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== Tech II production == | == Tech II production == | ||
T2 manufacturing requires T2 BPCs, which are 'invented' through the invention process. This is a chance-based process, requiring a lot of skill investment in advance, and you are not guaranteed to get a T2 BPCs at the end of it. Some T2 manufacturers do not invent, but instead merely buy T2 BPC packs from dedicated inventors. See [[Invention]] for more details. | T2 manufacturing requires T2 BPCs, which are 'invented' through the invention process. This is a chance-based process, requiring a lot of skill investment in advance, and you are not guaranteed to get a T2 BPCs at the end of it. Some T2 manufacturers do not invent, but instead merely buy T2 BPC packs from dedicated inventors. See [[Invention]] for more details on the invention process. | ||
T2 production also requires much wider range of materials compared to tech I production. | |||
=== Skills Required === | |||
The main difference between tech 2 and tech 1 manufacturing is the increased skill requirement, and the many more different types of input materials required. Not all T2 manufacturers will have all these skills, some may specialize in (for example) constructing only Minmatar ships, and thus have only those skills. Most of these skills are the same as those required for invention. Different blueprints require these skills at different levels, but in general: the larger the ship or item, the higher skill level will be required. Most of these skills also give a 1% time efficiency bonus per level. | |||
* {{sk|Advanced Industrial Ship Construction|mult=yes}} | |||
* {{sk|Advanced Large Ship Construction|mult=yes}} | |||
* {{sk|Advanced Medium Ship Construction|mult=yes}} | |||
* {{sk|Advanced Small Ship Construction|mult=yes}} | |||
: Required to build T2 ships of the relevant size. These skills are not required for invention, only construction. | |||
* {{sk|Amarr Starship Engineering|mult=yes}} | |||
* {{sk|Caldari Starship Engineering|mult=yes}} | |||
* {{sk|Gallente Starship Engineering|mult=yes}} | |||
* {{sk|Minmatar Starship Engineering|mult=yes}} | |||
: Required to build T2 ships of the relevant race. | |||
* {{sk|Mechanical Engineering|mult=yes}} | |||
: Required to build T2 ships of any size & race. | |||
* {{sk|Electromagnetic Physics|mult=yes}} | |||
* {{sk|Electronic Engineering|mult=yes}} | |||
* {{sk|Graviton Physics|mult=yes}} | |||
* {{sk|High Energy Physics|mult=yes}} | |||
* {{sk|Hydromagnetic Physics|mult=yes}} | |||
* {{sk|Laser Physics|mult=yes}} | |||
* {{sk|Mechanical Engineering|mult=yes}} | |||
* {{sk|Molecular Engineering|mult=yes}} | |||
* {{sk|Nanite Engineering|mult=yes}} | |||
* {{sk|Nuclear Physics|mult=yes}} | |||
* {{sk|Plasma Physics|mult=yes}} | |||
* {{sk|Quantum Physics|mult=yes}} | |||
* {{sk|Rocket Science|mult=yes}} | |||
: Two of these skills are required to build each T2 (non-ship) item. These are the same as the skills required to invent that T2 item. Consult a blueprint to find out which skills at which level are required to build that item. Example (see right): Nanofiber Internal Structure II BPC requires Nanite Engineering and Molecular Engineering. | |||
=== T2 Required Materials === | |||
Whereas the majority of T1 production requires only minerals, the range of input materials required hugely expands for T2 production - moons, planets, items and components are all potential sources of materials for T2 production. Not all T2 blueprints require every single source of input material, but one particular additional input required for most T2 manufacturing is a T1 item of the similar type. For example building a T2 nanofiber requires a single T1 nanofiber, some Remote Assembly Modules (Armor/Hull Tech R.A.M.s), extra minerals (Morphite) and some planetary materials (Construction Blocks). | |||
==== Moon Materials ==== | |||
Moon materials are produced via moon mining, which is an activity only possible in 0.5 security space and lower, and requires a Refinery anchored next to the moon mining beacon you wish to mine from and fitted with Moon Drill module. It is also very lucrative, and some moons are fought over regularly, so being able to defend your structure is necessary if you wish to maintain your moon mining operation. Moon mining is an activity carried out on the corporation or alliance level, and thus generally not possible (to run a profitable operation) as a solo player. | |||
Moon materials - basic elements such as Chromium, Technetium and Tungsten, which can be found in the Reaction Materials > Raw Moon Materials section of the market - are mined and then reacted together in the refinery to produce advanced moon materials - such as Tungsten Carbide, Fullerides and Fermionic Condensates. It is possible however to run a profitable reaction only operation: buying the raw moon materials on the market, reacting them together in your refinery (and it does have to be in lowsec or nullsec) and then selling or using the advanced moon materials. | |||
These advanced materials are sometimes used directly in T2 item manufacturing, but more often used in the construction of advanced components, which are then in turn used in T2 manufacturing. | |||
See [[Moon mining]] and [[Reactions]] for more details. | |||
==== Components ==== | |||
Advanced components are the most common type, and are manufactured exclusively from moon materials. They are used in the majority of T2 manufacturing, T2 ships in particular using large numbers of multiple different types of component. Components come in Amarr, Caldari, Gallente and Minmatar flavours, with the icon coloured according to which race they 'belong' to. The advanced component manufacturing process is just like any other T1 manufacturing process, except that the inputs are moon materials, and one particular science skill (see list of T2 skills required above) is required for each component. | |||
Tech 2 items frequently use these racial components as well as ships, and the particular racial component(s) they require will be the same as the racial encryption skill and the racial data interface item required to invent the BPC. | |||
==== Robotic Assembly Modules (R.A.M.s) ==== | |||
Robotic Assembly Modules, more commonly known as R.A.M.s, are robotic assembly units that build things for you. They are manufactured from minerals just like any other T1 manufacturing process. Nine different R.A.M.s exist, for different types of construction: Starship Tech, Ammunition Tech, Cybernetics, etc. | |||
==== Planetary Materials ==== | |||
[[Planetary Interaction]] can be done with the same character you might use for production, and thus save you expenditure on the market (although, just like minerals you mine are not free, neither are planetary materials you produce). | |||
== T3 Production == | == T3 Production == | ||