Seraphim | + | {{NPCTableRow| Battleship |2|Gist Seraphim }} |
{{NPCTableSeparator|4 minutes after warp-in}} | {{NPCTableSeparator|4 minutes after warp-in}} | ||
{{NPCTableRow| Elite Frigate |1|Arch Gistii Thug |point=yes}} | {{NPCTableRow| Elite Frigate |1|Arch Gistii Thug |point=yes}} | ||
− | {{NPCTableRow| Battleship |2|Gist Cherubim | + | {{NPCTableRow| Battleship |2|Gist Cherubim/Gist Seraphim}} |
|} | |} | ||
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Mission completes when you arrive in the second pocket. | Mission completes when you arrive in the second pocket. | ||
− | The Gist Throne battleships inflict very high | + | The Gist Throne battleships inflict very high damage at short distances. If you decide to clear the pocket, kill these first while flying away from them. |
{{NPCTableHead|NPC Spawns}} | {{NPCTableHead|NPC Spawns}} | ||
{{NPCTableSeparator|20 seconds after warp-in}} | {{NPCTableSeparator|20 seconds after warp-in}} | ||
{{NPCTableRow| Elite Cruiser |3|Arch Gistum Breaker/Smasher }} | {{NPCTableRow| Elite Cruiser |3|Arch Gistum Breaker/Smasher }} | ||
− | {{NPCTableRow| Battleship |2-3|Gist Throne | + | {{NPCTableRow| Battleship |2-3|Gist Throne/Gist Malakim|note=Throne hits only at short range }} |
{{NPCTableSeparator|1 minute after warp-in}} | {{NPCTableSeparator|1 minute after warp-in}} | ||
{{NPCTableRow| Elite Frigate |2|Arch Gistii Outlaw|point=yes }} | {{NPCTableRow| Elite Frigate |2|Arch Gistii Outlaw|point=yes }} |
Revision as of 14:13, 26 March 2018
Parts: 1 of 3 (Angel Cartel), 2 of 3, 3 of 3
Level | 4 |
Type | Encounter |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Omni |
Warp disruption | Elite frigates |
Ship suggestion | Frigate (blitz), Battleship (clear) |
Video: [Kronos Part 1,2 & 3]
Recon mission chain has three missions. The parts 2 and 3 are same for all factions.
The Angel cartel ships deal mixture of all damage types. Majority of the damage is explosive and kinetic but many of the ships deal EM or thermal as their third damage type.
Blitz: The gates are not locked, so you can blitz this mission in a shuttle without a single kill. Go to warp gate, activate it, when you reach the next pocket you are done!
1st pocket
The gate is not locked so you can proceed to next pocket as fast as you can move. 25km to acceleration gate, no loot drops from structures.
Clear: In general, keep moving either towards the other gate or towards a distant object. Every minute, another group will respawn. If you are not killing them fast enough, you can get overwhelmed. There are a couple warp scrambling elite frigates, and most of the ships do damage from a distance (36km). Once they all spawn, it can make things rather difficult for a weakly tanked ship. So be careful.
2nd pocket
Mission completes when you arrive in the second pocket.
The Gist Throne battleships inflict very high damage at short distances. If you decide to clear the pocket, kill these first while flying away from them.
Leads to Recon (2 of 3) (level 4)