More actions
elaborated a bit on the different dread hulls and removed the cleanup flag which was never appropiate imho stub should remain though |
→The Siege Module: Changes to affect of siege to HAW |
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* 165% missile damage bonus (<span style="color:yellow">Tech II: 200%</span>) | * 165% missile damage bonus (<span style="color:yellow">Tech II: 200%</span>) | ||
* 700% turret damage bonus (<span style="color:yellow">Tech II: 840%</span>) | * 700% turret damage bonus (<span style="color:yellow">Tech II: 840%</span>) | ||
* -90% Rapid Torpedo Launcher Bonus | |||
* -100% maximum velocity | * -100% maximum velocity | ||
* 2 x High Angle Turret Damage Bonus | |||
* 100% shield booster/armor repairer amount bonus | * 100% shield booster/armor repairer amount bonus | ||
* -50% shield booster/armor repairer duration | * -50% shield booster/armor repairer duration | ||
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The siege module's cycle time is 5 minutes, and it requires 250 - (level of {{sk|Tactical Weapon Reconfiguration|icon=yes}} * 25) Strontium Clathrates ("stront"). While it's active the dread can't warp, jump, move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit. | The siege module's cycle time is 5 minutes, and it requires 250 - (level of {{sk|Tactical Weapon Reconfiguration|icon=yes}} * 25) Strontium Clathrates ("stront"). While it's active the dread can't warp, jump, move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit. | ||
{{expansion past| | |||
In the April 2019 patch the siege module got a bonus specific to High Angle Turrets and rapid torpedo launchers. See https://www.eveonline.com/article/pphodr/patch-notes-for-april-2019-release and also https://www.eveonline.com/article/pobbb9/spring-balance-update-incoming The overall DPS was meant to be unchanged in siege as the HAW weapon's damage multiplier got reduced. | |||
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[[Category:Ships]] | [[Category:Ships]] | ||