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Deadspace: Difference between revisions

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Haeric (talk | contribs)
m Removed from PvE as apart of the merging and clean up of that category. This article is not specific to PvE.
Kulper (talk | contribs)
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You cannot warp directly into a deadspace pocket and you cannot warp around inside a deadspace pocket, although you can warp out back into normal space.
You cannot warp directly into a deadspace pocket and you cannot warp around inside a deadspace pocket, although you can warp out back into normal space.


MicroWarpDrives do not, [[Afterburner|Afterburners]] do, work in Deadspace pockets and it will be harder for other players to probe you down as your probing signature is reduced to 1/100th it original value.
Microwarp drives work in most deadspace pockets, and afterburners work in all. The only way to be found in a deadspace pocket is with probes, combat probes for a mission pocket, or core probes if you are in an exploration area. There is no protection from probing offered by the deadspace pocket.
 


The following are Deadspace pockets:
The following are Deadspace pockets:

Revision as of 01:11, 19 August 2011

Deadspace pockets should not be confused with DED / DED complexes / Deadspace Complexes.


You cannot warp directly into a deadspace pocket and you cannot warp around inside a deadspace pocket, although you can warp out back into normal space.

Microwarp drives work in most deadspace pockets, and afterburners work in all. The only way to be found in a deadspace pocket is with probes, combat probes for a mission pocket, or core probes if you are in an exploration area. There is no protection from probing offered by the deadspace pocket.

The following are Deadspace pockets:

  • DED Complexes
  • Agent missions
  • Areas discovered via exploration