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Dreadnoughts: Difference between revisions

From EVE University Wiki
elaborated a bit on the different dread hulls and removed the cleanup flag which was never appropiate imho stub should remain though
The Siege Module: Changes to affect of siege to HAW
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* 165% missile damage bonus (<span style="color:yellow">Tech II: 200%</span>)
* 165% missile damage bonus (<span style="color:yellow">Tech II: 200%</span>)
* 700% turret damage bonus (<span style="color:yellow">Tech II: 840%</span>)
* 700% turret damage bonus (<span style="color:yellow">Tech II: 840%</span>)
* -90% Rapid Torpedo Launcher Bonus
* -100% maximum velocity
* -100% maximum velocity
* 2 x High Angle Turret Damage Bonus
* 100% shield booster/armor repairer amount bonus
* 100% shield booster/armor repairer amount bonus
* -50% shield booster/armor repairer duration
* -50% shield booster/armor repairer duration
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The siege module's cycle time is 5 minutes, and it requires 250 - (level of {{sk|Tactical Weapon Reconfiguration|icon=yes}} * 25) Strontium Clathrates ("stront"). While it's active the dread can't warp, jump, move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit.
The siege module's cycle time is 5 minutes, and it requires 250 - (level of {{sk|Tactical Weapon Reconfiguration|icon=yes}} * 25) Strontium Clathrates ("stront"). While it's active the dread can't warp, jump, move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit.
{{expansion past|
In the April 2019 patch the siege module got a bonus specific to High Angle Turrets and rapid torpedo launchers. See https://www.eveonline.com/article/pphodr/patch-notes-for-april-2019-release and also https://www.eveonline.com/article/pobbb9/spring-balance-update-incoming The overall DPS was meant to be unchanged in siege as the HAW weapon's damage multiplier got reduced.
}}


[[Category:Ships]]
[[Category:Ships]]