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=How Destabilizers, Vampires, and Neutralizer Drones Work= | |||
TL;DR skip this section if you don't care about the why or the details | TL;DR skip this section if you don't care about the why or the details | ||
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==General Principles== | |||
Capacitor Warfare can only be understood if you first understand capacitors. Capacitors are a self recharging reasource with a [[Capacitor Recharge Rate]] that changes relative to the level of the capacitor. Accordingly, there is a 'peak' recharge at 25% with the recharge rate decreasing from either side of this peak. Therefore, the rate of recharge is lowest when the capacitor is full (100%) or empty (0%). Shield tankers should inherrently understand this principle as it is identical to the recharge mechanism on shields, and EVE university folks are very lucky to have access to the [[Capacitor Management 101]] class that Neville Smit teaches. | Capacitor Warfare can only be understood if you first understand capacitors. Capacitors are a self recharging reasource with a [[Capacitor Recharge Rate]] that changes relative to the level of the capacitor. Accordingly, there is a 'peak' recharge at 25% with the recharge rate decreasing from either side of this peak. Therefore, the rate of recharge is lowest when the capacitor is full (100%) or empty (0%). Shield tankers should inherrently understand this principle as it is identical to the recharge mechanism on shields, and EVE university folks are very lucky to have access to the [[Capacitor Management 101]] class that Neville Smit teaches. | ||
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==Energy Destabilizers== | |||
Energy Destabilizers - ie the assortment of Neutralizers (Neuts) are the heavy hitters of cap warfare. They can remove huge amounts of cap and leave an enemy 'capped out' faster than any other form of cap warfare. | Energy Destabilizers - ie the assortment of Neutralizers (Neuts) are the heavy hitters of cap warfare. They can remove huge amounts of cap and leave an enemy 'capped out' faster than any other form of cap warfare. | ||
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==Energy Vampires== | |||
Energy Vampires - ie the assortment of Nosferatus (Nos) remove small amounts of cap, but instead of costing your own cap to do this they will actually give you the cap your opponent lost. Because of the huge potential of being able to hurt a target while only aiding yourself there are several rather severe limitations on these modules. | Energy Vampires - ie the assortment of Nosferatus (Nos) remove small amounts of cap, but instead of costing your own cap to do this they will actually give you the cap your opponent lost. Because of the huge potential of being able to hurt a target while only aiding yourself there are several rather severe limitations on these modules. | ||
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==Energy Neutralizing Drones== | |||
Light, medium and heavy neutralizing drones employ the same general principles as other drones. General infomation can be found [[Drones|here]] and will not be discussed in this guide. | Light, medium and heavy neutralizing drones employ the same general principles as other drones. General infomation can be found [[Drones|here]] and will not be discussed in this guide. | ||