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Tech 3 Production: Difference between revisions

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{{Update|reactions mechanics changed with Lifeblood update, and thus T3 production too}}
{{Template:Industry_Links}}
{{Template:Industry_Links}}
[[File:T3s.png]]
[[File:T3s.png]]
__TOC__
__TOC__
==Introduction==
==Introduction==
Tech 3 ships - Strategic Cruisers and Tactical Destroyers - are made using materials obtained in [[Wormholes|wormhole]] space, some of which need to be processed in Refineries in Low/Null or WH Space and can be constructed in Upwell structures anywhere. As can be seen from the following flowchart there are 4 distinct manufacturing stages:
 
* React Polymers
Tech 3 ships - Strategic Cruisers and Tactical Destroyers - are made using materials obtained in [[Wormholes|wormhole]] space. As can be seen below there are four distinct manufacturing stages:
* Construct Components
* React Fullerenes to form Hybrid Polymers
* Reverse Engineer subsystem and hull BPCs
* Use Hybrid Polymers and Ancient Salvage to make Hybrid Tech Components  
* Construct subsystems and hulls
* Invent Tech 3 Hull and Subsystem BPC using Ancient Relics. This process is also sometimes called reverse engineering.
* Construct Tech 3 subsystems and hulls using the Hybrid Tech Components




== Polymer Reactions ==
== Polymer Reactions ==
This is the process by which the fullerene gases mined in wormhole space are transformed in Hybrid Polymer, which will themselves be transformed in Hybrid Tech Components (see below). The Polymer Reaction interface look like this:
This is the process by which the fullerene gases mined in wormhole space are transformed in Hybrid Polymer, which will themselves be transformed in Hybrid Tech Components (see below). The Polymer Reaction interface look like this:


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=== Skills ===
=== Skills ===
Each Hybrid Tech Component BPO needs {{sk|Industry|mult=yes}} trained at V and {{sk|Electromagnetic Physics|mult=yes}} trained to II and may require in addition one of the following skill
Each Hybrid Tech Component BPO needs {{sk|Industry|mult=yes}} trained at V and {{sk|Electromagnetic Physics|mult=yes}} trained to II and may require in addition one of the following skill
* {{sk|Amarr Starship Engineering|mult=yes}} II
* {{sk|Amarr Starship Engineering|mult=yes}} II
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===Materials===
===Materials===
Construction of subsystem components is from two material sources:
Construction of subsystem components is from two material sources:
* Ancient Salvage is obtained by salvaging [[Sleeper]] wrecks in w-space.
* Ancient Salvage is obtained by salvaging [[Sleeper]] wrecks in w-space.
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==Invention of BPCs==
==Invention of BPCs==
This is the process by which T3 BPCs - for hulls and subsystems - are invented. This process is very similar to the process of T2 Invention. The Invention interface looks like this:
This is the process by which T3 BPCs - for hulls and subsystems - are invented. This process is very similar to the process of T2 Invention. The Invention interface looks like this:
[[File:T3_Invention_Interface.png|800px]]
[[File:T3_Invention_Interface.png|800px]]
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===Skills===
===Skills===
{{sk|Sleeper Encryption Methods|mult=yes}} is the basic skill required for every type of Ancient Relic.
{{sk|Sleeper Encryption Methods|mult=yes}} is the basic skill required for every type of Ancient Relic.


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Most players will therefore want to have the required skills at least at III before attempting the invention process, and having them at IV will help to increase the chances of success. Many players doing T3 Invention will also use decryptors such as Attainment or Parity to increase the chances of success further.
Most players will therefore want to have the required skills at least at III before attempting the invention process, and having them at IV will help to increase the chances of success. Many players doing T3 Invention will also use decryptors such as Attainment or Parity to increase the chances of success further.


==Subsystem Construction==
==Subsystems and Hull Construction==
 
This is the final part of the process where the BPC that were invented previously are used to manufacture the Tech 3 hulls and subsystems using the Hybrid Tech Components. The Production interface will look familliar:
 
[[File:T3 Production Interface.png|800px]]


===Skills===
===Skills===
Construction of a subsystem requires the same two skills (not the Reverse Engineering skill) as needed to reverse engineer the ancient relic from which you found the BPC for this subsystem (see the previous section) plus three extra skills
Construction of Tech 3 subsystems and hulls are skill intensive. The skill required are as follow.
* {{sk|Advanced Medium Ship Construction|mult=yes}} to IV
 
* ''<Racial>'' Starship Engineering (5x) to IV
For Tactical Destroyers:
* {{sk|Jury Rigging|mult=yes}} to V
* {{sk|Mechanical Engineering|mult=yes}} to IV
* {{sk|Industry|mult=yes}} to V
* {{sk|Advanced Small Ship Construction|mult=yes}} to V
* ''<Racial>'' Starship Engineering (5x) to V


T3 hull construction requires:
For Strategic Cruisers
* {{sk|Mechanical Engineering|mult=yes}} to IV
* {{sk|Industry|mult=yes}} to V
* {{sk|Advanced Medium Ship Construction|mult=yes}} to V
* {{sk|Advanced Medium Ship Construction|mult=yes}} to V
* ''<Racial>'' Starship Engineering (5x) to V
* ''<Racial>'' Starship Engineering (5x) to V
For Subsystems
* Either Core, Defensive, Offensive or Propulsion Subsystem Technology at I, as appropriate
* {{sk|Mechanical Engineering|mult=yes}} to IV
* {{sk|Mechanical Engineering|mult=yes}} to IV
* {{sk|Industry|mult=yes}} to IV
* {{sk|Advanced Medium Ship Construction|mult=yes}} to IV
* ''<Racial>'' Starship Engineering (5x) to IV
* {{sk|Jury Rigging|mult=yes}} to V


===Materials===
===Materials===
* Components are created from salvage & hybrid polymers (see above)
Tactical Destroyers, Strategic Cruisers and Subsystems are created using invented BPC and Hybrid Tech Components. In addition Tactical Destroyers and Strategic Cruiser require R.A.M.- Starship Tech, for which the BPO is sold by NPCs in k-space.
* R.A.M.- Starship Tech is additionally required for hull construction, for which the BPO is sold by NPCs in k-space.


===Process===
===Process===
Since Upwell, T3 components, subsystems and hulls can me manufactured in any Citadel or Engineering Complex with a Standup Manufacturing Plant I service module online. It works like any T1 industry job:
Tech 3 subsystems and hulls can me manufactured in any Citadel or Engineering Complex with a Standup Manufacturing Plant I service module online. Rigs exist that can speed up the process or increase material efficiency. These are
* For Tactical Destroyer, Advanced Small Ship Manufacturing
* For Subsystems, Advanced Component Manufacturing (same rig as for manufacturing Hybri d Tech Components)
* For Strategic CCruisers, Advanced Medium Ship Manufacturing
 
A Tech I and Tech II version of these rigs exist. The usual skill, implants and Facility bonuses also apply.
 
The actual production process works like any T1 industry job:
* Choose Blueprint
* Choose Blueprint
* Set number of runs
* Set number of runs
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* Wait until the run time has passed and press deliver
* Wait until the run time has passed and press deliver
* Rinse and Repeat
* Rinse and Repeat


==Final thoughts==
==Final thoughts==
As you are now in no doubt, T3 construction is one of the most complex manufacturing process in EVE. Most of the T3 production activity in EVE is carried out by wormhole-based corporations at their own structutes in w-space (although a fair amount is also done by sov null based corporations). The additon of [[Upwell_structures|Upwell Stuctures]] made it possible to assemble a T3 ship inside a wormhole. Previously the finished ship hull needed to be shipped out to k-space, assembled in station, and flown back into w-space for use since it was impossible to assemble a ship inside a [[player-owned starbases|POS]].


T3 ships are therefore very expensive, with prices for a hull and all four subsystems (currently, June 2018) around the 300m-400m ISK mark.
As you are now in no doubt, T3 construction is one of the most complex manufacturing process in EVE. Most of the T3 production activity in EVE used to be carried out by wormhole-based corporations at their own structures in w-space, although a fair amount is now done by sov null based corporations. The skill requirements to manufacture Tech 3 ships are also high, and the large volume of material to move is logistically challenging.
 
Tech 3 ships are therefore very expensive, with prices for a Strategic Cruiser hull and all four subsystems around the 250m - 300m ISK mark (as of December 2018). With a good set-up, the production of Tech 3 ships and subsystem can however be profitable, but this likely won't be the first thing the new Industrialist will try.


[[Category:Industry]]
[[Category:Industry]]