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Exploration skills: Difference between revisions

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Adapted the plans to the new starting skills. Changed the intro text. Moved text a bit around. Corrected a typo.
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{{Exploration links}}
{{Exploration links}}
The level of the exploration skills a capsuleer have, can have a large effect on the succes of exploration expeditions.  
If you want to engage in [[Exploration]] you want a character with the appropriate skills. This page provides skill plans for such a character.


These skills can be found under '''[[Skills:Scanning|Scanning]]''' on the skill-tab on the character sheet.
As a side note: Usually, players train those skills to a decent level on their first character. But advanced players often have a dedicated scanning character. Especially, inhabitants of wormhole space do so to scan their other characters back into their wormhole if they are podded out. In fleet fights combat prober can also provide warp-ins which are usually scanned by a dedicated combat prober. As this character does not do anything for most of the fight it is common that a player multiboxes the combat prober.




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** [[Skills:Electronic_Systems#Cloaking|Cloaking]]: Skill at using Cloaking devices (allows the use of cloaking devices). 10% reduction in targeting delay after uncloaking per skill level.
** [[Skills:Electronic_Systems#Cloaking|Cloaking]]: Skill at using Cloaking devices (allows the use of cloaking devices). 10% reduction in targeting delay after uncloaking per skill level.


== Skill plans description ==
= Skill plans =
 
<b>''The following skill plans focus only on the data and relic sites found in exploration (except sleeper sites). Ore sites, gas sites and combat sites will not be discussed.''</b>
<b>''The folowing skill plans focus only on the data and relic sites found in exploration (except sleeper sites). Ore sites, gas sites and combat sites will not be discussed.''</b>


This page contains 3 different skill plans, each focusing on how much you want to dedicate yourself to exploration. With some skills you can find an additional note that indicates why this skill is useful. If no notes are present, the skills give a an increase in modifiers mentioned above. All the training times stated in these skill plans are '''''without the use of implants or attribute remaps'''''. Additionally these skill plans are based off a completely new character, so it might be possible that you already trained some of the required skills.
This page contains 3 different skill plans, each focusing on how much you want to dedicate yourself to exploration. With some skills you can find an additional note that indicates why this skill is useful. If no notes are present, the skills give a an increase in modifiers mentioned above. All the training times stated in these skill plans are '''''without the use of implants or attribute remaps'''''. Additionally these skill plans are based off a completely new character, so it might be possible that you already trained some of the required skills.
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*The ''master exploration'' plan (91 days):
*The ''master exploration'' plan (91 days):
People who consider exploration as one of their main career paths are advised to train the most these skills. Note that this plan focuses on training into the ''covert ops'' frigate, which makes your exploration much faster and easier. When you have trained this plan, you will be able to scan and loot '''ALL''' exploration sites in known- and wormhole space effectively (with the exclusion of sleeper sites).  
People who consider exploration as one of their main career paths are advised to train the most these skills. Note that this plan focuses on training into the ''covert ops'' frigate, which makes your exploration much faster and easier. When you have trained this plan, you will be able to scan and loot '''ALL''' exploration sites in known- and wormhole space effectively (with the exclusion of sleeper sites).  
= Skill plans =
 
== Starter exploration (2 days)==
== Starter exploration (2 days)==
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The starter exploration plan is a plan for people who do not know much about exploration, but are intrigued by the concept and want to start a basic career in exploration to see if they enjoy it. The skill plan is a very short train (2 days) but the skills learned are adequate to perform and learn the basic exploration mechanics. For the starter exploration plan all skills are mandatory if you want optimal results, but if you want to change the training order, feel free to do so.
The starter exploration plan is a plan for people who do not know much about exploration, but are intrigued by the concept and want to start a basic career in exploration to see if they enjoy it. With the new [[Starting skills]] you already have the skills to start right away (except for the frigate skill).  


<!-- start table -->
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!'''Training time'''
!'''Training time'''
|-
|-
|1. Racial Frigate III          
|1. Racial Frigate I          
|  
|  
|7 hours, 19 minutes, 2 seconds
|16 minutes, 40 seconds
|-
|2. Astrometrics I
|requirement for 'core probe launcher I'
|25 minutes
|-
|-
|3. Astrometrics II
|2. Racial Frigate II        
|
|  
|1 hour, 56 minutes, 26 second
|1 hours, 17 minutes, 38 seconds
|-
|-
|4. Survey I
|3. Racial Frigate III        
|
|  
|8 minutes, 20 seconds
|7 hours, 19 minutes, 2 seconds
|-
|5. Survey II
|
|38 minutes, 50 seconds
|-
|6. Survey III
|requirement for Archaeology
|3 hours, 39 minutes, 30 seconds
|-
|7. Archaeology I
|requirement for 'Relic Analyzer I'
|25 minutes
|-
|-
|8. Archaeology II
|4. Archaeology II
|
|
|1 hour, 56 minutes, 26 seconds
|1 hour, 56 minutes, 26 seconds
|-
|-
|9. Electronics Upgrades I
|5. Hacking II
|
|16 minutes, 40 seconds
|-
|10. Electronics Upgrades II
|
|1 hour, 17 minutes, 38 seconds
|-
|11. Electronics Upgrades III
|requirement for Hacking
|7 hours, 19 minutes, 2 seconds
|-
|12. Hacking I
|requirement for 'Data Analyzer I'
|25 minutes
|-
|13. Hacking II
|
|
|1 hour, 56 minutes, 26 seconds
|1 hour, 56 minutes, 26 seconds
|-
|-
|14. Archaeology III
|6. Archaeology III
|
|
|10 hours, 58 minutes, 34 seconds
|10 hours, 58 minutes, 34 seconds
|-
|-
|15. Hacking III
|7. Hacking III
|
|
|10 hours, 58 minutes, 34 seconds
|10 hours, 58 minutes, 34 seconds
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|Total training time
|Total training time
|
|
|2 days, 1 hour, 40 minutes, 28 seconds
|1 days, 10 hour, 43 minutes, 20 seconds
|}
|}
<!-- end table -->
<!-- end table -->


 
== Intermediate exploration (13 days) ==
== Intermediate exploration (14 days) ==
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This plan is meant for players who, after learning starter exploration plan, decided to continue with exploration as a possible career path. This skill plan takes quite a bit longer then the starter plan and should be considered if you plan to spend a decent amount in exploration. After this skill plan you should be able to explore almost all high and low security and the easiest null security sites. This plan focuses on training more specific exploration skills and work best with your racial exploration ship. Hacking IV and Archeology IV are not explicitly required but can make your life hacking cans a bit easier. If you plan to dedicate a part of your EVE career to exploration i suggest training these skills before you start the master exploration skill plan.
This plan is meant for players who, after learning starter exploration plan, decided to continue with exploration as a possible career path. This skill plan takes quite a bit longer then the starter plan and should be considered if you plan to spend a decent amount in exploration. After this skill plan you should be able to explore almost all high and low security and the easiest null security sites. This plan focuses on training more specific exploration skills and work best with your racial exploration ship. Hacking IV and Archeology IV are not explicitly required but can make your life hacking cans a bit easier. If you plan to dedicate a part of your EVE career to exploration i suggest training these skills before you start the master exploration skill plan.
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|
|
|1 day, 17 hours, 23 minutes, 40 seconds
|1 day, 17 hours, 23 minutes, 40 seconds
|-
|2. Astrometric Rangefinding I
|
|1 hour, 6 minutes, 40 seconds
|-
|-
|3. Astrometric Rangefinding II  
|3. Astrometric Rangefinding II  
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|requirement for the 'astrometric acquisition' skill
|requirement for the 'astrometric acquisition' skill
|10 hours, 58 minutes, 34 seconds
|10 hours, 58 minutes, 34 seconds
|-
|5. Astrometric Acquisition I
|
|41 minutes, 40 seconds
|-
|-
|6. Astrometric Acquisition II  
|6. Astrometric Acquisition II  
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|
|
|1 day, 5 hours, 16 minutes, 12 seconds
|1 day, 5 hours, 16 minutes, 12 seconds
|-
|13. CPU Management IV
|requirement for the 'cloaking' skill
|20 hours, 41 minutes, 50 seconds
|-
|-
|14. Cloaking I  
|14. Cloaking I  
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|Total training time
|Total training time
|
|
|14 days, 4 hour, 10 minutes, 34 seconds
|13 days, 5 hour, 40 minutes, 24 seconds
|}
|}
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