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→Running Abyssal Sites: Info on NPCs |
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| style="padding:8px;" | '''WARNING:''' Any ship and capsule should be considered lost the moment a player enters Abyssal Deadspace. The atmosphere is rather unforgiving to inexperienced, ill-equipped or unfamiliar pilots. If your ship is lost inside the site, you will loose your capsule with implants (if equipped) as well. Do not run Abyssal Deadspace complexes with expensive implants installed or with excessively expensive ship setups which cannot be readily replaced.</span> | | style="padding:8px;" | '''WARNING:''' Any ship and capsule should be considered lost the moment a player enters Abyssal Deadspace. The atmosphere is rather unforgiving to inexperienced, ill-equipped or unfamiliar pilots. If your ship is lost inside the site, you will loose your capsule with implants (if equipped) as well. Do not run Abyssal Deadspace complexes with expensive implants installed or with excessively expensive ship setups which cannot be readily replaced.</span> | ||
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====Rat info==== | |||
The Abyssal Deadspace contains variety of different kind of rats. Each rat will behave differently and taking the right approach in different situations is important. | |||
=====Rogue Drones===== | |||
Rogue Drones are perhaps the most common enemy type encountered in Abyssal Deadspace. The sub battleship drones deal single damage type EWAR based on their name. The battlecruiser sized rogue drones are nobale for having very high dps combined with very short range. If you can keep them at over 10 km from your ship they will deal very little damage. | |||
It is best to start out by killing EWAR ships that pose threat to your ship, meaning webbers, tracking and missile disruptors if your ship uses those weapons and target painters if the pocket has battleship. You should also keep eyes on the logistic drones. If you can't kill other frigates before repairs land you will need to kill the logistic drones first. After the dangerous EWAR and logistic drones are dead you can focus on the damage dealers in your preferred order. | |||
The rogue drone frigates are suspectible to automata supressors. Multibody tracking pylons and bioluminescent clouds will also help greatly when trying to hit small frigate swarms. | |||
Some of the Rogue Drone battleships have defensive webs making it difficult to get into sub 10 km orbit. | |||
Rogue Drone name identification: | |||
* Spark - EM damage. | |||
* Ember - thermal damage. | |||
* Strike - kinetic damage. | |||
* Blast - explosive damage. | |||
* Snarecaster - webbing. | |||
* Fogcaster - turret and missile disruption. | |||
* Gazedimmer - sensor dampening. | |||
* Spotlighter - target painting. | |||
* Fieldweaver - remote shield logi. | |||
* Plateweaver - remote armor logi. | |||
=====Drifters, sleeper drones and seekers===== | |||
Drifters, sleeper drones and seekers are sometimes encountered together but they can appear on their own too. They all deal all damage types and have flat resist profiles. | |||
Drifter ship start with damaged shields and armor (not always). The battleship deals heavy damage but a cruiser can get under its guns to avoid taking hits. The drifter cruisers all use some form of EWAR in addition to dealing damage. | |||
Drifter cruiser names: | |||
* Entanglement - webs. | |||
* Nullwarp - warp scramblers. | |||
* Nullcharge - energy neutralizers. | |||
Seeker names: | |||
* Lancer - more dps. | |||
* Entangler - webs. | |||
* Spearfisher - warp scramblers. | |||
* Illuminator - target painting. | |||
* Dissipator - energy neutralizing. | |||
* Obfuscator - sensor dampening. | |||
* Confuser - turret and missile disruption. | |||
Finally the sleeper drones. Every sleeper drone is equipped with remote repairers so it is best to kill smaller ships first as they die before repairs land. In addition to dps they will also use webs and energy neutralizer. | |||
Sleeper drone frigate names: | |||
* Escort - dps. | |||
* Aegis - more dps. | |||
* Warden - webs. | |||
* Firewatcher - energy neutralizers. | |||
* Preserver - stronger remote repairs | |||
Cruisers: | |||
* Watchman - dps. | |||
* Upholder - webs. | |||
* Sentinel - energy neutralizers. | |||
Battleship: | |||
* Deepwatcher - target painting | |||
====Best damage to deal==== | ====Best damage to deal==== | ||