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Colony Under Fire: Difference between revisions

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==Part 3==
==Part 3==
Needs additional information.
Access: Gateless, Open Access <br>
 
Kill the Shadow Serpentis spawn in the first room to triggers the next part of the escalation.  
If it is not there, going to the second room and an approach the beacon for the escalation. 
 
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Frigate|2|Coreli Guardian Safeguard|ewar=Damp}}
{{NPCTableRow|Cruiser|3|Corelum Chief Infantry / Captain}}
{{NPCTableRow|Battlecruiser|3|Corelatis Captain / High Captain / Squad Leader}}
{{NPCTableRow|Battleship|4|Core Lord Admiral / Grand Admiral}}
{{NPCTableRow|Battleship|0-1|Shadow Serpentis Grand Admiral|trigger=Escalation trigger|cargo=Faction modules, ammo and tags}}
|}
 
{{NPCTableHead|Structures}}Notable structures
{{NPCTableRow|Acceleration Gate|1|Newly Constructed Acceleration Gate| note = Not locked}}
|}
 
=== Room 2 ===
{{NPCTableHead|Structures}Beacon
{{NPCTableRow|Beacon|1|Guidance Beacon|note = Approach this to trigger the next part of the escalation}}
|}
 
If the second part of the escalation triggers, you get this message.
{{MessageBox|Escalation message
|A fixed guidance beacon sitting here all alone.. you examine the thing and discover its guidance system points to a place not too far away. Perhaps that is the space trucker station? In any case, that is the only clue you have to follow, if the pirates have ever been here, they have gone already.|collapsed=yes}}


==Part 4==
==Part 4==