Difference between revisions of "Hidden Enemy Base (Caldari)"

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- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.<br>
 
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.<br>
 
- Suggest using a Drake instead of logistics if not needed. Really speeds up the process.<br>
 
- Suggest using a Drake instead of logistics if not needed. Really speeds up the process.<br>
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[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 07:52, 10 September 2019

Template:Survival copy

Hidden Enemy Base, Level 5
Type Encounter
Faction Caldari
Best damage to deal Kin/Therm
Damage to resist Kinetic /Thermal
Warp disruption All Frigates 25-35% chance each
Ship suggestion Ishtar with Osprey Shield Repping. Osprey was only needed for last room.
Extra Energy Neutralizer Sentry IIIs, Jamming


Thanks to JohnnyMnemonic. I borrowed a good portion of his page and changed what I needed to for the Caldari version. Space type: Deadspace, multiple pockets with gates
//Two Remote Cloaking Array�s must be destroyed before a hidden gate that leads to the Enemy Base will appear//

Entry Point - Pocket 1

Empty pocket with 3 gates that lead to the combat pockets:
Top Gate � Gate to Remote Cloaking Array Pocket 2 Bottom Gate � Gate to Remote Cloaking Array Pocket 3 Middle Gate � Gate to Pocket 4 Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg" title="Entry Point - Pocket 1, 3 Gates lead to the action" alt="text"
Pocket 2:
via Top Gate (Heavy Web, Scramble) 8 x Caldari Stasis Tower Web speed multiplier of 0.665 each 9 x Elite Frigate (Taibu State Tachi/*Shuriken 25-27.5% Jamming for 20 seconds/*Scram/*Web) 5 x Elite Cruiser (Taibu State Shugo/Tendai 30-35% Jamming for 20 seconds) Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket Pocket 3:
via Bottom Gate 5 x Caldari Energy Neutralizer Sentry II 3 x Caldari Energy Neutralizer Sentry I 10 x Elite Frigate (Taibu State Nagasa/Shinai/Shirasaya/Suriage Web/Scram) 2 x Battleships (State Shukuro Daijo/Taisho) Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket Pocket 4:
via Middle Gate 1 x Caldari Energy Neutralizer III 6 x Battlecruiser (State Shukuro Bajo) 6 x Battleship (State Shukuro Shogun) A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays Pocket 5:
(Takes 30 seconds for all 10 cruisers to spawn) 5 x Caldari Heavy Missile Battery 10 x Elite Cruiser (Taibu State Bajo/Samurai) A gate will take you to the final pocket 6 Pocket 6 - Enemy Base:
4 x Caldari Heavy Missile Battery 2 x Caldari Energy Neutralizer II 2 x Caldari Energy Neutralizer III 2 x Elite Frigates (Taibu State Nagasa Web/Scram) ...Reinforcements are 2 x Elite Frigate (Taibu State Tachi 27.5 Jam for 20 seconds)... (This doesn't happen if the towers are all destroyed) 2 x Elite Frigate (Taibu State Tachi 27.5% Jam for 20 seconds) 2 x Elite Cruiser (Taibu State Sohei/Tendai 32.5% Jam for 20 seconds) 5 x Battlecruiser (State Shukuro Bajo/Samurai) 10 x Battleship(State Shukuro Shogun/Bishamon) Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed. The station drops a T1 named turret or launcher. Tips:

- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
- Set drones to aggressive for any jamming ships (especially Room 2).
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.
- Suggest using a Drake instead of logistics if not needed. Really speeds up the process.