Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Tech 3 Production: Difference between revisions

From EVE University Wiki
No edit summary
Line 14: Line 14:


== Polymer Reactions ==
== Polymer Reactions ==
This is the process by which the fullerene gases mined in wormhole space are transformed in Hybrid Polymer, which will themselves be transformed in Hybrid Tech Components (see below). The Polymer Reaction interface look like this:
[[File:T3_Reaction_Interface.png|800px]]


=== Skills ===
=== Skills ===
* Reactions: 4% reduction of reaction time per skill level. Level 3 is needed for the Hybrid Polymer Reactions needed for T3 production.
The required skills are the same as for T2 (Hybrid) reactions:
* Mass Reactions: One additional reaction slot per Level (from the one slot base allowance).
* {{sk|Reactions|mult=yes}}: 4% reduction of reaction time per skill level. Level 3 is needed for the Hybrid Polymer Reactions needed for T3 production.
* Advanced Mass Reactions: One additional reaction slot per level (for a maximum of 11 with both skills at 5).
* {{sk|Mass Reactions|mult=yes}}: One additional reaction slot per Level (from the one slot base allowance).
* {{sk|Advanced Mass Reactions|mult=yes}}: One additional reaction slot per level (for a maximum of 11 with both skills at 5).


=== Materials ===
=== Materials ===
* Polymer Reactions are seeded on the NPC market under ''Reactions > Polymer Reactions''
* Polymer Reactions are seeded on the NPC market under ''Reactions > Polymer Reactions''. As with other reactions these cannot be researched.
* Fullerenes are obtained by harvesting gas sites in w-space. See [[Gas Cloud Mining]] for more details.
* Fullerenes are obtained by harvesting gas sites in w-space. See [[Gas Cloud Mining]] for more details. Fullerenes are very bulky and shipping large quantities of these gases may become challenging.
* Minerals are obtained from mining standard ores (either from Ores sites in w-space, or asteroid belts in k-space).
* Minerals are obtained from mining standard ores (either from Ores sites in w-space, or asteroid belts in k-space). Compared to Tech 2 manufacturing, very little minerals are actually required to manufacture Tech 3 ships and subsystems.
* Fuel blocks are also required. These can be manufactured from ice or purchased on the market.


===Process===
===Process===
Reactions in Refineries now work just like normal industry jobs. The refinery needs a Standup Hybrid Reactor I service module online and can be rigged for material and time efficiency using T1 or T2 rigs. Please ignore the silos shown in the above flowchart, they refer to the old reaction mechanics.
Polymer reactions are done in Refineries (Athanor and Tatara). The refinery needs a Standup Hybrid Reactor I service module online and can be rigged for material and time efficiency using T1 or T2 rigs. When looking for a suitable refinery, look in the Facility tab of the Industry window and mouse over facilities that show up in the Reactions column. You're looking for a facility that support Hybrid Polymers:
 
[[File:T3 Refinery Lookup.png]]
 
Note that in this screen capture the facility is bonused, but not for Hybrid reactions. Note also the high system cost index: this will impact the job cost. The System cost index for reactions is calculated based on all reactions done in the refinery's system, not just on Hybrid reactions.
 
The process is as for other reactions:
* Choose Reaction formula
* Choose Reaction formula
* Set number of runs
* Set number of runs
Line 33: Line 44:
* After run time has passed, press deliver
* After run time has passed, press deliver
* Repeat as necessary
* Repeat as necessary
After the reaction process the Hybrid polymer produced will typically have 40% or so of the feed materials volume, depending on the exact reaction and on the facility ME bonuses.


== Subsystem Component Construction ==
== Subsystem Component Construction ==
Line 79: Line 92:
* Armor Nanobot -  {{sk|Hydromagnetic Physics|mult=yes}} & {{sk|Defensive Subsystem Technology|mult=yes}} (which has a prerequisite of Nanite Engineering IV)
* Armor Nanobot -  {{sk|Hydromagnetic Physics|mult=yes}} & {{sk|Defensive Subsystem Technology|mult=yes}} (which has a prerequisite of Nanite Engineering IV)
* Hull Section - {{sk|Mechanical Engineering|mult=yes}} & {{sk|Plasma Physics|mult=yes}}
* Hull Section - {{sk|Mechanical Engineering|mult=yes}} & {{sk|Plasma Physics|mult=yes}}
* Power Cores -  {{sk|Quantum Physics|mult=yes}} & {{sk|Core Subsystem Technology|mult=yes}} (which has a prerequisite of High Energy Physics IV)
* Power Cores -  {{sk|Quantum Physics|mult=yes}} & Core Subsystem Technology (which has a prerequisite of High Energy Physics IV)
* Small Hull Section - {{sk|Mechanical Engineering|mult=yes}} & {{sk|Plasma Physics|mult=yes}}
* Small Hull Section - {{sk|Mechanical Engineering|mult=yes}} & {{sk|Plasma Physics|mult=yes}}
* Thruster Sections -  {{sk|Rocket Science|mult=yes}} & {{sk|Propulsion Subsystem Technology|mult=yes}} (which has a prerequisite of Graviton Physics IV)
* Thruster Sections -  {{sk|Rocket Science|mult=yes}} & {{sk|Propulsion Subsystem Technology|mult=yes}} (which has a prerequisite of Graviton Physics IV)