More actions
m Small Typo |
Kurt Laszlo (talk | contribs) m →Tactics |
||
| Line 113: | Line 113: | ||
The Micro Jump Drive will be primarily used for getting gate to gate; zooming out and measuring a distance with finger and thumb from your ship to 100km out can help you gauge where you need to jump in order to put gates that are outside of 15km in range a second. Inside of 15km, you're better off approaching. | The Micro Jump Drive will be primarily used for getting gate to gate; zooming out and measuring a distance with finger and thumb from your ship to 100km out can help you gauge where you need to jump in order to put gates that are outside of 15km in range a second. Inside of 15km, you're better off approaching. | ||
'''Bastion+MWD trick''' allows marauders to warp almost instantly after coming out of bastion. | '''Bastion+MWD trick''' allows marauders to warp almost instantly after coming out of bastion. Hover the mouse on the decycling bastion module to see exactly how long it has left. At the 9 second mark, start cycling the MWD for one cycle and start spamming "warp to" hotkey. After the bastion mode ends you will get one second of MWD that accelerates you to near warp speed and the marauder will warp in 2-3 seconds. Additionally the bastion mode makes hostiles unable to activate warp disruption or scram so you will not be pointed when the bastion ends giving you a small window to escape before the points are activated. | ||
Marauders in bastion mode can jump Wormholes as normal and be instantly out of bastion mode on the other side. | Marauders in bastion mode can jump Wormholes as normal and be instantly out of bastion mode on the other side. | ||