More actions
Ramong Pares (talk | contribs) moved some stuff around for clarity |
|||
| Line 23: | Line 23: | ||
* Loot are only found in the Triglavian Bioadaptive Cache, not on NPCs. | * Loot are only found in the Triglavian Bioadaptive Cache, not on NPCs. | ||
====Pocket boundary==== | |||
Each pocket is a 150 km diamater sphere. Flying out of the sphere will result in incrementally increasing damage to your ship leading to its destruction. | |||
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}" | |||
! style="text-align:left" | <span style="color:#44c055">Unstable Abyssal Depths</span> | |||
|- | |||
| style="font-size:90%; color:#FFFFFF" | Roughly 10km from the boundary a red disk appears to mark the boundary. Beyond this point area of effect damage from Unstable Abyssal Depths (47465) increases with each second. It is omni damage and increases in a linear fashion until you either die, move out the boundary or the site timer runs out and you perish anyways. To put the damage to the test I sat in an Onyx like so: | |||
<small>[Onyx, Onyx - Shield AB RLML X-L SB Regen -SISI -2]<br /> | |||
<br /> | |||
Damage Control II<br /> | |||
Capacitor Flux Coil II<br /> | |||
Capacitor Flux Coil II<br /> | |||
Capacitor Flux Coil II<br /> | |||
<br /> | |||
Republic Fleet 10MN Afterburner<br /> | |||
Pithum B-Type Adaptive Invulnerability Field<br /> | |||
Pith X-Type X-Large Shield Booster<br /> | |||
Shield Boost Amplifier II<br /> | |||
Pithum A-Type EM Ward Amplifier<br /> | |||
Republic Fleet Large Cap Battery<br /> | |||
<br /> | |||
Rocket Launcher II, Dread Guristas Mjolnir Rocket<br /> | |||
Rocket Launcher II, Dread Guristas Inferno Rocket<br /> | |||
Rocket Launcher II, Dread Guristas Scourge Rocket<br /> | |||
Rocket Launcher II, Dread Guristas Nova Rocket<br /> | |||
[Empty High slot]<br /> | |||
True Sansha Warp Disruption Field Generator<br /> | |||
<br /> | |||
Medium Capacitor Control Circuit II<br /> | |||
Medium Capacitor Control Circuit II<br /> | |||
<br /> | |||
<br /> | |||
High-grade Crystal Alpha<br /> | |||
High-grade Crystal Beta<br /> | |||
High-grade Crystal Gamma<br /> | |||
High-grade Crystal Delta<br /> | |||
High-grade Crystal Epsilon<br /> | |||
High-grade Crystal Omega<br /> | |||
Zainou 'Gnome' Shield Management SM-706<br /> | |||
Inherent Implants 'Squire' Capacitor Management EM-806<br /> | |||
Zainou 'Gnome' Shield Operation SP-906<br /> | |||
Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1005<br /> | |||
Agency 'Hardshell' TB7 Dose III<br /> | |||
Strong Blue Pill Booster<br /></small> | |||
Near the end of time, I could not go on further because TiDi was kicking in and I wasn't sure when I would be registered as "Dead" so I bailed. With these high resists in a Calm Plasma Firestorm site, I registered in excess of 4200 DPS before I was able to bail (damage ticks for 630 DMG for awhile, then 631, then 632, seemed to slow down after awhile). I calculated this resistance by the following: | |||
=== Enviromental Effects | [Damage Tick] / ((EM Shield DMG Resonance + TH Shield DMG Resonance + KN Shield DMG Resonance + EX Shield DMG Resonance)/(4 shield types, averaging out each) = Approximate Damage Per Tick | ||
630 / (( .19 + .11 + .11 + .19)/4) = 4200 | |||
I don't know what penalties I rolled but I didn't notice any towards capacitor capacity or shield capacity. I also went in with a flat resistance profile Maller and confirmed it's omnidamage, then went in with a ... Augoror Navy Issue with a bucketload of buffer and got some graphs, of which are shown below. | |||
[http://wiki.eveuniversity.org/File:3U94_UAD1.png About the time the DPS seemed to flatten out] | |||
[http://wiki.eveuniversity.org/File:3U94_UAD2.png Nearing the end of the site] | |||
[http://wiki.eveuniversity.org/File:3U94_UAD3.png DPS Graphs] | |||
|} | |||
==Enviromental Effects== | |||
Abyssal deadspace has several enviromental effects that will all apply to both the player ship and to the NPC ships. These effects will neutralize unprepared ships but they can also be taken advantage of. All effects applied to your ship will be shown in same location as EWAR effects. Hoover your mouse over the icon to see what effect is applied to your ship. | Abyssal deadspace has several enviromental effects that will all apply to both the player ship and to the NPC ships. These effects will neutralize unprepared ships but they can also be taken advantage of. All effects applied to your ship will be shown in same location as EWAR effects. Hoover your mouse over the icon to see what effect is applied to your ship. | ||
====Weather Effects==== | |||
Each Abyssal Deadspace instance will have a weather effect that spans over all three pockets of the instance. Five types of environmental weather effects exist affecting both player and NPCs. The type is identified on the info of the filament and can be countered if desired by fitting choices. The name of the filament itself gives clues as to what tier and difficulty it is. A Raging Exotic Filament means that it is a Class 4 site with Exotic Particle Storm effect. A Fierce Dark Filament is a Class 3 site with Dark Matter Field effect. | Each Abyssal Deadspace instance will have a weather effect that spans over all three pockets of the instance. Five types of environmental weather effects exist affecting both player and NPCs. The type is identified on the info of the filament and can be countered if desired by fitting choices. The name of the filament itself gives clues as to what tier and difficulty it is. A Raging Exotic Filament means that it is a Class 4 site with Exotic Particle Storm effect. A Fierce Dark Filament is a Class 3 site with Dark Matter Field effect. | ||
'''The bonus modifier of the weather is always 50% but the strength of the penalty varies by the level of the instance.''' | '''The bonus modifier of the weather is always 50% but the strength of the penalty varies by the level of the instance.''' | ||
| Line 49: | Line 109: | ||
The level of the filament can also be identified by the number of glowing stripes on the icon. | The level of the filament can also be identified by the number of glowing stripes on the icon. | ||
| Line 74: | Line 133: | ||
As the resist penalty will apply to the rats too you should pick your damage type to match the resist weakness. How negative resist bonus is applied to a ship may seem confusing. The easiest way to think of it is that a -50% resist penalty means the ship will take 50% more damage. For more in depth explanation see [[Tanking#Negative_resists|negative resists]] on tanking page. | As the resist penalty will apply to the rats too you should pick your damage type to match the resist weakness. How negative resist bonus is applied to a ship may seem confusing. The easiest way to think of it is that a -50% resist penalty means the ship will take 50% more damage. For more in depth explanation see [[Tanking#Negative_resists|negative resists]] on tanking page. | ||
====Localized Effects==== | |||
The pockets will also contain clouds and Triglavian towers that will apply effects to player and NPC ships in their immediate vicinity. | The pockets will also contain clouds and Triglavian towers that will apply effects to player and NPC ships in their immediate vicinity. | ||
| Line 88: | Line 148: | ||
* Multibody Tracking Pylon: +60% or +80% tracking to all ships in its are of effect. | * Multibody Tracking Pylon: +60% or +80% tracking to all ships in its are of effect. | ||
==Running Abyssal Sites== | ==Running Abyssal Sites== | ||
| Line 248: | Line 248: | ||
** Twilit Abyssal Overmind: Kin/Ex (Kinetic is very large weakness. Bigger than from level 1-3 weather) | ** Twilit Abyssal Overmind: Kin/Ex (Kinetic is very large weakness. Bigger than from level 1-3 weather) | ||
** Photic Abyssal Overmind: EM (Very small weakness) | ** Photic Abyssal Overmind: EM (Very small weakness) | ||
==Abyssal Deadspace from the outside== | ==Abyssal Deadspace from the outside== | ||
| Line 257: | Line 258: | ||
This means that you have to consider where you use the filament, specially in low security and null security space. But even in high-security space you are not safe. Anyone who enters a Tier 4 or 5 Abyssal Deadspace will be flagged as [[Suspect#Suspect_Timer|suspects]] once they leave the site, and anyone are free to shoot them. | This means that you have to consider where you use the filament, specially in low security and null security space. But even in high-security space you are not safe. Anyone who enters a Tier 4 or 5 Abyssal Deadspace will be flagged as [[Suspect#Suspect_Timer|suspects]] once they leave the site, and anyone are free to shoot them. | ||
Tier 1 to 3 does not trigger the suspect timer. | Tier 1 to 3 does not trigger the suspect timer. | ||
==Rewards== | ==Rewards== | ||