Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Jump drives: Difference between revisions

From EVE University Wiki
No edit summary
updated table values
Line 1: Line 1:
{| style="background:#350000; border:1px solid #333333; padding:0px;"
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
| style="padding:8px;" | ''This article is out of date with the recent jump changes. Please update the calculation figures for the examples listed herein.''
|}
Most [[Capital_Ship|capital ships]], the largest ships in New Eden, have more options than just stargates to move around. These ships have a built-in "jump drive" that they can use to teleport to a cynosural field in a different system. Operating a jump drive requires a lot of skill points, but it gives capital ships the potential to move to a different system very quickly (subject to [[Jump_Drives_and_Cynosural_Fields#Jump_Fatigue|Jump Fatigue]]).  
Most [[Capital_Ship|capital ships]], the largest ships in New Eden, have more options than just stargates to move around. These ships have a built-in "jump drive" that they can use to teleport to a cynosural field in a different system. Operating a jump drive requires a lot of skill points, but it gives capital ships the potential to move to a different system very quickly (subject to [[Jump_Drives_and_Cynosural_Fields#Jump_Fatigue|Jump Fatigue]]).  


Line 26: Line 21:
</table>
</table>


The fuel cost for each jump does not depend on the number of stargate jumps to the destination. It depends on the distance between the two systems in space (measured in light-years). Each jump drive has a maximum jump range, and consumes a certain amount of fuel per light-year. The maximum jump range is extended by the skill [[Skills:Navigation#Jump_Drive_Calibration|Jump Drive Calibration]] (20% increase per level), and the fuel consumption is reduced by the skill [[Skills:Navigation#Jump_Fuel_Conservation|Jump Fuel Conservation]] (10% reduction per level). Jump freighters also have their required fuel reduced by the [[Skills:Spaceship_Command#Jump_Freighters|skill required to fly them]]. These three skills make a huge difference to the base figures, as shown in the table. Jump ranges are prone to rebalance with patches. Used to be 3.5 - 6.5 ly base ranges, but were shortened during the October 2014 Phoebe release as part of an effort to reduce long range power projection in nullsec. This change is being reverted, together with a big increase in jump ranges for the capital industrial ship, in the November 2016 Ascension expansion.
The fuel cost for each jump does not depend on the number of stargate jumps to the destination. It depends on the distance between the two systems in space (measured in light-years). Each jump drive has a maximum jump range, and consumes a certain amount of fuel per light-year. The maximum jump range is extended by the skill [[Skills:Navigation#Jump_Drive_Calibration|Jump Drive Calibration]] (25% increase per level), and the fuel consumption is reduced by the skill [[Skills:Navigation#Jump_Fuel_Conservation|Jump Fuel Conservation]] (10% reduction per level). Jump freighters also have their required fuel reduced by the [[Skills:Spaceship_Command#Jump_Freighters|skill required to fly them]]. These three skills make a huge difference to the base figures, as shown in the table. Jump ranges are prone to rebalance with patches. Used to be 3.5 - 6.5 ly base ranges, but were shortened during the October 2014 Phoebe release as part of an effort to reduce long range power projection in nullsec. This change is being reverted, together with a big increase in jump ranges for the capital industrial ship, in the November 2016 Ascension expansion.


<table border="1">
<table border="1">
  <tr><th>Ship type</th>      <th>Base Range</th><th>Max Skills Range</th><th>Fuel per ly</th><th>Fuel bay (m3)</th><th>Fuel bay (units)</th></tr>
  <tr><th>Ship type</th>      <th>Base Range</th><th>Max Skills Range</th><th>Fuel per ly</th><th>Fuel bay (m3)</th><th>Fuel bay (units)</th></tr>
  <tr><td>Dreadnought</td>    <td>3.5 ly</td>  <td>7 ly</td>  <td>3000 units</td> <td>8 000</td>  <td>160 000</td></tr>
  <tr><td>Dreadnought</td>    <td>3.5 ly</td>  <td>7.875 ly</td>  <td>3000 units</td> <td>8 000</td>  <td>266 666</td></tr>
  <tr><td>Carrier</td>        <td>3.5 ly</td>  <td>7 ly</td>  <td>3000 units</td> <td>3 000</td>  <td>60 000</td></tr>
  <tr><td>Carrier</td>        <td>3.5 ly</td>  <td>7.875 ly</td>  <td>3000 units</td> <td>3 000</td>  <td>100 000</td></tr>
  <tr><td>FAX</td>            <td>3.5 ly</td>  <td>7 ly</td>  <td>3000 units</td> <td>3 000</td>  <td>60 000</td></tr>
  <tr><td>FAX</td>            <td>3.5 ly</td>  <td>7.875 ly</td>  <td>3000 units</td> <td>3 000</td>  <td>100 000</td></tr>
  <tr><td>Supercarrier</td>  <td>3 ly</td>  <td>6 ly</td>  <td>3000 units</td> <td>5 000</td>  <td>100 000</td></tr>
  <tr><td>Supercarrier</td>  <td>3 ly</td>  <td>6.75 ly</td>  <td>3000 units</td> <td>5 000</td>  <td>166 666</td></tr>
  <tr><td>Titan</td>          <td>3 ly</td>  <td>6 ly</td>  <td>3000 units</td> <td>60 000</td> <td>1 200 000</td></tr>
  <tr><td>Titan</td>          <td>3 ly</td>  <td>6.75 ly</td>  <td>3000 units</td> <td>60 000</td> <td>2 000 000</td></tr>
  <tr><td>Jump Freighter (Anshar)</td> <td>5 ly</td>    <td>10 ly</td>  <td>9400 units</td> <td>10 000</td> <td>200 000</td></tr>
  <tr><td>Jump Freighter (Anshar)</td> <td>5 ly</td>    <td>11.25 ly</td>  <td>9400 units</td> <td>12 000</td> <td>400 000</td></tr>
  <tr><td>Jump Freighter (Nomad)</td> <td>5 ly</td>    <td>10 ly</td>  <td>8200 units</td> <td>10 000</td> <td>200 000</td></tr>
  <tr><td>Jump Freighter (Nomad)</td> <td>5 ly</td>    <td>11.25 ly</td>  <td>8200 units</td> <td>12 000</td> <td>400 000</td></tr>
  <tr><td>Jump Freighter (Ark)</td> <td>5 ly</td>    <td>10 ly</td>  <td>8800 units</td> <td>10 000</td> <td>200 000</td></tr>
  <tr><td>Jump Freighter (Ark)</td> <td>5 ly</td>    <td>11.25 ly</td>  <td>8800 units</td> <td>12 000</td> <td>400 000</td></tr>
  <tr><td>Jump Freighter (Reha)</td> <td>5 ly</td>    <td>10 ly</td>  <td>10000 units</td> <td>10 000</td> <td>200 000</td></tr>
  <tr><td>Jump Freighter (Reha)</td> <td>5 ly</td>    <td>11.25 ly</td>  <td>10000 units</td> <td>12 000</td> <td>400 000</td></tr>
  <tr><td>Black Ops Battleship</td><td>4 ly</td><td>8 ly</td>  <td>700 units</td><td>1 250</td>  <td>25 000</td></tr>
  <tr><td>Black Ops Battleship</td><td>4 ly</td><td>9 ly</td>  <td>700 units</td><td>1 250</td>  <td>41 666</td></tr>
  <tr><td>Capital Industrial Ship</td><td>5 ly</td><td>10 ly</td>  <td>4000 units</td><td>10 000</td><td>200 000</td></tr>
  <tr><td>Capital Industrial Ship</td><td>5 ly</td><td>11.25 ly</td>  <td>4000 units</td><td>10 000</td><td>333 333</td></tr>
</table>
</table>