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When selecting ship you '''must''' consider the weather effect of the instance you are entering. For example using a turret ship in dark matter field (range penalty) is very bad idea as you would likely not be able to hit anything. | When selecting ship you '''must''' consider the weather effect of the instance you are entering. For example using a turret ship in dark matter field (range penalty) is very bad idea as you would likely not be able to hit anything. | ||
The weather bonuses and penalties apply to all entities within the abyssal deadspace. This includes your ship, rats, missiles and drones. | |||
As the resist penalty will apply to the rats too you hould pick your damage type to match the resist weakness. How negative resist bonus is applied to a ship may seem confusing. The easiest way to think of it is that a -50% resist penalty means the ship will take 50% more damage. For more in depth explanation see [[Tanking#Negative_resists|negative resists]] on tanking page. | |||
=====Localized Effects===== | =====Localized Effects===== | ||