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Capacitor warfare: Difference between revisions

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Rynnik (talk | contribs)
Rynnik (talk | contribs)
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So if you are within range of a target, and your cap is lower as a percentage than the cap of that target then an activated nos acts exactly like a neut.  The difference is that the 'activation cost' is a negative amount subtracted from your capacitor (so the cap is added on) equivalent to the amount removed from the opponent. 


 
The caveat on only actively draining cap from the opponent when your own cap is lower means that the key offenseive element of caping out your opponent specifically requires you to be capped out as wellEven if this was not the case the low amounts of energy actually removed from a target while using a nosferatu makes it practically impossible to cap out an opponent using these modules. These are pretty severe limitations.  Accordingly, nos require a different methodology than neuts and can be considered as a defensive form of cap warfare.  Employment as a highslot cap recharger can be very useful for high cap usage fits (often multiple shield booster / armour repper fits will include a nos).  They are also commonly employed in combination with neuts which are obviously cap intensive to run.  If you are using a meta 0 heavy neut on a target with a larger capacitor than you, and 500GJ is 25% percent of your capacitor but only 10% of your targets capacitor, a nos will almost always be runningIt will be helping to directly cap out this target with a much larger capacitor by removing those small amounts of cap while helping to keep your neut running as well.  It is even easier to effectively employ in a gang situation with multiple targetsWhile neuting your main target you nos an alternative target and they spend the fight donating cap which is helping to destroy their fleet mate, now if that isn't fun I don't know what is!  Properly employed this synergy between neuts and nos is extremely important.  Nosferatus are extremely useful modules in certain circumstances but they require a better plannning and tactical employment than neuts.
So if you are within range of a target, and you have less percentage of cap then them and you activate a nos the exact same thing will happen as with a neut except now the 'activation cost' is a negative amount equivalent to the amount removed from the opponent credited to your capacitor.   
 
The low amounts of energy actually removed from a target while using a nosferatu makes it practically impossible to cap out an opponent using these modules. To compare it directly to an equivalent neut multiply the amount of energy transfered by 2 since the cycle time is always half that of a neutralizer and you will see just how much less energy is removed.  As well Nosferatus have the additional limitation of only transferring energy when the opponents capacitor has a higher percentage of charge then your ownEssentially in order to cap out it requires you to be capped out as well.  These are pretty severe limitationsHowever, nosferatus are still extremely useful modules in certain circumstances and using them effectively will be discuss more in the fitting and fighting section.
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