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→Notes: drone-bay-size comparison |
→Tactics: tweaks to commentary, link keres in similar long tackle role |
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As mentioned above, the Maulus Navy Issue is most often compared to the [[Tristan]] and can be thought of as a sort of "Super Tristan." Trading a high slot (which Kiting versions of the Tristan seldom used) for an additional low slot adds some additional options, as a Maulus Navy Issue could fit a speed modification, an Ancillary Armor Repairer, or something like that. The Maulus Navy Issue does not have the speed of the standard [[Maulus]] but is no worse than the [[Tristan]] so many of the same kiting tactics that apply to the [[Tristan]] are also applicable to the Maulus Navy Issue. | As mentioned above, the Maulus Navy Issue is most often compared to the [[Tristan]] and can be thought of as a sort of "Super Tristan." Trading a high slot (which Kiting versions of the Tristan seldom used) for an additional low slot adds some additional options, as a Maulus Navy Issue could fit a speed modification, an Ancillary Armor Repairer, or something like that. The Maulus Navy Issue does not have the speed of the standard [[Maulus]] but is no worse than the [[Tristan]] so many of the same kiting tactics that apply to the [[Tristan]] are also applicable to the Maulus Navy Issue. | ||
However, do not overlook the other major bonus of the Maulus Navy Issue: the bonus to both Warp Scrambler optimal range and strength. With a Warp Scrambler II fitted and [[Skills:Spaceship_Command#Gallente_Frigate|Gallente Frigate]] V the Maulus Navy Issue has an optimal scram range of 13km without overheating, which can serve as quite a shock to that [[Dramiel]] pilot who may have wandered too close to you. This makes the Maulus Navy Issue much more potent against those ships who wish to kite you than the [[Tristan]]. Note that this ability is restricted to a Warp Scrambler, so it makes little sense to equip this ship with a Warp Disruptor. The extra strength of the Warp Scrambler can be used to tackle targets that have additional Warp Core Stabilizers or who posses built-in warp core stabilization. | However, do not overlook the other major bonus of the Maulus Navy Issue: the bonus to both Warp Scrambler optimal range and strength. With a Warp Scrambler II fitted and [[Skills:Spaceship_Command#Gallente_Frigate|Gallente Frigate]] V the Maulus Navy Issue has an optimal scram range of 13km without overheating, which can serve as quite a shock to that [[Dramiel]] pilot who may have wandered too close to you. This makes the Maulus Navy Issue much more potent against those ships who wish to kite you than the [[Tristan]]. Note that this ability is restricted to a Warp Scrambler, so it makes little sense to equip this ship with a Warp Disruptor. The extra strength of the Warp Scrambler can be used to tackle targets that have additional Warp Core Stabilizers or who posses built-in warp core stabilization. | ||
This ability also gives the Maulus Navy Issue an additional role in | This tackle ability also gives the Maulus Navy Issue an additional role in a small fleet or gatecamp as long range tackle. But have care as this doesn't give the same capability as the similar range bonus on the [[Ares]]: even with a Microwarp Drive the average Maulus Navy Issue pilot will still likely be about 750 km - 1000 km per second slower than an Interceptor (and indeed that is if the Maulus Navy Issue is fitted for speed, and not damage or tank). None the less, in the fleet support role this ability to scram a target at such ranges is very helpful, and can serve as a counter to different Kiting doctrines. Bear in mind that while this bonus can also be used to disable microwarpdrives of kiting ships or interceptors, for this purpose the [[Keres]] gains up to a 25% higher bonus to Scrambler range. | ||
==Fitting== | ==Fitting== | ||