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This is an ongoing project. Any changes or help will be appreciated and then mutilated, hacked, revised and generally forced into the authors grand vision (ha ha ha). Once an | This is an ongoing project. Any changes or help will be appreciated and then mutilated, hacked, revised and generally forced into the authors grand vision (ha ha ha). Once an initial draft is completed (yes this will take months) a thread on the forums will be established for discussion and corrections. Thanks! | ||
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=Capacitor Warfare | =Capacitor Warfare Introduction= | ||
You have probably heard the phrase 'cap is life' during your time in EVE. There are many good reasons why this is true, and each one is also a reason why Capacitor Warfare can be extremely effective. Capacitor directly feeds laser and hybrid turrets | You have probably heard the phrase 'cap is life' during your time in EVE. There are many good reasons why this is true, and each one is also a reason why Capacitor Warfare (Cap War) can be extremely effective. Capacitor keeps many tanks working, directly feeds laser and hybrid turrets, and powers the majority of fighting midslot modules including all EWAR modules and propulsion systems. An enemy without capacitor is an enemy without options which means you get to dictate the flow of the battle - kill them your way or if something goes wrong you can always be confident that warp jamming requires cap. | ||
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Rarely will you see [[EWar 101 Guide|EWAR]] guides include anything but [[ECM Guide|ECM]], [http://wiki.eveuniversity.org/EWar_101_Guide#Target_Painting_.28TP.29 TP], [http://wiki.eveuniversity.org/EWar_101_Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29 RSD], or [http://wiki.eveuniversity.org/EWar_101_Guide#Tracking_Disruption_.28TD.29 TD] even though that is where Cap War rightfully belongs, together with warp jamming. Cap War has had its ups and downs in the history of EVE, with its wild days of overpowered glory, and subsequent 'rebalancing' lows. It is still and will always be an extremely viable tactic in the sandbox of EVE, and the pendulum will continue to swing back and forth over the impossible 'balanced' ideal, but knowing what and how is extremely important even if you never plan to employ cap warfare yourself. | |||
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Capacitor Warfare, defined as direct action taken to reduce or | Capacitor Warfare, defined as direct action taken to reduce or eliminate the capacitor of a target, can be accomplished in a few ways: | ||
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*Using | *Using two types of Engineering Equipment modules | ||
**Energy Destabilizers - | **Energy Destabilizers - neutralizers (neuts) of various sizes and meta levels | ||
**Energy Vampires - nosferatu of various sizes and meta levels | **Energy Vampires - nosferatu (nos) of various sizes and meta levels | ||
*Using one of three Combat Utility Drones | *Using one of three [http://wiki.eveuniversity.org/Drones#Combat_Utility_Drones Combat Utility Drones] | ||
**Light, medium and heavy energy neutralizer drones based on Amarr drone models - the Acolyte EV-300, Infiltrator EV-600, and Praetor EV-900 | **Light, medium and heavy energy neutralizer drones based on Amarr drone models - the Acolyte EV-300, Infiltrator EV-600, and Praetor EV-900 | ||
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(as an aside if you have ever been curious where the word nosferatu comes from check out this | (as an aside if you have ever been curious where the word nosferatu comes from check out this [http://en.wikipedia.org/wiki/Nosferatu link].) | ||
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Although focussed on the same goal, each of the these systems has its own strengths and | Although focussed on the same goal, each of the these systems has its own strengths and weaknesses and each is very different in implementation. Cap war drones operate like other EWAR drones and share strengths and weaknesses with the TD and RSD drones. In contrast, cap war modules are very different from other EWAR modules. They fit like weapons in high slots with three sizes corresponding to hull size, competing for fitting slots with DPS and high slot utility rather than mid slot utility or tank. Compared to other EWAR modules they have short ranges. They kill capacitors incrementally in the same way that DPS destroys shields. Similarly to TD, cap war has setups against which it is inherently limited. For example, a passive tanked drake will still be able to tank and DPS with 0 capacitor (it won't be able to run active hardeners, warp jamming, or propulsion modules though!). Cap Boosters are the natural counter to cap war as they inject capacitor charges which will nullify, mitigate, or enhance recovery from cap war in the identical way a shield booster will counter DPS. | ||
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Capacitors are a common thread for every single ship in EVE. The same can't even be said for module slots. Every engagement, PvP or PvE, will involve cap. Cap to get there, cap to keep someone there, cap to tank, cap to kill | Capacitors are a common thread for every single ship in EVE. The same can't even be said for module slots. Every engagement, PvP or PvE, will involve cap. Cap to get there, cap to keep someone there, cap to tank, cap to kill; whether cap stable or capped out, cap is life. Therefore, when you are planning a shiny new ship, fitting one, or actually undocking, countering or using capacitor warfare is something which needs to be considered. | ||
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And that is the | And that is the basis for any good discussion on cap war. Keep reading for how it works, what ships it works best on and how to make it work for you. | ||
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