Destroy the Ammatar Base

From EVE University Wiki
Jump to: navigation, search
This article was copied from EVE-Survival by a partially automatic process. This article still needs to be checked and fixed by a human. You can help by editing it.
Agent.png
Missions
Mission Reports

Security Reports
Distribution Reports
Mining Reports

Mission Guides

Security Guide
Distribution Guide
Mining Guide

Special Missions

COSMOS
Epic Arcs
Anomic
Research
Data Center
Faction Warfare

Helpful Links

NPC standings
NPC damage types
NPC naming conventions
Blitzing
Loyalty Points
Gaining faction standings fast
Mission ships
Career Agents

name=Destroy the Ammatar Base, Level 5

|Level= |Type=Deadspace, no initial gate |Objective= |Faction=Amarr |Faction1=Amarr |DamageToDeal=EM/Therm |DamageToResist=EM: 53% / Therm: 47% |WebPoint=All Frigates (Divine Imperial Imran/Sixtus) 25-35% chance each |EWAR= |ShipSizeLimit= |ShipSuggestion=Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ five Shield Transporters in 3 hours, but recommend more DPS |Rewards= |Extra=Energy Neutralizer Sentry IIIs }}


Direct warp into Deadspace. No initial gate

Warp-In

Initial Group:
4 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4k, Scramble/Web 3 x Cruisers (Divine Imperial Champion/Justicar) orbits at 32k/14k 5 x Battleships (Imperial Templar Dominator/Ultara/Torah*) *Trigger (can vary) (Imperial Ultara/Martyr*) orbits of 17-49km Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/DestroyAmmatarBase5-1.jpg" title="Initial Group at Warp-In" alt="text"
Spawn 1:
3 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4k, Scramble/Web 10 x Cruisers (Divine Imperial Ambrose/Basil/Champion/Justicar) orbits of 7-32km

Pocket 2

Gate restricted to T2 Battleship sized hulls and below Initial Group:
9 x Battleships (Imperial Templar Martyr/Torah)(Imperial Ultara/Martyr) orbits of 17-49km 4 x Amarr Statis Towers 10 x Amarr Cruise Missile Batteries (Trigger) Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/DestroyAmmatarBase5-2.jpg" title="Pocket 2 at Warp-In" alt="text"
Spawn 1:
Each of the first two Missile Batteries destroyed spawns 2 Neuts each:
4 x Amarr Energy Neutralizer Sentry III Spawn 2:

    • Triggered** When Raider Outpost **(Objective)** is reduced to 20% Shields

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/DestroyAmmatarBase5-3.jpg" title="Spawn 2 is triggered when shields are shot down to 20%" alt="text"
6 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4k, Scramble/Web 5 x Cruisers (Divine Imperial Avenger/Champion/Justicar) orbits at 32k/14k 10 x Battleships (Imperial Templar Dominator/Ultara/Martyr) orbits of 17-49km 4 x Amarr Energy Neutralizer Sentry IIIs Mission is flagged complete when you finish destroying the Raider Outpost Tips:

- Use a Passive Tank for Pocket 2 or plan a capacitor that receives 320 units/sec
- Pocket 2�s maximum damage dealing of all ships: 1574 hp/s (EM: 53% Therm: 47%)


Missions
Mission reports - COSMOS - Epic arcs - Faction warfare missions
Blitzing - Loyalty Points
General PvE info
Factions - NPC damage types - NPC naming conventions - Fitting ships