Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Tanking: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Hirmuolio Pine (talk | contribs)
Line 186: Line 186:
Shields heal themselves over time at a natural recharge rate. Armor and Hull damage taken is going to sit there until it is repaired. This passive regeneration is taken to extreme on passive shield fits described below.
Shields heal themselves over time at a natural recharge rate. Armor and Hull damage taken is going to sit there until it is repaired. This passive regeneration is taken to extreme on passive shield fits described below.


In short advantages of shields:
In short the advantages of shields are:
*Does not reduce speed or maneuverability.
*Does not reduce speed or maneuverability.
*As a first line of defense, leaves you with Armor and Hull as a fallback if shields go down.
*As a first line of defense, leaves you with Armor and Hull as a fallback if shields go down.
Line 193: Line 193:
*Low slots are available for weapon enhancing modules.
*Low slots are available for weapon enhancing modules.


Disadvantages of shields:
And the isadvantages of shields are:
*Increases signature radius – ship becomes easier to hit.
*Increases signature radius – ship becomes easier to hit.
*Fewer kinds of enhancement modules – less choice than with armor.
*Fewer kinds of enhancement modules – less choice than with armor.