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== Skills == | == Skills == | ||
'''Basic skills ''' | |||
*{{sk|Mining|mult=yes}}: +5% ore mining yield per level. | *{{sk|Mining|mult=yes}}: +5% ore mining yield per level. | ||
*{{sk|Astrogeology|mult=yes}}: +5% ore mining yield per level; requires {{sk|Mining|IV}}. | *{{sk|Astrogeology|mult=yes}}: +5% ore mining yield per level; requires {{sk|Mining|IV}}. | ||
These skills are the bread and butter of any miner and should be trained up to level IV reasonably quickly (primarily for the increased mining yield, but {{sk|Mining|IV}} in particular is a prerequisite to many other mining-related skills). However, note that these skills only increase the yield for ore mining! | These skills are the bread and butter of any miner and should be trained up to level IV reasonably quickly (primarily for the increased mining yield, but {{sk|Mining|IV}} in particular is a prerequisite to many other mining-related skills). However, note that these skills only increase the yield for miner ore mining! | ||
'''Specialty mining skills ''' | |||
*{{sk|Ice Harvesting|mult=yes}}: Required for [[Ice Mining]]. 5% reduction in cycle time per level. | *{{sk|Ice Harvesting|mult=yes}}: Required for [[Ice Mining]]. 5% reduction in cycle time per level. | ||
*{{sk|Gas Cloud Harvesting|mult=yes}}: Required for [[Gas Cloud Mining]]. Allows use of one gas cloud harvester per level. Note that the skillbook is very expensive (about 20-30M ISK)! | *{{sk|Gas Cloud Harvesting|mult=yes}}: Required for [[Gas Cloud Mining]]. Allows use of one gas cloud harvester per level. Note that the skillbook is very expensive (about 20-30M ISK)! | ||
*{{sk|Deep Core Mining|mult=yes}}: Required for mining Mercoxit (a | *{{sk|Deep Core Mining|mult=yes}}: Required for mining Mercoxit (a rare type of ore, only found in [[nullsec]] or [[wormhole]]s). | ||
These skills are only relevant if you want to expand from basic ore mining to Mercoxit, ice, or gas cloud mining. | These skills are only relevant if you want to expand from basic ore mining to Mercoxit, ice, or gas cloud mining. | ||
*{{sk|Mining Frigate|mult=yes}}: Needed for the [[Venture]] | '''Spaceship command skills ''' | ||
*{{sk|Expedition Frigates|mult=yes}}: Needed for the [[Prospect]] and | |||
*{{sk|Mining Barge|mult=yes}}: Needed for the [[Procurer]], [[Retriever]], and [[Covetor]] | *{{sk|Mining Frigate|mult=yes}}: Needed for the [[Venture]]. | ||
*{{sk|Exhumers|mult=yes}}: Needed for the [[Skiff]], [[Mackinaw]], and [[Hulk]] | **{{sk|Expedition Frigates|mult=yes}}: Needed for the T2 hulls [[Prospect]] and [[Endurance]]. | ||
*{{sk|Industrial Command Ships|mult=yes}}: Needed for the [[Orca]] | *{{sk|Mining Barge|mult=yes}}: Needed for the [[Procurer]], [[Retriever]], and [[Covetor]]. | ||
*{{sk|Capital Industrial Ships|mult=yes}}: Needed for the [[Rorqual]] | **{{sk|Exhumers|mult=yes}}: Needed for the T2 hulls [[Skiff]], [[Mackinaw]], and [[Hulk]]. | ||
*{{sk|Industrial Command Ships|mult=yes}}: Needed for the [[Porpoise]] and [[Orca]]. | |||
*{{sk|Capital Industrial Ships|mult=yes}}: Needed for the [[Rorqual]]. | |||
In addition to letting you fly the | In addition to letting you fly the mentioned ships (which only needs level I), training higher ranks of these skills greatly enhances their respective ships. For instance, the Venture gains +5% mining yield per level of the Mining Frigate skill - which is on top of the bonuses provided by {{sk|Mining}} and {{sk|Astrogeology}}! So if you've found a ship you like, train the corresponding spaceship command skill to make it even better. | ||
'''Upgrade module skills''' | |||
*{{sk|Mining Upgrades|mult=yes}}: Required for fitting and using Mining Upgrades. Requires Mining III. | *{{sk|Mining Upgrades|mult=yes}}: Required for fitting and using Mining Upgrades. Requires Mining III. | ||
*{{sk|Drones Rigging|mult=yes}}: Required for fitting mining drone augmentor rigs (requires Jury Rigging III). | *{{sk|Drones Rigging|mult=yes}}: Required for fitting mining drone augmentor rigs (requires Jury Rigging III). | ||
As mining lasers and mining upgrades are CPU-hungry, training CPU Management will make it easier to fit your ship | As mining lasers and mining upgrades are CPU-hungry, training CPU Management will make it easier to fit your ship. | ||
'''Drone skills ''' | |||
*{{sk|Drones|mult=yes}}: Increases number of drones in space by 1 per level, for a maximum of five drones in space at level V. | *{{sk|Drones|mult=yes}}: Increases number of drones in space by 1 per level, for a maximum of five drones in space at level V. | ||
*{{sk|Drone Interfacing|mult=yes}}: Increases drone damage and mining drone yield by 10% per level. Requires Drones V. | *{{sk|Drone Interfacing|mult=yes}}: Increases drone damage and mining drone yield by 10% per level. Requires Drones V. | ||
*{{sk|Mining Drone Operation|mult=yes}}: Increases mining drone yield by 5% per level. Requires Drones I. | *{{sk|Mining Drone Operation|mult=yes}}: Increases mining drone yield by 5% per level. Requires Drones I. | ||
Mining ships use drones both for defence and increased mining yield. The Drones skill is the foundation skill, and should be eventually trained up to V (once you start flying Exhumers it's highly recommended, and valuable even before). To use drones defensively, train up Light Drone Operation, whilst mining drones need Mining Drone Operation. Drone Interfacing is somewhat of a long train, but even getting it to level IV makes a big difference in how effective your drones are. Advanced Drone Avionics is only needed if you plan to use ECM drones, and the drone specialisation skills are needed when you start using Tech II drones. For more details on how drones work, see [[drones]]. | Mining ships use drones both for defence and increased mining yield. The Drones skill is the foundation skill, and should be eventually trained up to V (once you start flying Exhumers it's highly recommended, and valuable even before). To use drones defensively, train up Light Drone Operation, whilst mining drones need Mining Drone Operation. Drone Interfacing is somewhat of a long train, but even getting it to level IV makes a big difference in how effective your drones are. Advanced Drone Avionics is only needed if you plan to use ECM drones, and the drone specialisation skills are needed when you start using Tech II drones. For more details on how drones work, see [[drones]]. | ||
'''Fleet Support skills ''' | |||
*{{sk|Leadership|mult=yes}}, {{sk|Wing Command|mult=yes}}, and {{sk|Fleet Command|mult=yes}}: Increases Command Burst area of effect. | *{{sk|Leadership|mult=yes}}, {{sk|Wing Command|mult=yes}}, and {{sk|Fleet Command|mult=yes}}: Increases Command Burst area of effect. | ||
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These skills become highly desirable once pilots start flying Orcas or Rorquals, and want to run mining fleets (and provide mining boosts to your fleet members). For more details on how fleets and Command Bursts work, see [[Command Bursts]]. | These skills become highly desirable once pilots start flying Orcas or Rorquals, and want to run mining fleets (and provide mining boosts to your fleet members). For more details on how fleets and Command Bursts work, see [[Command Bursts]]. | ||
'''Other skills''' | |||
* Almost all the mining ships are shield tanked, so [[Shield_tanking#Shield_skills|shield tanking skills]] are useful to make them less vulnerable to [[gank|ganking]]. | |||
* General [[Fitting ships|fitting skills]] will improve the PG and CPU output of your ship allowing better fits. | |||
If you are still short on CPU, Electronics Upgrades allow you to fit co-processor modules (which increase your ship's CPU further). Mining upgrade modules increase your mining yield, while drone augmentor rigs increase the yield of mining drones. | |||
== Implants == | == Implants == | ||