Difference between revisions of "Destroy the Ammatar Base"
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name=Destroy the Ammatar Base, Level 5 | name=Destroy the Ammatar Base, Level 5 | ||
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|Level= | |Level= | ||
|Type=Deadspace, no initial gate | |Type=Deadspace, no initial gate |
Revision as of 05:16, 10 September 2019
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name=Destroy the Ammatar Base, Level 5
|Level= |Type=Deadspace, no initial gate |Objective= |Faction=Amarr |Faction1=Amarr |DamageToDeal=EM/Therm |DamageToResist=EM: 53% / Therm: 47% |WebPoint=All Frigates (Divine Imperial Imran/Sixtus) 25-35% chance each |EWAR= |ShipSizeLimit= |ShipSuggestion=Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ five Shield Transporters in 3 hours, but recommend more DPS |Rewards= |Extra=Energy Neutralizer Sentry IIIs }}
Direct warp into Deadspace. No initial gate
Warp-In
Initial Group:
4 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4k, Scramble/Web
3 x Cruisers (Divine Imperial Champion/Justicar) orbits at 32k/14k
5 x Battleships (Imperial Templar Dominator/Ultara/Torah*) *Trigger (can vary)
(Imperial Ultara/Martyr*) orbits of 17-49km
Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/DestroyAmmatarBase5-1.jpg" title="Initial Group at Warp-In" alt="text"
Spawn 1:
3 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4k, Scramble/Web
10 x Cruisers (Divine Imperial Ambrose/Basil/Champion/Justicar) orbits of 7-32km
Pocket 2
Gate restricted to T2 Battleship sized hulls and below
Initial Group:
9 x Battleships (Imperial Templar Martyr/Torah)(Imperial Ultara/Martyr) orbits of 17-49km
4 x Amarr Statis Towers
10 x Amarr Cruise Missile Batteries (Trigger)
Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/DestroyAmmatarBase5-2.jpg" title="Pocket 2 at Warp-In" alt="text"
Spawn 1:
Each of the first two Missile Batteries destroyed spawns 2 Neuts each:
4 x Amarr Energy Neutralizer Sentry III
Spawn 2:
- Triggered** When Raider Outpost **(Objective)** is reduced to 20% Shields
Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/DestroyAmmatarBase5-3.jpg" title="Spawn 2 is triggered when shields are shot down to 20%" alt="text"
6 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4k, Scramble/Web
5 x Cruisers (Divine Imperial Avenger/Champion/Justicar) orbits at 32k/14k
10 x Battleships (Imperial Templar Dominator/Ultara/Martyr) orbits of 17-49km
4 x Amarr Energy Neutralizer Sentry IIIs
Mission is flagged complete when you finish destroying the Raider Outpost
Tips:
- Use a Passive Tank for Pocket 2 or plan a capacitor that receives 320 units/sec
- Pocket 2�s maximum damage dealing of all ships: 1574 hp/s (EM: 53% Therm: 47%)
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