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relic site loot distribution information |
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(Credit to David Louis for making an overview like this on: https://forums.eve-scout.com/topic/409/safety-can-i-warp-to-this-site) | (Credit to David Louis for making an overview like this on: https://forums.eve-scout.com/topic/409/safety-can-i-warp-to-this-site) | ||
== Relic site loot distribution == | |||
Based on research done by MacrophageNT the relic site contents follow certain simple rules<ref name="relic distributeion">[https://www.reddit.com/r/Eve/comments/af7536/the_ultimate_nullsec_faction_relicdata_sites/ The Ultimate Nullsec Faction Relic/Data Sites Profitability Comparison]</ref>. The following information is for sites in null security space, the distribution of materials in other areas is likely identical. | |||
{| class="wikitable" style="text-align: center;padding:10px;" | |||
|- | |||
! Salvage !! Angel Cartel !! Blood Raiders !! Guristas !! Sansha's nation !! Serpentis | |||
|- | |||
|style="text-align:right;"|Artificial Neural Network || x || x || x || x || x | |||
|- | |||
|style="text-align:right;"|Damaged Artificial Neural Network || x || x || x || x || x | |||
|- | |||
|style="text-align:right;"|Interface Circuit || x || x || x || x || x | |||
|- | |||
|style="text-align:right;"|Fried Interface Circuit || x || x || x || x || x | |||
|- | |||
|style="text-align:right;"|Logic Circuit || x || x || x || x || x | |||
|- | |||
|style="text-align:right;"|Burned Logic Circuit || x || x || x || x || x | |||
|- | |||
|style="text-align:right;"|Micro Circuit || x || x || x || x || x | |||
|- | |||
|style="text-align:right;"|Charred Micro Circuit || x || x || x || x || x | |||
|- | |||
|style="text-align:right;"|Power Circuit || x || x || x || x || x | |||
|- | |||
|style="text-align:right;"|Tripped Power Circuit || x || x || x || x || x | |||
|- | |||
|style="text-align:right;"|Impetus Console || x || || || || | |||
|- | |||
|style="text-align:right;"|Thruster Console || x || || || || | |||
|- | |||
|style="text-align:right;"|Single-crystal Superalloy I-beam || x || || || || | |||
|- | |||
|style="text-align:right;"|Alloyed Tritanium Bar || x || || || || | |||
|- | |||
|style="text-align:right;"|Trigger Unit || x || || || || | |||
|- | |||
|style="text-align:right;"|Smashed Trigger Unit || x || || || || | |||
|- | |||
|style="text-align:right;"|Capacitor Console || || x || || || | |||
|- | |||
|style="text-align:right;"|Melted Capacitor Console || || x || || || | |||
|- | |||
|style="text-align:right;"|Power Conduit || || x || || || | |||
|- | |||
|style="text-align:right;"|Tangled Power Conduit || || x || || || | |||
|- | |||
|style="text-align:right;"|Enhanced Ward Console || || || x || || | |||
|- | |||
|style="text-align:right;"|Ward Console || || || x || || | |||
|- | |||
|style="text-align:right;"|Intact Shield Emitter || || || x || || | |||
|- | |||
|style="text-align:right;"|Malfunctioning Shield Emitter || || || x || || x | |||
|- | |||
|style="text-align:right;"|Telemetry Processor || || || x || || | |||
|- | |||
|style="text-align:right;"|Scorched Telemetry Processor || || || x || || | |||
|- | |||
|style="text-align:right;"|Current Pump || || || || x || | |||
|- | |||
|style="text-align:right;"|Defective Current Pump || || || || x || | |||
|- | |||
|style="text-align:right;"|Intact Armor Plates || || || || x || | |||
|- | |||
|style="text-align:right;"|Armor Plates || || || || x || | |||
|- | |||
|style="text-align:right;"|Nanite Compound || || || || x || | |||
|- | |||
|style="text-align:right;"|Contaminated Nanite Compound || || || || x || | |||
|- | |||
|style="text-align:right;"|Conductive Thermoplastic || || || || || x | |||
|- | |||
|style="text-align:right;"|Conductive Polymer || || || || || x | |||
|- | |||
|style="text-align:right;"|Drone Transceiver || || || || || x | |||
|- | |||
|style="text-align:right;"|Broken Drone Transceiver || || || || || x | |||
|- | |||
|style="text-align:right;"|Lorentz Fluid || || || || || x | |||
|- | |||
|style="text-align:right;"|Contaminated Lorentz Fluid || || || || || x | |||
|} | |||
Each relic site in null security space/wormholes contains three different kind of containers: Rubble, remains and ruins. These containers always have the same loot distribution without influence from the site type. | |||
{| class="wikitable" style="text-align: center;padding:10px;" | |||
|- | |||
! Container !! T1 probablility<br>(ammount)!! T2 probability<br>(ammount) | |||
|- | |||
|style="text-align:right;"|Rubble || 25% (3-20) || 5.5% (1-3) | |||
|- | |||
|style="text-align:right;"|Remain || 50% (5-40) || 12.5% (1-5) | |||
|- | |||
|style="text-align:right;"|Ruin || 0% || 25% (1-15) | |||
|} | |||
For example in a "Rubble" container each T1 salvage has independent 25% probability to appear in a stack of 3-20 units. Stack sizes are all uniformly distributed so a stack of 1 is equally likely to a stack of 14. | |||
The ammount of different container types depends on the name of the relic site. As a result higher rank relic sites are on average more valuable. | |||
{| class="wikitable" style="text-align: center;padding:10px;" | |||
|- | |||
! Site<br>(sec, level, % of sites)!! Rubble !! Remains !! Ruins | |||
|- | |||
|style="text-align:right;"|Monument Site (null, 1, 40%)|| 2 || 3 || 1 | |||
|- | |||
|style="text-align:right;"|Temple Site (null, 2, 30%)|| 1 || 3 || 2 | |||
|- | |||
|style="text-align:right;"|Science outpost (null, 3, 20%)|| 0 || 4 || 2 | |||
|- | |||
|style="text-align:right;"|Crystal Quarry (null, 4, 10%)|| 1 || 3 || 3 | |||
|} | |||
Based on the above information it is possible to calculate the expected site value for each faction. | |||
{{MessageBox | |||
|Expected average site value | |||
|Paste this to evepraisal, divide the result by 100 and you get the expected value per site for that faction. | |||
Angel Cartel: | |||
Artificial Neural Network 472 | |||
Interface Circuit 472 | |||
Logic Circuit 472 | |||
Micro Circuit 472 | |||
Power Circuit 472 | |||
Impetus Console 472 | |||
Single-crystal Superalloy I-beam 472 | |||
Trigger Unit 472 | |||
Damaged Artificial Neural Network 3945 | |||
Fried Interface Circuit 3945 | |||
Burned Logic Circuit 3945 | |||
Charred Micro Circuit 3945 | |||
Tripped Power Circuit 3945 | |||
Thruster Console 3945 | |||
Alloyed Tritanium Bar 3945 | |||
Smashed Trigger Unit 3945 | |||
Blood Raider Covenant: | |||
Artificial Neural Network 472 | |||
Interface Circuit 472 | |||
Logic Circuit 472 | |||
Micro Circuit 472 | |||
Power Circuit 472 | |||
Capacitor Console 472 | |||
Power Conduit 472 | |||
Damaged Artificial Neural Network 3945 | |||
Fried Interface Circuit 3945 | |||
Burned Logic Circuit 3945 | |||
Charred Micro Circuit 3945 | |||
Tripped Power Circuit 3945 | |||
Melted Capacitor Console 3945 | |||
Tangled Power Conduit 3945 | |||
Guristas Pirates: | |||
Artificial Neural Network 472 | |||
Interface Circuit 472 | |||
Logic Circuit 472 | |||
Micro Circuit 472 | |||
Power Circuit 472 | |||
Enhanced Ward Console 472 | |||
Intact Shield Emitter 472 | |||
Telemetry Processor 472 | |||
Damaged Artificial Neural Network 3945 | |||
Fried Interface Circuit 3945 | |||
Burned Logic Circuit 3945 | |||
Charred Micro Circuit 3945 | |||
Tripped Power Circuit 3945 | |||
Ward Console 3945 | |||
Malfunctioning Shield Emitter 3945 | |||
Scorched Telemetry Processor 3945 | |||
Sansha's Nation: | |||
Artificial Neural Network 472 | |||
Interface Circuit 472 | |||
Logic Circuit 472 | |||
Micro Circuit 472 | |||
Power Circuit 472 | |||
Current Pump 472 | |||
Intact Armor Plates 472 | |||
Nanite Compound 472 | |||
Damaged Artificial Neural Network 3945 | |||
Fried Interface Circuit 3945 | |||
Burned Logic Circuit 3945 | |||
Charred Micro Circuit 3945 | |||
Tripped Power Circuit 3945 | |||
Defective Current Pump 3945 | |||
Armor Plates 3945 | |||
Contaminated Nanite Compound 3945 | |||
Serpentis Corporation: | |||
Artificial Neural Network 472 | |||
Interface Circuit 472 | |||
Logic Circuit 472 | |||
Micro Circuit 472 | |||
Power Circuit 472 | |||
Conductive Thermoplastic 472 | |||
Drone Transceiver 472 | |||
Lorentz Fluid 472 | |||
Damaged Artificial Neural Network 3945 | |||
Fried Interface Circuit 3945 | |||
Burned Logic Circuit 3945 | |||
Charred Micro Circuit 3945 | |||
Tripped Power Circuit 3945 | |||
Malfunctioning Shield Emitter 3945 | |||
Conductive Polymer 3945 | |||
Broken Drone Transceiver 3945 | |||
Contaminated Lorentz Fluid 3945 | |||
|collapsed=yes}} | |||
==See also== | ==See also== | ||
* [http://community.eveonline.com/news/dev-blogs/ghastly-hotbed-of-spaceship-trauma/ Dev blog introducing Ghost Sites] | * [http://community.eveonline.com/news/dev-blogs/ghastly-hotbed-of-spaceship-trauma/ Dev blog introducing Ghost Sites] | ||
* [http://community.eveonline.com/news/dev-blogs/sweeping-death-and-chaos/ Dev blog introducing the Contested and Besieged Covert Research Facilities] | * [http://community.eveonline.com/news/dev-blogs/sweeping-death-and-chaos/ Dev blog introducing the Contested and Besieged Covert Research Facilities] | ||
== References == | |||
<references/> | |||
[[Category:Exploration]] | [[Category:Exploration]] | ||
[[Category:Data sites]] | [[Category:Data sites]] | ||
[[Category:Relic sites]] | [[Category:Relic sites]] | ||