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[[image:Abyssal module tooltip.png|thumb|450px|Mouse hoover tooltip of an abyssal module shows what was used as the base and how the stats were modified]] | |||
'''Abyssal modules''' are modules that have been modified with mutaplasmids. The result is that some of their stats have been modified positively or negatively. Abyssal modules have same skill requirements as T2 module of that type even if the base module had easier skill requirements. | '''Abyssal modules''' are modules that have been modified with mutaplasmids. The result is that some of their stats have been modified positively or negatively. Abyssal modules have same skill requirements as T2 module of that type even if the base module had easier skill requirements. | ||
== Creating abyssal modules == | == Creating abyssal modules == | ||
To create an abyssal module you need a mutaplasmid and a module that is compatible with that mutaplasmid. | |||
Start the process by double clicking the mutaplasmid or by selecting the use option in right click menu. This will open the mutating window.<br> | |||
Drag the module you want to modify in the slot. Or you can hoover over the slot to see list of all compatible modules with available modules higihlighted.<br> | |||
On right side of the mutating window you will see the possible range of modifications. | |||
The stats are modified with flat random distribution. | |||
[[File:Mutating widnow.png|thumb|450px|The abyssal module creation window will show the possible range for modified stats. Hoovering over the module slot will show what modules are compatible with this mutaplasmid.]] | |||
== | |||
== Modifiable modules == | |||
Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids. | Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids. | ||
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* CPU usage | * CPU usage | ||
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