Difference between revisions of "Knockout Punch"

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The ships at entry point are not agressive unless fired at. You can proceed to first deadspace room right away.
 
The ships at entry point are not agressive unless fired at. You can proceed to first deadspace room right away.
 
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Revision as of 16:44, 6 October 2018

Guristas epic arc - Smash and Grab
Chapter 2 - For Fun and Profit
Previous mission: Fuel Gauge
Next mission: Culling the Weak


Type Encounter
Objective Pick up the Guristas „Dirty‟ Explosive System and blow the Caldari State carrier with it
Ship size limit Shuttle
Rewards 1x Dread Guristas ECM Multispectral Jammer + time bonus
Extra You will lose your ship in this mission
Mission briefing
You have no idea how much you frightened the Navy with that last strike. They're completely demoralized and retreating to a rally point in a nearby deadspace pocket. Turns out, they had a carrier waiting in their midst to bring extra destruction to our members. Well, we'll take care of that.

The fleet is pinned down, but we're having trouble getting to them. They've locked themselves in the pocket, only allowing shuttles to get through their gates. We thought we'd have a large siege on our hands, but a rather brilliant idea came to me. I am, of course, a capsuleer like yourself; we think differently than the mortals we have to deal with.

Time for a suicide run. Doesn't that sound like fun? We'll give you a shuttle to take specifically for this mission. (We have quite a stockpile of useless Caldari shuttles, for some reason.) You can join our talented Guristas Capsuleer Fleet, which specializes in suicide missions. Meet with the fleet at the deadspace pocket, pick up some of our “dirty” explosives from a fellow fleet member, and fly at the carrier. You'll lose the shuttle, but you'll take out that carrier. I wish I could go on this mission, but I've got my own orders to follow.

You will lose this shuttle that we have provided you, but you won't get podded. However, you will be a very easy target for wayward pirates in the area. Not to worry, though: You can minimize the risk for this mission. Besides, I'll make sure that you're handsomely rewarded for this effort. Hell, the thrill of the kill should be enough, right?

This mission requires you to just fly through an deadspace complex in a shuttle. The acceleration gates in site will not allow any other ship types through. 1 Caldari Shuttle (500.0 m3) will be granted to you when accepting this mission.

You will lose your ship during this mission. Your pod is safe in mission but traveling in null in pod can be dangerous.

Warpin

The ships at entry point are not agressive unless fired at. You can proceed to first deadspace room right away.

Passivce entry guards
WD EWAR L


Battleship 18 x Battleship Guristas Battleship

Room 1

  • Shortly after entering the stage, all guards will explode upon each other.
  • Pick up the Guristas „Dirty‟ Explosive System from the Damaged Caldari Shuttle. and proceed to the next pocket.


Ships
WD EWAR L


Frigate 18 x Friendly Frigate Captured Caldari State Shuttle
Frigate 7 x Frigate State Bo-Hi/Showato
Cruiser 2 x Cruiser State Bushi/Dogo

Room 2

Target
WD EWAR L


Carrier 1 x Carrier Caldari State Carrier
  • When you get within close proximity to the carrier, both it and you will explode and the mission is marked as completed.
  • The carrier wreck will contain one rear-admiral dog tag. You can bookmark the wreck and come back to loot it.